That worked pretty well I must say. Will put a link on the ocuk steam page at some point as well as add one to the Insanity Asylum.
2 tanks in finale for the win...and a surprise at the very end for new players
Total list of changes:
Insanity Versus Changes:
General:
-Tank spawn chance increased to 100% on levels 2,3,4
-Variable Tank spawn added
-Witch spawn chance 100% on Level 1 and 80% on 2,3,4
-Multiple tanks/witches can spawn each level (albeit not at the same time)
-Promaps Installed on the four original maps
Survivors:
-Survivors now revive & heal faster
-Fire does slightly more damage
Infected:
-Ghost speed Increased
-Witch has double health, though fire will still kill her relatively quickly (20 secs instead of usual 15)
-Boomer Vomit delay removed
-Boomer can vomit when moving, but slows down whilst vomiting
-Smoker tongue range increased slightly
-Smoker tongue has more health
-Smoker tongue drags faster
-Smoker Cloud deals 2 dmg every 2 seconds and lasts 14 seconds
-Hunter claw does more damage
-Tanks take longer to get frustrated
-Tanks take longer to Burn
-Tanks remain stunned for slightly less time when stunned by explosion
-2 Tanks spawn at the same time in finale (with reduced health - 4000 each)
-If survivors survive to the rescue vehicle and don't jump in straight away, they get a nice surprise
to connect, Type mm_dedicated_force_servers 217.168.150.203:27016 in console when forming a lobby. Mod supports all five official maps. Note it will not run on custom maps however.