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Gibbo,
Mav does this every time a new card comes out and he's been suspended more times that most of us can count.
God knows why he hasn't been banned yet...
Exactly why is price speculation a bad thing?
What ever happened to freedom of speech?
If you have nothing to hide then you have no reason to censor price discussion on the forum.
Exactly why is price speculation a bad thing?
What ever happened to freedom of speech?
If you have nothing to hide then you have no reason to censor price discussion on the forum.
I'm a little confused, what is the difference in real terms between the 9600GT and the 8800GS?
Nvidia seen to be competing with themselves with two new products?
Anyone know the recommended PSU rating for either card?
450 Watts/26 Amps for the 9600GT, but will probably work fine with much lower considering what some people run their 8800GT's on.
To be fair, the GS can be had for much less. I wouldn't say they're direct competitors.

No 3870 512mb cards for as low as £99.99 (£117.49 inc VAT)Check out the prices on ocuk. It seems the 9600GT and the HD3870 will be the cards to go for. Both priced roughly the same, with both giving similar performance too (according to Anandtech)
There a 9600GT for only £99.99 (£117.49 inc VAT) listed now![]()
http://www.overclockers.co.uk/showproduct.php?prodid=GX-008-PN&groupid=701&catid=56&subcat=356 (Pre-order)
Interesting comments from the Bit-Tech.net reviewer.So just where does the performance come from?
Originally Posted by WhiskeyAlpha
Reading rumours over at XS, it appears the G94's enhanced texture compression/decompression algorithms are behind much of the relatively (considering the small number of shader processors) high performance.
If the same tech makes it into the upcoming 9800gt/9800gtx & 9800gx2 (and lets face it, why wouldn't it), then these three cards could end up being a lot more powerful than the "souped up G92s" people are expecting.
G94 has all of the technology found in G92 - there's nothing new at all. The enhanced texture compression is already a feature of the G92 and we wrote about that in our original GeForce 8800 GT review. There are no rumours at all - it's pretty safe to say that the new ROP technology will be rolled out into GeForce 9-series derivatives.
G92’s ROP layout is similar to every other graphics chip in the GeForce 8 family, whereby each ROP partition has an L2 cache and is assigned to a 64-bit memory channel. There are a total of four ROP partitions in G92, which back out onto a 256-bit memory interface. Each ROP partition can each process four pixels per clock if four samples per pixel (RGB colour and Z) are taken and if the pixels are sampled with only a Z component, each ROP partition can process 32 pixels per clock.
The ROPs still support all of the common anti-aliasing formats found in previous GeForce 8-series GPUs – these include multi-sampling, super-sampling, transparency adaptive AA and coverage sampling AA (CSAA). As the chip features a 256-bit memory interface, Nvidia felt the need to make some improvements to the ROPs’ compression efficiency to help reduce the reliance on bandwidth and memory footprint when anti-aliasing is enabled at resolutions like 1600x1200 and 1920x1200.
I spent time on the phone last night asking about what had changed in G94 (compared to G92) and basically there is nothing in the shader core. The compression techniques are definitely not new, that's for sure. And neither is the PureVideo HD engine - it's the same one that's in G92. The differences are that this supports HDMI and DisplayPort natively, and it also features a S/PDIF connector on the reference card - G92 does not support any of this in its default configuration. From everything I've been told, G92 requires an external chip to support DisplayPort for definite, while HDMI is a bit murkier but everything seems to point to it supporting it natively (although the S/PDIF isn't included on the reference design).
The fact is that until you get into shader-heavy games, G94 performs well in comparison to the G92. Games are only going to get more shader heavy though, so the GeForce 8800 GT will get faster. Many of today's games are fillrate limited on the GeForce 8800 GT---I've got more testing to come at higher details and resolutions that proves this point---and when you really crank detail up, you see a different picture in many scenarios. Upwards of 25 percent in some scenarios.


the owners of this site want people to buy at today's prices not wait for tomorrows. be that right or wrong. that's the reason
