Oculus Quest (Santa Cruz)

Can it play 1080p/4k films? If so, I think that alone is quite good for cinema modes given the resolution bump.

I'd buy it just for that tbh.

I kind of wish they offered some form of wireless tech for the rift at this point.

Carmack says with current panel resolution that 720p is the sweet spot for movies and TV in VR. Anything higher can cause aliasing.

I agree though, that Oculus should offer an official wireless solution for the Rift. I'm getting fed up with the cord, which is one reason I'm excited about the Quest, despite the limitations of inside out tracking compared to a Rift 3 camera system.
 
This is great timing as I just started my PhD on VR:IDE today :)

6 dof and a price point that is palatable for educational institutions means this will be our target platform. Spring launch ties in nicely as that's when we'll be exiting lit review stage and moving onto development.
 
Carmack says with current panel resolution that 720p is the sweet spot for movies and TV in VR. Anything higher can cause aliasing.

I agree though, that Oculus should offer an official wireless solution for the Rift. I'm getting fed up with the cord, which is one reason I'm excited about the Quest, despite the limitations of inside out tracking compared to a Rift 3 camera system.


Nice so this will be fine as a portable movie player?

If so, I'm totally game to buy this in all honesty as long as they stuff enough memory in it so that we can watch a few films or TV series. That alone makes it pretty awesome.

Hopefully next gen they manage to put in a lot more raw computing power portably at a decent price point. If they can get games like superhot, beat saber and a few RPGs, it'll be well worth it. Marketting it next to the Switch is also genius.
 
Nice so this will be fine as a portable movie player?

The Go might be a better choice as a portable movie player because it's more portable due to the fabric headstraps and small controller, plus the LCD pixel arrangement gives less SDE than OLED pentile displays (with the disadvantage of no true blacks).

According to Oculus, Go's usage is 80% media and 20% gaming (which tallies with my usage of the device). The Quest usage is supposed to be 80% gaming and 20% media. It'll be a great media device, but not as portable as the Go due to the rigid headstrap and two full sized touch controllers, and extra setup requirements. I can't see it being as convenient as the Go for portable media viewing, even if the image quality is better.[/QUOTE]
 
The Go might be a better choice as a portable movie player because it's more portable due to the fabric headstraps and small controller, plus the LCD pixel arrangement gives less SDE than OLED pentile displays (with the disadvantage of no true blacks).

According to Oculus, Go's usage is 80% media and 20% gaming (which tallies with my usage of the device). The Quest usage is supposed to be 80% gaming and 20% media. It'll be a great media device, but not as portable as the Go due to the rigid headstrap and two full sized touch controllers, and extra setup requirements. I can't see it being as convenient as the Go for portable media viewing, even if the image quality is better.
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I'd take better blacks and screen over the negatives you listed tbh.

I think I'll be buying this headset :D
 
It's going to be difficult not to order one of these if it gets Beat Sabre. I played it on a friend's Rift a few weeks ago and it's amazing fun!

This guy is a boss.

 
It's going to be difficult not to order one of these if it gets Beat Sabre. I played it on a friend's Rift a few weeks ago and it's amazing fun!

This guy is a boss.

You always think you look way cooler playing beat sabre than you actually do in reality!
 
I just played on a Vive Pro today using a high end rig. Not impressed at all. I think the quest is the only hope now for consumer VR in the short term. It will be five years before we get pcs that can power a proper realistic vr experience, then another five years for it to be reasonably priced! Quest just needs fun simple games like beat sabre and were good. Maybe Nintendo can secretly develop some games for quest...
 
I just played on a Vive Pro today using a high end rig. Not impressed at all. I think the quest is the only hope now for consumer VR in the short term. It will be five years before we get pcs that can power a proper realistic vr experience, then another five years for it to be reasonably priced! Quest just needs fun simple games like beat sabre and were good. Maybe Nintendo can secretly develop some games for quest...


I think Nintendo will themselves enter the VR game at some point, judging by their Mario Kart demo. Maybe something GearVR/Switch baseed to begin with?

It seems pretty much perfect for them in all honesty. They're about pushing gaming forward rather than chasing specs. With what Oculus have done with VR and the level of hardware the Quest will run on, I can't help but imagine Nintendo will be the most interested given they specialise in cheapish hardware with awesome software optimisation.

I think the pivotal moment for VR will be what Sony release next gen. If they revamp the move controllers to be more... like the Oculus controllers... and add room-scale whilst delivering it at a good price point, they can really open up the VR Market. Get Naughty Dog to make a game or two, pay COD developers to include a <1 hour VR expansion and a few VR maps... Also sony proved that at a much lower price point, they were actually able to compete and beat the vive/rift (namely SDE, black levels, panels).

However Sony also have the habit of sacking off promising tech if the sales figures don't match their riduclous expectations with the silent killing strategy. I'm just not convinced Sony will even put any pressure on their bigger studios to release strong VR experiences but we'll see.

HTC just continue to push out any new tech they can with a huge price tag and somehow gain universal acclaim and support because they're half related to steam/valve [whom also do very little these days for the gaming side of things]. I see HTC ultimately killing themselves if they're not careful. They're pricing out a lot of people from tech which I think should be maybe 25-30% cheaper, namely their controllers, the vive pro, the wireless dongle.


....

And then we have Oculus. They've definitely neglected their PC / enthusiast market to try and open up VR to the masses but its a necessary step if we're to grow faster than what we are now. They've funded the most software experiences and probably have made the best along with Sony. Hardware wise they've made mistakes, and they've corrected themselves. They were wrong about room-scale, and now support it. They were wrong about controllers, and now support them. They are ultra-competitive with pricing with the GO, Quest and Rift (with 8 games), being phenomenal value. The main issue I have with them is if I'm looking up upgrade my VR experience from a headset perspective, I can't until they decide to move back to us which seems to not be for another 2 years.



