The only way I'd ever be okay with a surrender option would be in 5 stacks only. It has no place in pub games.
I was thinking it could be used pretty much when people say "Finish it already" (or some variation). I've only played 10 online games so far, but nobody has said that after first blood yet, or even straight after a 3rd tier tower.
I'd be fine with the option as long as it requires a unanimous agreement from one team.
I'd be fine with the option as long as it requires a unanimous agreement from one team.
The only way I'd ever be okay with a surrender option would be in 5 stacks only. It has no place in pub games.
Ultimately this is a pointless arguement as clearly the flags are planted on either side of the river and no one is willing to parley or even compromise so let's leave it at agreeing to disagree, rather ironic considering I agree there should be no surrender we are just viciously (and as usual personally in Elixirs case) arguing semantics. Pointless derailing the thread with pages of arguement.
So on topic was thinking of team builds, was thinking faceless, medusa, sky, gyro and another some support with stun. Was thinking along the lines of in a team fight you could cause obscene damage fast through a combination of complimentary ults. Does it sound viable or have I missed something?
as usual personally in Elixirs case
So on topic was thinking of team builds, was thinking faceless, medusa, sky, gyro and another some support with stun. Was thinking along the lines of in a team fight you could cause obscene damage fast through a combination of complimentary ults. Does it sound viable or have I missed something?
So on topic was thinking of team builds, was thinking faceless, medusa, sky, gyro and another some support with stun. Was thinking along the lines of in a team fight you could cause obscene damage fast through a combination of complimentary ults. Does it sound viable or have I missed something?
You are a fragile little ********* aren't you?
How are you laning them? Very greedy if you're playing medusa, void and gyro all as carries, big danger of getting walked all over in the early game.
How do you plan on laning that?
Void offlane, gyro mid, medusa safelane and sky support? Thats too many farm dependant heroes to fit on the map
If you want to use void and sky then something like
1. Void
2. Skywrath
3. Tidehunter
4. Witch Doctor
5. Ancient Apparition
Would probably have a better chance of working.