*****Official Deus Ex 3: Human Revolution discussion thread*****

Very good game. Also, the post-credits "cutscene" obviously means there's going to be a sequal.

Bob Page and his nano virus thingy is a good bit of the back story for the original game - its a nice tie in tho but probably nothing more than that - tho we can hope :D Megan Reed's involvement does actually tie in nicely.
 
Getting near the end (I think) - at the Convention Centre now.

I've mostly really loved the game. For about half of it, I was really pleased with how it maintained the feel of the first Deus Ex and the world it took place in.

I do find myself increasingly reflecting on some niggles, though, and some things I consider to be poor design implementation (perhaps populist - certainly not brave). These mostly concern the augmentation issue.

First is the point some have raised: augmentation is ubiquitous in this world. This doesn't fit with the original DE universe, and it also somehow cheapens augmentation itself. Why are only the bosses super-augments? Why do the rank-and-file have such insignificant augments by comparison. Also, with everyone augmented, it's no longer particularly special for AJ to be.

Second, and more fundamental for me, is the blandness of the upgrade system. I already have enough Praxis to upgrade everything I feasibly need, and this definitely cheapens the character development decisions I thought I was making. I hate it when you just end up with enough XP to level up everything.

The original game did a great job by forcing you to choose - speed or silent running, power conservation or shielding, etc. This meant you could develop genuinely different characters on each play-through to match your style. Now, there's no point since you just get everything anyway. How meh!

Also, I quite like sneaking and hacking, but I am starting to think there's just too much to hack! I feel like I've been playing a hacking sim with a FPS mini-game at times! And I'm a completist, so I have to hack everything!

Anyway, still think it's one of the better games I've played for a long while, and the game-world is pretty splendid, but it's still let-down by comparison to the heights scaled by its first predecessor imho...
 
Also, I quite like sneaking and hacking, but I am starting to think there's just too much to hack! I feel like I've been playing a hacking sim with a FPS mini-game at times! And I'm a completist, so I have to hack everything!

Yeah I thought that - having 10 terminals in the same room most of which can be hacked is kind of a grind especially as most of the info isn't that important, but I feel like I'm missing something if I don't hack them :(
 
Getting near the end (I think) - at the Convention Centre now.

I've mostly really loved the game. For about half of it, I was really pleased with how it maintained the feel of the first Deus Ex and the world it took place in.

I do find myself increasingly reflecting on some niggles, though, and some things I consider to be poor design implementation (perhaps populist - certainly not brave). These mostly concern the augmentation issue.

First is the point some have raised: augmentation is ubiquitous in this world. This doesn't fit with the original DE universe, and it also somehow cheapens augmentation itself. Why are only the bosses super-augments? Why do the rank-and-file have such insignificant augments by comparison. Also, with everyone augmented, it's no longer particularly special for AJ to be.

Second, and more fundamental for me, is the blandness of the upgrade system. I already have enough Praxis to upgrade everything I feasibly need, and this definitely cheapens the character development decisions I thought I was making. I hate it when you just end up with enough XP to level up everything.

The original game did a great job by forcing you to choose - speed or silent running, power conservation or shielding, etc. This meant you could develop genuinely different characters on each play-through to match your style. Now, there's no point since you just get everything anyway. How meh!

Also, I quite like sneaking and hacking, but I am starting to think there's just too much to hack! I feel like I've been playing a hacking sim with a FPS mini-game at times! And I'm a completist, so I have to hack everything!

Anyway, still think it's one of the better games I've played for a long while, and the game-world is pretty splendid, but it's still let-down by comparison to the heights scaled by its first predecessor imho...


This, really enjoyed the first 2/3rds but getting a little bord now. Stopped hacking most trmls & have gone from hardcore stealth to all out guns. Still the best game i've played in ages (30 hours worth!!) but dout i'l play it again but gladly await the DLC's.
 
Any of you guys know where the abandoned noodle factory is?... on second visit to China town,got the rescue son mission but no marker points to location so been walking around for hours.


Nevermind found it at last :).
 
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Still no stutter fix? It has been over a week now, sort it out ffs. I wouldn't care so much but my game was working absolutely perfect before the long loading time fix. I didn't even experience long loading times!
 
As I'd mentioned this game to the missus the other day, she went and spent £35 in the High Street yesterday to get if for me.

Only just started but first impressions are a bit mixed, having broken off from replaying Fallout NV and prior to that ME2. The blurb seems to indicate it is a wonderful freeplay experience, cross between GTA and Fallout, but the first mission has you following a set path. There's virtually no ammo and, okay, the game says use stealth but hardly practical if you have four or five bad guys in the middle of an area you've got to cross. Every bullet has to count otherwise you might as well go back and restart the mission.

The hacking instructions are incomprehensible - I was just mashing things at random and unlocked the door more by chance than anything else. If I get to a harder door that's probably game over for me.

Graphics, nothing special - looks like a slightly improved Saints Row 2 to me.

Will see how it goes after a few more sessions, but I can see me back in New Vegas before the weekend is out!
 
the game says use stealth but hardly practical if you have four or five bad guys in the middle of an area you've got to cross. Every bullet has to count otherwise you might as well go back and restart the mission.


I would have thought that was exactly the time you should be using stealth, especially if ammo is scarce. No point in stealthing through an area with no NPC's:p
 
Finally my rage with this game has settled, tweaked with the settings last night and got in running very well, now very much playable with little slowdowns, early in the game so far, very impressed, im on the first mission where i have to save sum hostages from the purists, i chose the lethal option, what happens if i went non lethal ? im on the medium difficulty setting and i feel that stealth is a must i go down very easily when all guns are blazing
 
Finally my rage with this game has settled, tweaked with the settings last night and got in running very well, now very much playable with little slowdowns, early in the game so far, very impressed, im on the first mission where i have to save sum hostages from the purists, i chose the lethal option, what happens if i went non lethal ? im on the medium difficulty setting and i feel that stealth is a must i go down very easily when all guns are blazing

I chose lethal for this one, from what I can see non-lethal just means you end up using stun darts, you can't talk your way past the bad guys.
 
The hacking instructions are incomprehensible - I was just mashing things at random and unlocked the door more by chance than anything else. If I get to a harder door that's probably game over for me.

Theres a room in the first mission proper with a bunch of computers in it, hack them and you'll get the gist of it.
 
I just blew my Pacifist run through I think, but you know there's times when you just have to take off the kid gloves with these scumbags. When you and yours are under threat, desperate times, desperate measures.

Don't care about the achievements really, just roleplaying my Jensen as a good guy - he won't kill unless it is absolutely necessary.
 
Still good for my non-lethal game. It does make the game a challenge, but it's primarily a role-playing decision for me. I like having a game where it's possible not to kill anyone (well, bosses excepted...).

I can't help thinking it would be rather easy for a lethal player? I've primarily used stealth and non-lethal take-downs, with some stun gun shots and the occasional tranq rifle shot if the situation permits. It's tricky at times, but feels right.

BTW... waiting for the funicular... first go made it seem very tricky to be non-lethal. Then I spotted a big vending machine and a small doorway. Hmmm. Another vending machine knocked on its side blocked the bigger doorway and the mercs never even got into the room :D
 
I did the first mission by not being detected or killing anyone. How do I know if I get a "good Soul" achievement?

You're a long way off from it. I wouldn't worry. :)

Shows up in steam achievements if you have got it, plus you can see whats left and whats not.

Hidden achievements won't show on your own list if you've not unlocked them.
 
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