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Server dead.



I've been at it for ages again and pretty much every hill on the line fails now and then... I dunno how everyone else is getting around this?

It just doesn't seem to work one way. What's annoying is that coming from the other firection means going up a slope roughly the same size, and that works without error.

I'll be on tomorrow night... thinking I'll have one last crack at getting it working, as the view is pretty cool from above the trees. If it fails again, I'll completely flatten that section so it's all one height.
 
It just doesn't seem to work one way. What's annoying is that coming from the other firection means going up a slope roughly the same size, and that works without error.

I'll be on tomorrow night... thinking I'll have one last crack at getting it working, as the view is pretty cool from above the trees. If it fails again, I'll completely flatten that section so it's all one height.

I think its because we have McM AND the new powerrails working... theres just too much conflicting information going on in -game.
 
Help! Can anyone tell me why a powered rail is stopping the cart??
I have it set up just like this pic (from the wiki page on powered rails), but when the cart gets to the first powered rail, it stops?? :confused:

800px-Simple_powered_rail_launcher.jpg
 
Help! Can anyone tell me why a powered rail is stopping the cart??
I have it set up just like this pic (from the wiki page on powered rails), but when the cart gets to the first powered rail, it stops?? :confused:

http://www.minecraftwiki.net/images...er.jpg/800px-Simple_powered_rail_launcher.jpg

Don't quote me on this but I believe MCM has it such that they do not boost when powered and boost when unpowered, and yes I know that makes no sense (Why would a Wookiee, an 8-foot-tall Wookiee, want to live on Endor, with a bunch of 2-foot-tall Ewoks? That does not make sense! :D )
 
I hope that they didnt fill in my bloody lift - i died last night getting it just right, it wasnt sorted but are the chests now destroyed?

i am afraid it is gone :(

How many iron block was in it i will replace them for you.
As this was my **** up and i will reimburse you for it
 
i am afraid it is gone :(

How many iron block was in it i will replace them for you.
As this was my **** up and i will reimburse you for it

If you recall I removed the iron blocks belonging to Hind and placed them in his locked chest. All that was lost was some redstone dust and a couple of repeaters which aren't worth the effort to retrieve. All chests were moved to the surface, some were consolidated to reduce the chest count.
 
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What does everyone think about getting rid of McM altogether? All it seems to do is cause problems and it isn't really a big issue now that there are powered rails... so long as they work properly without the mcm plugin enabled, the only thing that'd need reconfiguring is junctions
 
From the impressions I get, MCM is still better than the powered rails that Notch has added to the game. I just feel it needs more work. Then again MCM has always been a buggy, intensive mod as it is.

I still can't get my two-way rail system right, in an underwater tunnel of ours.
 
What does everyone think about getting rid of McM altogether? All it seems to do is cause problems and it isn't really a big issue now that there are powered rails... so long as they work properly without the mcm plugin enabled, the only thing that'd need reconfiguring is junctions

I'd rather it was removed. It was neccessary when the official system didn't work, but now we've got powered rails, I think we should be using them.

The way it is now, Every bit of track people build seems to need hours of trouble-shooting to get it to actually function....... if anything it's LESS functional than it would be if it was just vanilla. Sure carts are faster, but people seem to be giving up on the troubleshooting stage because they can't get it to work properly.
 
I'd vote for sticking with vanilla MC for carts, simply because it'll end up being easier to maintain in the long run. No doubt it'll have bugs and will be limited but I don't really want to have to fix and change my track constantly depending on what bugs MCM has on that release :) less work for the admins too.
 
If you recall I removed the iron blocks belonging to Hind and placed them in his locked chest. All that was lost was some redstone dust and a couple of repeaters which aren't worth the effort to retrieve. All chests were moved to the surface, some were consolidated to reduce the chest count.

sorry Syl you are right i remember you saying you moved them.
I forgot you said you had done this.

I'd vote for sticking with vanilla MC for carts, simply because it'll end up being easier to maintain in the long run. No doubt it'll have bugs and will be limited but I don't really want to have to fix and change my track constantly depending on what bugs MCM has on that release :) less work for the admins too.

MCM has been buggy for a while it might be a good idea to remove it untill at least it is stable. If posiable can we get a list of what it did in order for us to have it. I know the normal stuff is not great but i am sure we can work that out. Also note notch has removed the cart boosting effect for 1.6 so if you are going to use the booster idea dont.

but he has increased the power of the power rail to make up for the removal of cart booters.
 
Having less plugins to maintain would be a good thing as far as I'm concerned. I'll discuss it with the other admins and also keep an eye on here for further comments from players.
 
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