***OFFICAL*** Left 4 Dead Thread!

I couldnt stop laughing at that, and hearing everyone else laughing made it worse, great end to the night lads. I will be on tonight and hopefully wont be interrupted by a phone call from the GF :rolleyes: (did put me off a tad).

Dont mind which map, though Death Toll last night was as hard as nails right from the beginning :eek:
Yeah, I had a major giggle fit - non-stop laughter for five minutes.

We could tell you were distracted because there was at least four occasions where the shout was something along the lines of, "Quick, into the bathroom/safehouse/backroom" and you just stood in the middle of nowhere on your own, getting swamped. The second level where you died three times in a row....in the end, all you could do was laugh - especially when you went "ffs" after the third time - that had me in hysterics - I had to turn the mic off :D

And yes, Death Toll is far tougher than Dead Air when it comes to the Expert Campaign - at least in my opinion. Although it took us a while to work out a few bugs we had with fire control - I could wax lyrical for half an hour on what I think we should try!

All good fun though!
 
I agree with you for the most part. I can see why people want to go the league route though, as this is the first PC game in a long time with the potential to be as big as CS/Quake/etc for competitive play...
I'm not sure how you can seriously believe that to be honest. The entire game is centered around an AI Director which spawns common and boss infected, horders, medpacks, etc randomly. As the whole crit-debate in TF2 proved - randomness is the antithesis of consistency, you can hardly base a competition around a game where one team of survivors will have a completely different experience to the other even before you factor in the opposing human team playing the boss infected.
 
I'm not sure how you can seriously believe that to be honest. The entire game is centered around an AI Director which spawns common and boss infected, horders, medpacks, etc randomly. As the whole crit-debate in TF2 proved - randomness is the antithesis of consistency, you can hardly base a competition around a game where one team of survivors will have a completely different experience to the other even before you factor in the opposing human team playing the boss infected.

I'm not talking about the actual gameplay balance/randomness - I'm talking about the popularity of the game.

Obviously, there's far too much random stuff going on for any serious competitive play to not be a bit of a joke at the moment.
 
you cant actually have a good game with randoms... never did.. and even when i have time during the day i dont play cos of this :/ vs matches with ocuk is different level of play.. team play is amazing most of the time.... gg yesterday :)
 
i can enjoy co-op with randoms but not versus.

To be fair i wasnt even enjoying versus since the latest update removed the difficulty options.

So ive had a few day hiatus from the game as i reckon i was simply burned out from l4d with 60 odd hours in the first few weeks.

Hopefully ill enjoy it more next time im in a versus game :)
 
Depends on how seriously you take Versus I guess. I have fun with it even when I end up on the wrong end of an early enemy tank spawn or whatever.

The only minor frustration I get is teammates not spotting when you've been pounced or dragged even when you've pointed it out several times over mic, and people smacking at the end of the rounds when they're on the winning team.
 
Yeah, I had a major giggle fit - non-stop laughter for five minutes.

We could tell you were distracted because there was at least four occasions where the shout was something along the lines of, "Quick, into the bathroom/safehouse/backroom" and you just stood in the middle of nowhere on your own, getting swamped. The second level where you died three times in a row....in the end, all you could do was laugh - especially when you went "ffs" after the third time - that had me in hysterics - I had to turn the mic off :D

And yes, Death Toll is far tougher than Dead Air when it comes to the Expert Campaign - at least in my opinion. Although it took us a while to work out a few bugs we had with fire control - I could wax lyrical for half an hour on what I think we should try!

All good fun though!

LMAO, glad to know i was of some comic value last night :D. At the bit with the gattling gun, if i still have the hunting rifle i may as well use it as, like was said, the hunting rifle is a bit rubbish at that bit. Besides i'd like to go medieval on their zombie asses with the gun, in true Geordie Style.

I still cant get over how many times i died last night, especially when the AI director decided to whack a tank in right at the beginning of the first level.
 
LMAO, glad to know i was of some comic value last night :D. At the bit with the gattling gun, if i still have the hunting rifle i may as well use it as, like was said, the hunting rifle is a bit rubbish at that bit. Besides i'd like to go medieval on their zombie asses with the gun, in true Geordie Style.

I still cant get over how many times i died last night, especially when the AI director decided to whack a tank in right at the beginning of the first level.
I guess I'm just blessed to be living in the Northeast, so I can pull off a decent, "I'll wait for them to come over the hill.....and blast 'em", so well - but for the record, there's always a set of weapons right behind it, so it makes no odds who does the blastin'.

I think the tank at the start was the second level, no? Either way, the AI Director was having a merry little laugh at us last night - whether it was getting slaughtered within 60 seconds of the game starting, or us launching our own minigame :D

Reading through some of the other responses in this thread - am I one of the few who can enjoy a game with randoms? Sure, I get peeved now and then, but I generally have a good time :D
 
Lol, loved the geordie tribute "when they come over the hill ah'll just blast em".

Games with randoms are OK, but not close to the teamwork and banter that an OCUK game produces.
 
I'm not sure how you can seriously believe that to be honest. The entire game is centered around an AI Director which spawns common and boss infected, horders, medpacks, etc randomly. As the whole crit-debate in TF2 proved - randomness is the antithesis of consistency, you can hardly base a competition around a game where one team of survivors will have a completely different experience to the other even before you factor in the opposing human team playing the boss infected.

Actually, this may suprise, but im siding the other way on that respect. Without the randomness the team to play survivor 2nd will win, they'll know whats coming up and when, where the weapons are and where to place the molotov to kite the tank. The randomness destroys the advantage the 2nd team will have, the only cosistency is the map design itself.

Also

Durzel said:
Valve don't really see the infected team as being a "1 live lasts a round" class, you're expected to attack, even kamikaze them, just to do some damage. Playing infected is all about the war of attrition, not how good one class is over another, etc. It's kinda tough to get past the mindset of not wanting to be killed in a FPS.

Im so far past that you wouldnt believe, years of playing natural selection saw me through that long ago. Dying repeatedly, not an issue. getting shot at range not being able to do much, not an issue. Out smarting a player, pinning them at distance from their team with no hope of rescue for a good few seconds and STILL not doing much, that is an issue. With the multipliers at the end of the game the health bonuses arent enough and the surivor multiplier is too much. If it wants to be taken seriously the real issue is how much health you arrived to the end at, not how many of you got there.
 
It'd be a little unfair to have loads of health, do loads of damage AND get unlimited respawns anywhere you like on the map, wouldnt it?

I really don't think Infected is difficult to play at all.
 
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