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*OFFICAL* 9600GT Thread

Is OCUK planning on selling the ECS version of these cards? (the ones which are passively cooled)

Has anyone spotted these anywhere else?
 
I'm a little confused, what is the difference in real terms between the 9600GT and the 8800GS?

Nvidia seen to be competing with themselves with two new products?

Anyone know the recommended PSU rating for either card?
 
Gibbo,

Mav does this every time a new card comes out and he's been suspended more times that most of us can count.

God knows why he hasn't been banned yet...


cause hes loved by the higharchy
i get warning for putting same as him yet he gets nothing said silly really.all iput is shocking prices which is true.
 
Exactly why is price speculation a bad thing?

What ever happened to freedom of speech?

If you have nothing to hide then you have no reason to censor price discussion on the forum.

He discussed competitor pricing which is NOT allowed on these forums. Simple as.
 
I think nvidia maybe saw too many 8800gt sales being stolen by the HD3870. I know you may think hmm lower the 8800gt price then. But nvidia knew they were overdue for cards. So they porbably thought hmm lets launch some hype and pretty much wipeout all of ati's sales. Its a bit like how the 8800GTS 640 was the darling of the grfx world. Until the 8800gt came along. That was until the 8800GTS 512 came along again. The process has just happened here again tbh
 
I'm a little confused, what is the difference in real terms between the 9600GT and the 8800GS?

Nvidia seen to be competing with themselves with two new products?

Anyone know the recommended PSU rating for either card?

450 Watts/26 Amps for the 9600GT, but will probably work fine with much lower considering what some people run their 8800GT's on.

To be fair, the GS can be had for much less. I wouldn't say they're direct competitors.
 
The 9600 GT is supposed to come down in price given a little time (thinking price gouging and other prices here, but that's just across the board and is probably the AIB's pricing not the stores given how widespread these prices are, as nVidia's pricing puts it at $169-ish, really more around the price of the 3850 256). But still, the 8800 GS was intended to be an OEM only part, however, the add in board partners probably decided that it was a nice little gap filler and wanted to get in on the retail action. Still, I think we should be seeing the 8800 GS being phased out while more 9600 GT's come in at reasonable prices...
 
450 Watts/26 Amps for the 9600GT, but will probably work fine with much lower considering what some people run their 8800GT's on.

To be fair, the GS can be had for much less. I wouldn't say they're direct competitors.

ive ran a 8800gtx on a 400w 30A with 2 hdd's and 2 opticals and a c2d with absolutely no issues at all :)
 
Check out the prices on ocuk. It seems the 9600GT and the HD3870 will be the cards to go for. Both priced roughly the same, with both giving similar performance too (according to Anandtech)

I guess this time it boils down to personal preference. 55nm would seem more tempting than 65nm
 
So just where does the performance come from?
Interesting comments from the Bit-Tech.net reviewer.

http://www.bit-tech.net/hardware/2008/02/21/g94_nvidia_geforce_9600_gt_graphics_card/comments

Originally Posted by WhiskeyAlpha
Reading rumours over at XS, it appears the G94's enhanced texture compression/decompression algorithms are behind much of the relatively (considering the small number of shader processors) high performance.

If the same tech makes it into the upcoming 9800gt/9800gtx & 9800gx2 (and lets face it, why wouldn't it), then these three cards could end up being a lot more powerful than the "souped up G92s" people are expecting.


G94 has all of the technology found in G92 - there's nothing new at all. The enhanced texture compression is already a feature of the G92 and we wrote about that in our original GeForce 8800 GT review. There are no rumours at all - it's pretty safe to say that the new ROP technology will be rolled out into GeForce 9-series derivatives.

G92’s ROP layout is similar to every other graphics chip in the GeForce 8 family, whereby each ROP partition has an L2 cache and is assigned to a 64-bit memory channel. There are a total of four ROP partitions in G92, which back out onto a 256-bit memory interface. Each ROP partition can each process four pixels per clock if four samples per pixel (RGB colour and Z) are taken and if the pixels are sampled with only a Z component, each ROP partition can process 32 pixels per clock.

The ROPs still support all of the common anti-aliasing formats found in previous GeForce 8-series GPUs – these include multi-sampling, super-sampling, transparency adaptive AA and coverage sampling AA (CSAA). As the chip features a 256-bit memory interface, Nvidia felt the need to make some improvements to the ROPs’ compression efficiency to help reduce the reliance on bandwidth and memory footprint when anti-aliasing is enabled at resolutions like 1600x1200 and 1920x1200.


I spent time on the phone last night asking about what had changed in G94 (compared to G92) and basically there is nothing in the shader core. The compression techniques are definitely not new, that's for sure. And neither is the PureVideo HD engine - it's the same one that's in G92. The differences are that this supports HDMI and DisplayPort natively, and it also features a S/PDIF connector on the reference card - G92 does not support any of this in its default configuration. From everything I've been told, G92 requires an external chip to support DisplayPort for definite, while HDMI is a bit murkier but everything seems to point to it supporting it natively (although the S/PDIF isn't included on the reference design).

The fact is that until you get into shader-heavy games, G94 performs well in comparison to the G92. Games are only going to get more shader heavy though, so the GeForce 8800 GT will get faster. Many of today's games are fillrate limited on the GeForce 8800 GT---I've got more testing to come at higher details and resolutions that proves this point---and when you really crank detail up, you see a different picture in many scenarios. Upwards of 25 percent in some scenarios.

9600GT


8800GT
 
So basically in some games with AA the 9600GT is up with the 8800GT but the 8800GT must have a lot more free shader power I guess? So anything that uses shaders means the 8800GT speeds ahead?
 
8800GT should do just as good if not better as from what I seen now, the 9600GT is indeed a cut down 8800GT :confused:
 
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