***OFFICAL*** Left 4 Dead Thread!

Link any chance we could add this to the servers ?

Disable forced spawn, for the infected, on finales -

http://forums.alliedmods.net/showthread.php?p=963040

cheers Carl

It's a nice idea, but I feel would change the standard game too much for survivors. However I have installed it so that the boomer and smoker can on my modded server: 217.168.150.203:27016 along with a few other changes. See the last page for a list of these changes.
 
Well just had a great game using using the new config. So far i encountered a few bugs mainly...

Hunters seem to take infinite ammo to get them off someone. This was reported by quite a few players.
On the NM finale, our team got 2 tanks at the same time, and the other team only got 1 tank at a time.

Apart from these minors, i feel it's a great addition to the game, maybe a little overpowering for the survivors at times, but a good team should be able to pull together and revive the incapped players.

I especially like the way the boomer can move about whilst letting it all out. You can now force you way into the crowd and do as you please, it makes it a bit too easy, but still good fun nonetheless. I also like how you can ghost spawn as the boomer on the finale, instead of spawning the other side of the map and getting killed in the last 5ft.
 
Well just had a great game using using the new config. So far i encountered a few bugs mainly...

Hunters seem to take infinite ammo to get them off someone. This was reported by quite a few players.
On the NM finale, our team got 2 tanks at the same time, and the other team only got 1 tank at a time.

Apart from these minors, i feel it's a great addition to the game, maybe a little overpowering for the survivors at times, but a good team should be able to pull together and revive the incapped players.

I especially like the way the boomer can move about whilst letting it all out. You can now force you way into the crowd and do as you please, it makes it a bit too easy, but still good fun nonetheless. I also like how you can ghost spawn as the boomer on the finale, instead of spawning the other side of the map and getting killed in the last 5ft.

You are supposed to get 2 at the same time, the reason some teams appear to get 1 followed by another is usually because they don't work as a team. One runs in to die and leaves the other on his own.

The hunter issue has been reported and noted, but it isn't in the config so it may be some server lag. I'll see if I can do anything, but sadly I doubt it, apart from moving it to the other physical server. There is also a chance it is a problem caused by the spawn plugin, but removing it would force the boomer to spawn again in the finale. :(

Thanks for the comments though Bez :)

As for 8v8, I am planning on running one at some point tomorrow evening if not on Saturday evening. I don't think I will bother tnight, though I may play some more Insanity Versus...
 
You are supposed to get 2 at the same time, the reason some teams appear to get 1 followed by another is usually because they don't work as a team. One runs in to die and leaves the other on his own.

I don't know the full picture as to whether that did happen, but sh4rk who was on the opposite team was saying that when it was their turn to play as infected, they only had one tank at a time and our team had 2.
 
I don't know the full picture as to whether that did happen, but sh4rk who was on the opposite team was saying that when it was their turn to play as infected, they only had one tank at a time and our team had 2.

The plugin is set to check that all tanks have spawned after 6 seconds, so if there is one tank i recommends he throws rocks and waits for the other tank to spawn if he is delayed doing so.

I will however keep an eye on it. :)
 
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