Soldato
- Joined
- 1 May 2013
- Posts
- 9,915
- Location
- M28
6 DoF, PC free, motion controls, untethered
edit:28/09/18
Last edited:
I'd agree. It's pretty disappointing as I don't want to be in a position where I have to buy both a mobile oculus quest AND an Oculus rift. It seems like they could make far more effort to integrate their platforms than they are.
I'd presume it'll run Oculus Go and gear VR stuff. Though having owned and returned an Oculus Go I didn't rate any games or content it offered as being worth having to be honest.
Unless they can seriously up what a mobile based VR platform is capable of, and also create compelling software for it, I doubt it's anything I'd be interested in.
(probably using Snapdragon 845) .
Oculus Quest includes the same next-gen optics as Oculus Go, while incorporating an adjustable IPD slider like Rift for increased comfort. The new hardware uses 1600x1440 panels for each lens, providing a high-definition immersive experience for your games.
We’ve also improved our built-in audio, so you can take advantage of high-quality, sound with better bass—even without headphones.
Oculus Quest runs on the Qualcomm Snapdragon 835 mobile chip set, providing the device with lightning fast performance speeds. The entire headset has been designed to maximize the performance of this processor, from advanced thermal venting to OS-level performance improvements.
could/do they not switch over to IMU and gyro sensing when optical tracking is lost so they can extrapolate the position?One thing I want to know is how good the hand tracking is. WMR loses tracking if the controllers move out of headset view. I know the Quest has four wide angle cameras, but it could still lose tracking if your hand goes behind you. Actions like pulling a bowstring or holding onto a wall behind you in Echo Arena are cases where tracking could get iffy.