And although they are doing so much right, I sadly won't think twice to jump to something like a Pimax if they deliver at a decent price point. And then we have Pimax. Once again another hardware specialist. I'll await the pricing on the 5k/8k. If its well priced, then I love them. If its overpriced, I see them as a crappy HTC. IF they're smart, they will underprice and flood the market with their brand + headsets, earning universal love and attention, a huge adoption rate of their controllers + hardware, then they can lock people in.

However if they're dumb, they'll over price their headsets, hit the upper enthusiast % of people willing to buy (like myself cos we're dumbasses), then Vive/Oculus will catch up with tech we didn't expect and experiences Pimax simply can't offer because they have no software release schedule, and then they'll probably fade back into obscurity.
 
Surprisingly, as someone who bought an Oculus Go and returned it after a week, I'm actually quite tempted to pre-order an Oculus Quest as soon as it's available. I kind of liked the Oculus Go but the lack of 6DOF and dual motion controllers killed it for me. The hardware itself whilst fine for movies and non-interactive experiences just wasn't up to the task of running compelling games like we've already experienced on PSVR and Rift/Vive. The Quest addresses pretty much all the complaints I had with the Go so providing they can quickly port over some of the top PC VR games (Rec Room please....) I'll be happy with it.

One thing I would say is that after trying a mobile wire-free VR solution you quickly realise that's definitely the future. To me Oculus seems to be making all the right moves here by pushing things forward in the mobile VR arena and trying to build an ecosystem around it. Likewise I wonder what Sony will do with PSVR2 though I suspect that might be a couple of years away (doubt we'll see it before 2020) at the earliest.
 
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I'm definitely finding the wires for my Rift more annoying after getting a Go, so that makes me very keen to get a Quest when it comes out. I just hope cross-buy is enabled for the majority of ported Rift titles, otherwise I can't see me re-buying loads of games at full price.
 
I just played on a Vive Pro today using a high end rig. Not impressed at all. I think the quest is the only hope now for consumer VR in the short term. It will be five years before we get pcs that can power a proper realistic vr experience, then another five years for it to be reasonably priced! Quest just needs fun simple games like beat sabre and were good. Maybe Nintendo can secretly develop some games for quest...

What were you not impressed by?
 
I'm definitely finding the wires for my Rift more annoying after getting a Go, so that makes me very keen to get a Quest when it comes out. I just hope cross-buy is enabled for the majority of ported Rift titles, otherwise I can't see me re-buying loads of games at full price.

They dont have cross-buy between Rift and Go so wouldnt be too hopeful for Rift to Quest :(
 
I just played on a Vive Pro today using a high end rig. Not impressed at all. I think the quest is the only hope now for consumer VR in the short term. It will be five years before we get pcs that can power a proper realistic vr experience, then another five years for it to be reasonably priced! Quest just needs fun simple games like beat sabre and were good. Maybe Nintendo can secretly develop some games for quest...

What games and experiences did you try?
 
I'm kind of frustrated by the direction HTC is taking. They seem more interested in gouging customers than actually moving the industry forward. From what I've seen the Vive Pro is little better than the standard model and they're charging silly money for their wireless add-on.
 
They dont have cross-buy between Rift and Go so wouldnt be too hopeful for Rift to Quest :(

Actually, they do - it's up to the developers. With the control parity of the Rift and the Go it'd make sense for cross-buy, or at least get a discount if you already own it on one platform.
 
Actually, they do - it's up to the developers. With the control parity of the Rift and the Go it'd make sense for cross-buy, or at least get a discount if you already own it on one platform.

Given the Quest runs on mobile hardware like the Go and has all it's features I'm assuming all the Go/GearVR stuff will work without much effort on the part of developers?
 
Given the Quest runs on mobile hardware like the Go and has all it's features I'm assuming all the Go/GearVR stuff will work without much effort on the part of developers?

The trouble is the Go and Gear VR are 3DOF with a 3DOF controller (basically a fancy laser pointer). To add 3DOF movement and also 3DOF controller support with proper touch controls is non trivial.

Oculus have said the Quest store is going to be far more strongly curated than the Go/Gear VR store, so I would have thought straight ported Go/Gear VR experiences wouldn't qualify for release on the Quest.

You're more likely to see cut-down/optimised Rift ports than converted Go/Gear VR ports with better controls (though it could happen if the developers put the effort in to it).

This also means Quest games are more likely to be full-priced like the PC rift, than the cheaper (but normally more limited) games on the Gear VR and Go.
 
The trouble is the Go and Gear VR are 3DOF with a 3DOF controller (basically a fancy laser pointer). To add 3DOF movement and also 3DOF controller support with proper touch controls is non trivial.

Oculus have said the Quest store is going to be far more strongly curated than the Go/Gear VR store, so I would have thought straight ported Go/Gear VR experiences wouldn't qualify for release on the Quest.

You're more likely to see cut-down/optimised Rift ports than converted Go/Gear VR ports with better controls (though it could happen if the developers put the effort in to it).

This also means Quest games are more likely to be full-priced like the PC rift, than the cheaper (but normally more limited) games on the Gear VR and Go.

I can appreciate for quality control they might not want the games ported directly across. However, it seems like given the Quest contains everything in the Go plus a load more tech, it should be relatively easy for Oculus to 'emulate' Go content to run on it without much if any tweaking given the Quest will have all the features of a Go.
 
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