That's like saying when I'm infected, I wait for the survivors to open that door so I can drop through the vent is a glitch.
You could say that bashing down the metal roll door thing on one of the no mercy levels is a glitch....but it isn't to be honest.
Don't know why it is there really. The door button can be pressed from the other side (if you make it

) and if a tank spawns in the warehouse room after, he can just run and jump out the middle floor window (by the Medi Cabinet).
I do agree with you, the "exploits" in this game are quite abundant. As long as people don't abuse it and have a fairish game of VS then I'm usually well happy
There is a HUGE difference between tactic, exploiting and being good. Some people don't know the difference, which does annoy me slightly as I have been called an "exploiter" before for; using the sound queues in game, shooting boomers through walls and generally having better perception of what is going on than the other team. (^Tank^).
I personally don't care too much about the map exploits in co-op mode only. As soon as you hit Vs mode they become kickable offences in my eye, and repeatedly doing it is just beyond lame (bannable).
Amen. Btw what is your in game name? I forget everyone who doesn't have the same steam/forum name
Utilising idiosyncrasies in a game engine or a map design to circumvent certain fundamental game features is the very definition of an exploit. The fact that you clearly and repeatedly advocate such practices (along with many others) grrs me somewhat. Whether you choose to participate yourself is a) irrelevant and b) not something I accused you of.
Now off with you!
Let's stop the fussing and the feudin'?
We all agree people who use lame exploits are lame. E.G:- Door Bash, Crate positioning, All hug under the ramp No Merc 05 so no one can get you, etc.
I'm not so sure about your comment of map design. Some ways the maps are set make it clear to me that they have been designed for certain attacks/defences/etc.
For example, No Merc 04: That map is complete balls for a smoker. Yet a correctly placed one with nice team work after the elevator event can really **** some teams over.
Even regarding "lets all pile in this closet" tactic/map issue; I think it's a valid strategy - sooner or later you have to leave and if the infected are organised you are gonna walk out into another **** storm no matter what
Although, being fair to you - there are some dodgy points as previously mentioned where the map contains something that was probably missed by developerts/testers and therefore people will clearly use it to gain an unfair advantage or skip 1/2 a level. This is the big one you just have to be weary of
They are my thoughts, good game to Mango, Sharpyx etc last night. You could tell that someone said go left but then it went wrong as death proceeded your exit from the room
