*** Official Battlefield: Bad Company 2 Thread ***

The whole damage model of this game is flawed as far as I'm concerned.

When you consider all weapons kill in <500ms with optimum shots. Factoring in the typical rate of lag around 100ms and anything beyond that (we are talking about EA servers here). Then you have at best 400ms to react to any fire if you're taking shots from behind or from the side.

This is supposed to be a game, and getting killed purely because you have a slower connection to the server shouldn't be the dominating factor. Things like accuracy should be way higher.

In a game like MW2 this kind of damage model might be passable because it runs at 60 FPS as opposed to 30 FPS in BC2, and the control system is way more reactive and fast.
 
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Small problem with your logic.

a) Bullet travel time
b) Have you ever managed anything approaching 50% accuracy with anything other than shotguns and sniper rifles?
c) both MW2 and BC2 have 100 health. MW2 AR's with stopping power kill in two shots, with next to no recoil and no bullet travel time. BC2 guns have roughly 25 maximum power, dropping off over range, and taking time to get over there. None have anywhere near as little recoil as in MW2 (except the MMN AR F2000, which wastes a clip in a second with very little damage).

The only situation where that could apply is the M60 which is being nerfed, as I have said.

Besides, if you put yourself in a situation where you can be shot directly from behind or the side that you haven't prepared for, you kinda deserve to be shot (in game of course). Just because it's a game doesn't mean it shouldn't involve thinking and tactics.

The frame rate has nothing to do with it, and the control system is largely the same, however all MW2 soldiers are superhuman so can turn ridiculously quickly and somehow sprint with a 2 metre long 50lb sniper rifle, jump and shoot, without taking any recoil at all.
 
Small problem with your logic.

a) Bullet travel time
b) Have you ever managed anything approaching 50% accuracy with anything other than shotguns and sniper rifles?

I'm mainly talking about shots from close quarters, so neither of those play a factor. If you shoot somebody from <15m the majority of your rounds will hit, unless you are truely terrible.

Besides, if you put yourself in a situation where you can be shot directly from behind or the side that you haven't prepared for, you kinda deserve to be shot (in game of course).

There's many a situations where you get shot from behind where tactics wouldn't have saved you e.g. players camping, players spawning, players hiding on roof-tops (you propose scanning every square foot before proceeding forward?).

And the fact the FOV is so limited in this game (horizontal 65 degrees, vertical 45) doesn't help any.

Just because it's a game doesn't mean it shouldn't involve thinking and tactics.

Yeah and by the same token it should involve skill and the ability to aim your shots reliably, not counting on the damage system to score kills because you sprayed a bunch of shots.

The frame rate has nothing to do with it

Frame rate plays a major part. How do you think the COD:MW2 community would feel if they limited the game to 30fps? Being able to get smooth feedback from what's happening on screen enables you to react faster and better with more precision.
 
Servers seem to be on the brink of capacity again including websites and stats verse which I haven't been able to get an update for 4 days. I really want to check out the KD on respective classes since I've been levelling up the final two classes Medic and Assault.
 
I'm mainly talking about shots from close quarters, so neither of those play a factor. If you shoot somebody from <15m the majority of your rounds will hit, unless you are truely terrible.
You still have to turn, DICE limit the sensitivity so you can't truly camp a building, as it would take too long to turn through 90 degrees to beat someone coming in.

There's many a situations where you get shot from behind where tactics wouldn't have saved you e.g. players camping, players spawning, players hiding on roof-tops (you propose scanning every square foot before proceeding forward?).

And the fact the FOV is so limited in this game (horizontal 65 degrees, vertical 45) doesn't help any.

Complaining about the spawn system in this game and then saying MW2 is better is beyond me.

If they're camping they're not really helping their team, and there's only really one spot that ever works for camping, and that's at the bottom of the hill on the right hand side of Arica Harbour going to the second rush base next to the brick wall, which is very easy to deal with once you know somebody's there.

Camping doesn't really work in this game, because you have motion sensors, you have grenade launchers and you have general grenades, just take out the wall.

Rooftop soldiers are easy to take out, if you're not playing as a squad and you don't have a means of taking the player out the game shouldn't give you training wheels to not worry about it, this isn't MW2. If you have to do it by yourself just use smoke.

Yeah and by the same token it should involve skill and the ability to aim your shots reliably, not counting on the damage system to score kills because you sprayed a bunch of shots.

You can't camp in this game, it doesn't work for more than one kill.

This isn't Halo or Half Life, you have to put more into your gameplay than running around and expecting to be able to out shoot your opponents by token of just having better aiming.

Frame rate plays a major part. How do you think the COD:MW2 community would feel if they limited the game to 30fps? Being able to get smooth feedback from what's happening on screen enables you to react faster and better with more precision.

99% wouldn't notice it.

The reaction comes from IW programming the soldiers in the game to be superhuman (you try turning in mid-air after jumping on the spot, try sprinting holding a 2m 50lb sniper rifle, putting it up to your face and shooting while standing up within 200ms and not getting affected at all position wise by the recoil. It also comes from the higher sensitivity allowed on MW2, which is again unnaturally high.

consistent 30fps is not exactly choppy, oh and the MW2 community wouldn't really care, they've already got enough to complain about in their game.
 
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Got a problem with unlocks not unlocking but seems to be common problem and they just unlock later. 12 gauge and ceramic armour. Rank 13 now.

Just under 100 kills on assault to get machine gun long service then I'll think about levelling up another class.

Got a good tip on conquest though prob common knowledge - always hit select on the flag your capturing then throw out some ammo. Rack up squad attack and defend order scores/pins as well as resupply score. And you seem to get flag attack and defend bonus if the person who gets your ammo kills someone.

What's the guy on leaderboard like with 11k knife kills!
 
You need to complete the rank to unlock. I notice the Campaign: destroy all satellite uplinks is still bugged. I got it at 22/24

I will have to refresh my MW2 memory, but I don't think the spawn system is that great. When things are going bad it's so much worse than MW2 for instant death except for maybe the Afghan map when an AC130 is in the air. That is dependant on a lot of other factors and doesn't happen that often though.
 
Any news on the new packs for the classes? Have they been released yet?

I'm not sure whether to bother with this since the game is hopeless with random squids, but a non red beret for the Russian medic has to be a plus if it's still there.
 
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The SPECACT packs are out now. Strangely not filled under game addons on xbox.com. The pack seems to have been bumped up to 480 points. Holding back until the Beret colour is confirmed since a red one is pictured on the Battlefield blog promoting it today.
 
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Managed to unlock every vehicle upgrade last night. Only level 8 (12hrs playtime) as well, thought it would take longer!

Loving the silenced sniper rifle though, really need to start playing Medic and Assault to get them upgraded!
 
The picture used showed no camos on the guns either so I assume it was wrong. I would like to know the achievements too. I could do without ones like Knife 5 friends.

Just when I thought the M1 was useless it's getting a bayonet gadget apparently.
 
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