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OcUK Ryzen 5 9600X and Ryzen 7 9700X review thread

According to this AMD might be looking to increase the TDP of the 9600x and 9700x to 105w via an agesa update.
That doesn't sound like a smart decision - most of the benchmarks I've seen show minimal perf. increase in games, a tiny bit better in productivity but all of that with a huge power efficiency loss. They're very well tuned as they are, the rest sounds like wishful thinking again and bad benchmark pushing toward bad solutions. Power is not their issue, microcode might be.
 
This is gonna hurt Intel. Not sure why AMD kept this a secret all this time, until they had to explain their AMD vs Intel benchmarks.

If the 7800X3D (or even 5800X3D) see the same gains, this will be crushing.

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How can AMD have super highly trained/paid engineers to design these things and then not know for 2 years (longer I guess, if you include the production/testing time) that their CPUs were losing bucket loads of performance due to things happening in Windows in a mode that the vast majority of their customers use their OS?
 
How can AMD have super highly trained/paid engineers to design these things and then not know for 2 years (longer I guess, if you include the production/testing time) that their CPUs were losing bucket loads of performance due to things happening in Windows in a mode that the vast majority of their customers use their OS?

Some years ago AMD had been telling them DX was garbage, to such an extent eventually AMD gave up telling them that and developed their own competing API, Mantle, it was very much better than DX and actually adopted by Microsoft, even if not in whole, DX12, and was given to the Khronos group, in whole, it is now Vulkan.

Its not that AMD don't know, its that they are dealing with people who are awkward and stubborn and even incompetent.

Without doing anything at all to the Linux OS....

hSnH5sp.png
 
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Its why i think, and i've said this before, through AMD's chip set drivers they should develop their own software that replaces all of Microsoft's junk that interacts with the CPU with their own.

Because if you want it done right you do it yourself, AMD have already done that, they need to do it again even if it upsets Microsoft like Mantle did.

I also think AMD should start heavily promoting Linux, even create their own Linux "Ryzen OS" optimised for their CPU's and GPU's.
 
What do you want? A technical encyclopaedia, or a more simplistic Vulkan just runs better.

For example...

Some evidence that Vulkan is still Mantle rather than just being based on Mantle in the early stages of it's lifecycle.

I will also say I've not seen many example of games that implement both and have no idea if they've optimised them both equally.
 
Some evidence that Vulkan is still Mantle rather than just being based on Mantle in the early stages of it's lifecycle.

I will also say I've not seen many example of games that implement both and have no idea if they've optimised them both equally.

Not entirley sure what you mean by that, its also not what i said, i said Mantle was given to the Khronos group in whole, i did not say there hasn't been any further development on it, that would be daft, of course there has.
 
It's not still the version of Mantle given by AMD, but has been built upon and further developed.

Page 10 of the below for the "Thanks AMD" for the initial donation of Mantle
Yeah, that's what I was thinking, doesn't sound like it's "Mantle under another name" more that it was derived from Mantle. How much of Mantle is still in there as a % of the codebase? And I guess what's the cut-off point to consider something to be "under another name"?

But it feels like discussing a graphics API is getting a little off topic.
 
Bit different from just being the same thing with a different name though isn't it?

I'm not going to caveat and qualify everything. I'm just going to assume people don't think i'm saying its unchanged, or rather it doesn't even accrue to me that people might read it like that, it was a long time ago, to assume its unchanged is as baffling to me as i'm sure it is to you.
 
I'm not going to caveat and qualify everything. I'm just going to assume people don't think i'm saying its unchanged, or rather it doesn't even accrue to me that people might read it like that, it was a long time ago, to assume its unchanged is as baffling to me as i'm sure it is to you.
Well indeed and I'm not expecting you to caveat everything, just maybe word things accurately (e.g. "Vulkan BTW, which is based on Mantle" isn't even longer to type)
Saying every game that uses UE5 is just vanilla Unreal Engine because that's what it is at its core seems inaccurate (and like it does a disservice to anyone that builds anything in UE5).
 
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