It looks to me like you think the bulk of it is Nvidia's work more than AMD's, would that be right?
Bulk of it is probably Microsoft with Nvidia, AMD, Intel all part of the conversation to make sure their interests are kept intact in DX12.
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It looks to me like you think the bulk of it is Nvidia's work more than AMD's, would that be right?
Bulk of it is probably Microsoft with Nvidia, AMD, Intel all part of the conversation to make sure their interests are kept intact in DX12.
It looks to me like you think the bulk of it is Nvidia's work more than AMD's, would that be right?
Possible Linux, SteamOS and older Windows version support might be very tempting for devs.
But no nVidia or Intel support, or older AMD hardware. So really not that attractive then. OpeGL already gives Linux, OSX, and older windows support for Nvidia, Intel and AMD hardware.
It looks to me like you think the bulk of it is Nvidia's work more than AMD's, would that be right?
This is actually funny as I asked my friend couple of years ago why they don't make games for Linux with OGL, and only answer I got was laughter. I don't pretend to understand anything about the difference between dx and ogl, but certainly there must be a reason why devs don't like to use it.
I do, am I wrong?Looks to me you probably think AMD invented Mantle.
BF4 actually runs superbly on Mantle, for me at least, but there are people who complain of Memory leaks, usually on 2GB cards, sometimes 3GB.As it currently stands, bf4 doesnt run that well on mantle or DX. But thats probably more down to dice's incompetence, probably pressured by ea to fire out a game that wasnt ready. It took over a year to get bf3 to run ok, but still not as good as the so called console game bfbc2. Imo the best bf game in reent years.
Tbh mate, bf4 doesnt totally max out vram on 2gb cards at 1200/1080p. Which id suspect is still the res of most users. I see 1900mb max at 1920x1200 on the highest settings with sli 780's. Previous to those cards i ran 2gb sli 670's, but lately nvidia drivers have been poor for bf4 with sli, normally my minimum fps is in the high 80's, but im seeing drops into the 50's. Not great on a pair of cards that can normally blitz this game. Yes sometimes the sever you play on and lag with it can make a lot of difference. As ive mentioned before, my very limited use of mantle was on a relatives system, a 290 with a 3570k at 4.5ghz, which i clocked for him as it's a cpu i know well from having one myself. Mantle fps minimums were higher than my own setup in sig with one 780, but both felt good. Iirc Rusty has mentioned the same as he has owned both cards. Im actually considering a 290 for my second rig, an i7 930 @4.0ghz.BF4 actually runs superbly on Mantle, for me at least, but there are people who complain of Memory leaks, usually on 2GB cards, sometimes 3GB.
I think that may be a combination of Memory leaks on older gen cards and / or simply not enough Memory.
My 2GB Tahiti LE did have a memory leak at the time i had it, i found a fix for it, but i know it can be a problem with BF4.
But with the 290, Mantle on BF4 is fantastic awesome performance and so smooth its unreal. feels like a big fluffy duvet on a silk clad mattress.
Well, mantle on dragon age is worse than dx11 on my xfire 290s. Significantly so. This is my first experience of mantle, so I'm not particularly impressed.
pcgameshardware said:To return briefly to the performance of the AMD-interface Mantle: In general, the performance gain is quite remarkable, especially in older or weaker CPUs. But especially the memory consumption of the graphics card seems to be improved, because a occurs under circumstances memory jerking occurs under Mantle again to increase substantially. So Dragon Age approved: Inquisition about 2.6 GiByte memory in 1080p with Direct X, under Mantle there are those 4.1 GiByte - obviously enough now and then to produce a jerky, even if we have a Hawaii-GPU with 4 use GiByte memory. Increases the resolution, then the hunger rises graphics card memory - unfortunately, well above the 4 GiByte addition. In addition, there are still some annoying CPU spikes. Although these also occur under Direct X and with a Geforce GPU, yet they are more noticeable under Mantle. We hope that the effect will still be repaired in the near future, either through custom drivers or patches of the actual game. The latter are probably necessary in any case, because Dragon Age: Inquisition rushed us during the testing now and again - no matter which API or with which graphics card.
Never had problems with mantle in bf 4 either, runs SUPER smooth in comparison to DX, perhaps it is because I run everything on low/off except for mesh???
http://forums.overclockers.co.uk/showpost.php?p=27219296&postcount=51
Probably worth mentioning that Mantle performance characteristics in games are the purview of the developer, not the driver, but we’re continuing to collaborate on performance optimisations.
That said the developer is working on a patch to fix these issues. I suspect your cards may be running low on vram as pcgameshardware have tested the patch and report significantly lower vram usage.
Interesting, so you reckon mantle is just more vram hungry so at 1440p it's dealing with memory shortages? That would explain the stuttery performance. Afterburner reports 5.8GB used (across both cards) so I didn't think that was the problem though.