Anyone had their copy from GAME turn up yet?
Averaging between 50-60fps at 1680x1050 dx11 maxed out (Vsync enabled High FXAA, High SSAO, High DOF, Tesselation etc) on a q6600 and 470@ 805/1610.
Mine hasn't if that helps. Augmented edition.
wow that's one poorly optimized game then as doesn't look that amazing to me in the graphics department
You're running a DX11 card with a DX11 game and then using a fail DX9 OS, upgrade to Windows 7!![]()
He has Vsync enabled..
An image from me, the upload resized it down from 2048x1158.
http://forums.overclockers.co.uk/showpost.php?p=19917274&postcount=13180
CBA!
...and from the screenshots my DX9 version doesn't look much different?
Looks good, if not a little 'orange' in all the screenshots. Dunno how much of that is a visual influence from the hud. I don't suppose you can change hud colour..?
I see..The orange is intentional.
Looks good, if not a little 'orange' in all the screenshots. Dunno how much of that is a visual influence from the hud. I don't suppose you can change hud colour..?
You're missing out on Tessellation to round out the characters some for starters.
He has Vsync enabled..
Have you seen side-by-side with and without tessellation? The shots I saw look near identical.![]()
what does that matter he says it dips to 50 ? so he isn't being held back by vsync ,sorry but this game isn't even that good looking ? why on earth is it only getting 50 fps on a gtx 470 ? that's shocking tbh must be a really bad port or something ? that has rearranged the battle plan on my next gpu upgrade looks like a 5850 or 6870 just isn't going to cut it.
Mine hasn't if that helps. Augmented edition.
Serious question: Can this game not do dynamic shadows? Every shot I see of it, it only has a couple of shadows near major level architecture, but nobody ever casts a shadow. It's bizarre.