*** Official Dota 2 Thread ***

Its different when you're a team anyway. We are talking about solo queue and giving up when you've lost a T3, not abandoning and quitting as a team. Just talking **** now.
 
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I wasn't suggesting people should GG just because they've lost a 3rd tier tower. I just meant stop them being able to do it before.
Losing a 3rd tier tower when the opposition has lost upto at least 1 2nd tier tower is no reason to GG.
Losing a 3rd tier tower when the opposition hasn't lost a tower and is winning 21-4 with a good few levels on everyone in your team might suggest that this isn't going to go your way. If upon taking at least one of the 2 towers before the Ancient they then decide that things are now easy enough they may decide to go and take the other 6 towers before taking the last Ancient tower.

I was thinking it could be used pretty much when people say "Finish it already" (or some variation). I've only played 10 online games so far, but nobody has said that after first blood yet, or even straight after a 3rd tier tower.

I knew it was a topic of much debate, didn't mean to start an argument though!
 
Have you just completely ignored the past 2 pages?

I was thinking it could be used pretty much when people say "Finish it already" (or some variation). I've only played 10 online games so far, but nobody has said that after first blood yet, or even straight after a 3rd tier tower.

As I said on the last page quite a few times, you may not see it now, but if you add the option to surrender people will say it. It happens on league all the time. Give first blood and whine its gg, lose a few towers and get a few kills behind and they afk in base waiting for the 20 minute mark to surrender. People stick it out on dota because you have no option to surrender, which often(for me atleast) leads to us winning or coming back, or it being a close game.

I really don't understand why you are asking for a surrender option when you've only played 10 games online anyway. It'll just make the game worse.
 
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I'd be fine with the option as long as it requires a unanimous agreement from one team.

But if people don't agree, I think it will encourage the others to throw the game even more to force them to. At least at the moment people say 'gg ff' but still try to keep defending because there's nothing else to do.
 
I don't see how it would change that. If people call gg then they can sit in the fountain, feed or just continue defending just as they could if the system changed.
 
I'd be fine with the option as long as it requires a unanimous agreement from one team.

When I first asked I was under the impression that this was how it worked. When I've seen it in the tournaments it seemed to not take effect until all 5 players had said it.

The thing is, I don't see how having a surrender option will make people suddenly become ********. Surely if they're the type to give up, they'll just go AFK or feed as it is now?

I don't think it's fair to assume that just because someone can't quit/surrender that they will do so just because they're losing. In the training games I've played there's no penalty for abandoning a game whether you're the first person to do so or 5th person. That didn't mean that the losing team abandoned the game as soon as they were losing. In fact I had more people throw a strop and quit because they didn't get the character they wanted than because they were losing. I don't see a surrender option affecting this much. They may try to call a GG, but if the rest of the team doesn't then they'll be left with the same options they are now.

Maybe the reason I don't see why this would be a problem is because I still give people the benefit of the doubt. Maybe once I've played Dota 2 enough I'll believe that everyone is an ******* from the start.

Nice community if that's the stance you have to have though...
 
Ultimately this is a pointless arguement as clearly the flags are planted on either side of the river and no one is willing to parley or even compromise so let's leave it at agreeing to disagree, rather ironic considering I agree there should be no surrender we are just viciously (and as usual personally in Elixirs case) arguing semantics. Pointless derailing the thread with pages of arguement.

So on topic was thinking of team builds, was thinking faceless, medusa, sky, gyro and another some support with stun. Was thinking along the lines of in a team fight you could cause obscene damage fast through a combination of complimentary ults. Does it sound viable or have I missed something?
 
Ultimately this is a pointless arguement as clearly the flags are planted on either side of the river and no one is willing to parley or even compromise so let's leave it at agreeing to disagree, rather ironic considering I agree there should be no surrender we are just viciously (and as usual personally in Elixirs case) arguing semantics. Pointless derailing the thread with pages of arguement.

