I dont know about going backwards, maybe staying static would be more what I'd call it, imo we really should be pushing the boundaries more than we are currently in games, its 2025, gaming has been around for over 40 years and yet we dont really seem to be making much headway in what we, as a player, are able to do in a game. We still have games for example with massively scripted events, like there is a quest to save someone who is being held hostage by a bandit but you cant just stand 40m away and headshot the bandit to save the hostage...nope, not allowed to do that because the quest insists that you must interact with the bandit. Lame.
Or, you have to acquire a Sacred Medallion of Darkness which is being kept in a box in a church, but you cant wait til night time when the church is empty, climb the walls , break in through the window, smash the box and take the medallion, because the game insists that you cant smash the box, thats not allowed, you can only open the box by acquiring the key and to get the key you have to go to the priests room and he will only give you the key if you do X for him (cant just kill him and take the key...thats not allowed) and so on.
Halfway through the 2020s, our games, ESPECIALLY RPGs, really should be pushing the boundaries of player freedom and allowing the player to think outside the box and come up with their own solutions rather than forcing a specific solution.
But thats just my opinion