i agree that it's an easy winand valve should block that place but we'll find other places around the maps and when new vs campaigns will be released there will more "exploits"
Have they fixed the bit in Dead Air where you can jump across the rooftops to avoid the crane/dumpster bit yet?
If you have played with me since I bought the game then you would have seen the amount I dropped out of games, timeouts, signed out of steam etc. I actually had to stop as I wanted to smash my router into bits. I installed the latest custom frmware a few weeks ago and have had many many problems, and even after increasing my SNR to see if it was my line, i carried on getting the dropouts.
Plugged in my be* box and all is kosher, except for it not being as swift to get me onto servers and lagging me out a bit more.
WIll flash back to older firmware or will try the UBER GT one.
You're the lucky one then![]()

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(though would love to do it on expert), was a good laugh, thanks.
I haven't seen this inaccessible walkway, but surely the infected could just wait for the chopper to arrive, or a tank spawns, to launch an attack?![]()

It's a tactic I've employed in campaign games. Especially on Expert. However, it's not one I'd use in a VS match. Those people who have replied with "the other team can do it too" (do you play this game for fun, or just to reach the end and "win"?) and "wait for the tank" (being an infected is a war of attrition - having two chances to finish off the survivors is a waste of time - especially on an open map like that, with a tank which can be killed in such a short space of time).Yep! I think hiding under the walkway comes under the same category as this http://forums.steampowered.com/forums/showthread.php?t=758166
I've never tried this tactic,but i bet it takes the edge off the game![]()


But I bet you had a little chuckle to yourself....just a little one? Unfortunately, that's the kind of event that sends me into hysterics, whether it's me or a teammate - I jumped off a building yesterday and plummeted to my deathDead Air, part of the second (I think) chapter where you come out of the safe room, over a fence and then over a van and up a fire escape...
Well a tank spawned so we set him on fire and ran away, I got 2 the ladder and decided to jump down onto the van instead of take the ladder... and the game attaches me to the wall so I have to be pulled up (into a position my team mates couldn’t get to) which ended in my death... SO ANNOYING!

A wire fence across the front of the "entrance" and problem solved.I don't really see how Valve can fix this sort of thing without fundamentally changing map design - and if we end up losing ramps, etc purely because it is possible for people to stack up under them then I think the game will be "worse" as a result of that change.![]()
A wire fence across the front of the "entrance" and problem solved.