So on topic was thinking of team builds, was thinking faceless, medusa, sky, gyro and another some support with stun. Was thinking along the lines of in a team fight you could cause obscene damage fast through a combination of complimentary ults. Does it sound viable or have I missed something?

Isn't that how every argument ever has been?
Also, this is a Dota 2 thread and we're arguing about Dota 2, so doesn't really seem off topic.

It does seem to have run its course though, so let's get back to accusing Musty of stuff :)
 
as usual personally in Elixirs case

You are a fragile little ********* aren't you?

So on topic was thinking of team builds, was thinking faceless, medusa, sky, gyro and another some support with stun. Was thinking along the lines of in a team fight you could cause obscene damage fast through a combination of complimentary ults. Does it sound viable or have I missed something?

How are you laning them? Very greedy if you're playing medusa, void and gyro all as carries, big danger of getting walked all over in the early game.
 
So on topic was thinking of team builds, was thinking faceless, medusa, sky, gyro and another some support with stun. Was thinking along the lines of in a team fight you could cause obscene damage fast through a combination of complimentary ults. Does it sound viable or have I missed something?

How do you plan on laning that?

Void offlane, gyro mid, medusa safelane and sky support? Thats too many farm dependant heroes to fit on the map :p


If you want to use void and sky then something like

1. Void
2. Skywrath
3. Tidehunter
4. Witch Doctor
5. Ancient Apparition

Would probably have a better chance of working.
 
I actually don't get people who afk, feed and rage very often and I probably have a bad MMR too. I even get Russians most of the time and usually don't have any problems! Sometimes people call gg for stupid things but usually try until the end and sometimes turn it around.

I think I have noticed the 'improved matchmaking' they implemented. Seems like I get people from the same country as me or close more often. Not that it really matters when everyone should speak English anyway.

Talking about losing T3, I think the most enjoyable game I ever had was one where 3 others in my group were together and asked me to pick the hardest carry I could play, they would hold the mid game and slow down their push while I just farmed. When it got to the point where they only needed one more t3 and we had 1 tower down they had absolutely no chance and we finished the game without any issues. The other guy who was alone started whining about us losing but he kept on trying.
 
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That combo is pretty greedy, only way I can see it working is offlane void (mainly for initiation obviously) then Medusa safelane farming and the rarely seen gyro support. having those 3 as cores feels too much.
 
http://www.dotabuff.com/matches/831185785

This was my most enjoyable match recently, we were getting ruined early-mid game and I spent all my time trying to avoid fights to farm. Venge was crying big time because we were losing towers, blaming me for farming too much (on spectre...) and said "GG report spectre" when we lost a ranged rax. Don't think we'd taken any further than T1s at this point. Got some more farm, won every teamfight from then on, won game. The difference between these matches and people GGing in pro/team matches is that they're much less likely to throw their advantage away, which happens all the time in pubs.
 
You are a fragile little ********* aren't you?

And again. No I'm not, but there is no need. Challenge someone on the validity of their arguement as opposed to personally, it's more productive and will earn your points more validity.



How are you laning them? Very greedy if you're playing medusa, void and gyro all as carries, big danger of getting walked all over in the early game.

Laning was thinking Medusa mid, FV/Support bot then sky/Gyro combo top to look for early kills with their slow and nuke.

Fair point about the early game, was thinking hold own early until team fights start then take advantage there, even if it means losing some T1's in the early.

How do you plan on laning that?

Void offlane, gyro mid, medusa safelane and sky support? Thats too many farm dependant heroes to fit on the map :p


If you want to use void and sky then something like

1. Void
2. Skywrath
3. Tidehunter
4. Witch Doctor
5. Ancient Apparition

Would probably have a better chance of working.

How would ride fit in with his ult, him first then FV?

My thinking was with FV ult you then Medusa ult for the increased damage it offers then drop Gyro/Sky ults into the chrono to completely squish them :p
 
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