****Official Doom 4 Thread****

Quite far into SP and loved the way you get the BFG weapon.

Also you can play some classic Doom levels once you find the secrets within the main game. Really nice touch :)
 
About 5 hours in now and I'm impressed. Nothing ground breaking but it was never going to be having to satisfy the Doom concept. Particularly like the glory kills without glow, heavy assault rifle mini rockets and the super shotgun.
 
A couple of short clips showing OC'd 970 at Ultra settings, TSSAA(8TX) with Motion Blur off:

Recorded using desktop capture mode in Shadowplay

I forgot to turn off steam and in game performance meters so looks a bit silly with 3 of them there :o but otherwise really nice perf and according to id SLI support is incoming so should be running fantastically then. Must. Resist. Pascal. :p
 
Played about an hour or so this morning, liking it so far - very old school mindless fun which is fine :)

Performance wise, with a Fury Nano at 3440*1440 everything on high gives me 60fps most of the time, with dips into the 30/40 fps range with lots of action in some areas. Dropping the resolution scale to 85% and maxing the sharpening has a massive improvement in performance with minimal image quality reduction - as mrk said earlier on, now if barely drops below 60 in all scenes (so far). You can tell the difference visually, but it's worth it for the massive performance gain. I might even be able to turn some settings to ultra and still keep it locked on 60.


Also a side note, turning on vsync in game was causing the game to run at 60fps or 30fps, is this some sort of different implementation to keep gameplay smoother? Having it turned off in game, but forced on in the AMD settings returns to normal behaviour.
 
I told him as much. Just don't think he approaches games with an open mind anymore. I think it might be to do with his fans who he live streams his first impressions with, there seems to be a core bunch of hangers on who always want him to neg the stuff. His videos used to put me in creases so it's a shame he is losing it....

The running theme of the 2 doom videos was anything he didn't like was immediately branded a consolised element. I doubt he would have any more videos of it up because his theory of being able to glory kill everything in sight would sadly fall apart in front of him when he gets a bit further into the game. Basically tearing the game apart inside of 1 level was retarded, does he expect to be facing every demon inside of 5 minutes?
 
I'm quite enjoying playing this game, much like I did with Wolfenstein New Order.

Some of the gameplay features are a bit iffy and the whole customisation/unlock/perk thing is annoying as hell (as always), but once you're into the action you quickly forget about it. I don't like the glory kill feature and in general never like a gameplay mechanic that takes no skill to use, but after turning off the highlighter it's less of an issue as you're not compelled to use it all the time, just when it seems plausible to do so (and when you need more ammo). The same can be said about the chainsaw really. I'd like to get all angry, annoyed and generally bitchy about this stuff in games, but at the end of the day this is Doom, do we really care? I certainly did not and decided to just enjoy the game for what it is.

Apart from that, it's a solid 'classic' shooter. I think the game really comes into it's own during the arena shoot outs when you're facing multiple enemies, running around scaling the environments, trying to priorities your kills, switching between weapons rapidly and trying to harvest extra ammo. It's pretty damn fun in this scenes and if you're not having fun here I think you're probably too old to be playing this game, haha. :D


However, the only thing I do miss from classic doom is the hordes of monsters. Yes, this throws a lot more at you than Doom 3 ever did, but you never get a massive open area with just hordes of them charging at you. I loved that aspect of classic doom.

Finally, the graphics and animations in this game are top notch. Running absolutely maxed at 1440p, 8xTXAA and getting 60fps v-synced 99.9% of the time. The mouse felt a little floaty at first, but using the the +set m_smooth 0 launch option has definitely helped with that.

Still playing it, so it could still go horrendously wrong, but so far it's a well made and polished game. Oh and I think everyone should be starting off at ultra-violence, no point playing otherwise.
 
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My Review (almost completed it)
Great Game, I didn't liker it at all at first, but nowe i keep going back to it not sure why but i think its just "fun"

Hugely violent - check
Blood & gore - check
Fastpaced gun fights - check
can ignrone the story? - check
Create laughable moment with guns - check
rip monsters open with your bare hands - check
retro doom feel - check

Pros
Optimization smooth as silk, using all 12 cores of my CPU and my GPU
Guns feels Powerful
Feels like doom after a few hours
great monster variety
Great range of Weapons
Visuals, Jaw dropping!

The bad?
Can be bit of a maze at times (trying to locate where to go)
unlocking more weapons (by playing the game) tad to long between
sometimes i cannot pick up fuel for my chainsaw

The Medicore
Its £40, perfect game at £30 for me.
 
Anyone having texture pop in? Takes ~1-2 seconds when I get near an object for textures to fully load. Anisotropy set to 16x


Edit: Increasing virtual texture page size (to ultra) helped.
 
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Anyone having texture pop in? Takes ~1-2 seconds when I get near an object for textures to fully load. Anisotropy set to 16x


Edit: Increasing virtual texture page size (to ultra) helped.

I've set that to nightmare and occasionally see a little delay in textures forming when I switch weapons.
 
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Also a side note, turning on vsync in game was causing the game to run at 60fps or 30fps, is this some sort of different implementation to keep gameplay smoother? Having it turned off in game, but forced on in the AMD settings returns to normal behaviour.

Odd, I'm using in game vsync and it doesn't do that for me, it definitely fluctuates at figures in between. Having said that I've pretty much stopped it from dropping below 60 now, but prior to that I didn't experience what you have.
 
Ah I'm not the only one getting the crashes then? I've had 3 now and they seemed to start about the fifth mission. I'm onto the seventh now so they're not exactly common but they are certainly a little frustrating.

Otherwise though this game just keeps on getting better. Sure, it's not a classic but it doesn't claim to be either. It's fun, and the fluidity and the game mechanics are just beautiful. Something that's regularly overlooked these days and poor/average gameplay is often masked by an elaborate story and ultra pretty visuals. The story here may be largely forgettable but it's bloody fantastic to play.
 
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