*** Official Dota 2 Thread ***

Well the obvious answer is to pick a support hero who doesn't need farm. There's plenty of guides on how to support well but the basic key things are

1. Courier
2. Wards to help your cores avoid ganks
3. Help ensure your carry gets farm, usually by trying to harass the enemy hero out of lane (but also by pulling, again video guides available on how and when to do this)

Then if you're against an invis hero you'll need sentries in lane.
 
Got them:
5% 1100
10% 1500
25% 2000
50% 2250
75% 2731
90% 3200
95% 3900
99% 4100

I'm pretty sure that ranked MMR isn't on the same scale as that, if 3.2k is the 90th percentile I'm very surprised.

if my team mates had picked any 4 of the 5 listed there I wouldn't know what to go for to make that work. IF I had even spotted that (I'm usually more concerned about who I'm going to be) then I may have picked BroodMother, Enigma or Venomancer and tried to Jungle.
Even if I picked support I don't really know what I'm supposed to do or how I get gold (unless I jungle, but then I seem like a Jungler).

www.youtube.com/watch?v=fKILgn7My7k

(Not actually watched this video all the way through but it can't be that bad... if you're interested I can stream at some point and try to talk about what I'm doing, but I still make a lot of mistakes after 1100 games)

I'd pick a strong lane support (Lion, Crystal Maiden, Vengeful Spirit, Shadow Shaman are good bets, all ranged with reliable disables), and help my safe-lane carry farm.

It's a thankless task, particularly at the early stages of Dota where a lot of people don't appreciate what you're doing, but I find playing supports far more satisfying than carries at 3.5k MMR.
 
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How do you know who does and doesn't need farm? (I guess eventually you'll just know/remember, but until then? Internet lookups seem a bit slow).

Had a few games tonight and learnt a couple more things...
1) I suck as Pudge and should not be allowed to play him. Just cannot hit the grapple thingy (unless there's no real need)
2) I did better on Tinker than I expected!

Also, not a new thing, but my last hits suck (never really worried too much, just tried to get them without taking note of the number). Mind you in the Tinker game I was solo in the Dire top lane (our Russian Batrider quit as soon as the game started, did eventually come back so may have been a BIG crash) against 2 Heroes, so they harassed me quite easily.

I really think it can depend on the rest of the team too as to how well you do. If they do well it's easier to do well. You have to be good to do well when getting ganked from all side with your team off doing god knows what.
In the Tinker game the Witch Doctor and Tusk did communicate, which I think helped a lot. Just saying what to do helped us coordinate much more than "X is missing!" stuff.

In the Pudge game I did get a bit of grief about not being able to play Pudge. I think it stopped an argument when I agreed with them. They seemed to take it a bit better after a while. This was a from an Earthshaker that went 4/10/5 and a Necrophos that went 1/12/11. They did turn on each other too. I went 1/9/3 on Pudge, which is why I didn't argue the sucking on Pudge statements!

EDIT:
Elixir, yeah, would be interested in seeing you play and explaining why you doing what you do.
 
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I love how no one has even commented on this. Sheever and Admiral Bulldog on your team. I like how you played LD, did he not tell you how its done? :)

He ping'd me and say nice man nice when I pulled the creeps then we started losing. :p

It was a lot of fun, I sucked though. You could tell the players were a bit better due to him dragging the mmr up a bit.

Probably didn't help that I haven't played Lone Druid in a while.
 
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How do you know who does and doesn't need farm? (I guess eventually you'll just know/remember, but until then? Internet lookups seem a bit slow).

Had a few games tonight and learnt a couple more things...
1) I suck as Pudge and should not be allowed to play him. Just cannot hit the grapple thingy (unless there's no real need)
2) I did better on Tinker than I expected!

Also, not a new thing, but my last hits suck (never really worried too much, just tried to get them without taking note of the number). Mind you in the Tinker game I was solo in the Dire top lane (our Russian Batrider quit as soon as the game started, did eventually come back so may have been a BIG crash) against 2 Heroes, so they harassed me quite easily.

I really think it can depend on the rest of the team too as to how well you do. If they do well it's easier to do well. You have to be good to do well when getting ganked from all side with your team off doing god knows what.

In the Pudge game I did get a bit of grief about not being able to play Pudge. I think it stopped an argument when I agreed with them. They seemed to take it a bit better after a while. This was a from an Earthshaker that went 4/10/5 and a Necrophos that went 1/12/11. They did turn on each other too. I went 1/9/3 on Pudge, which is why I didn't argue the sucking on Pudge statements!

People love to blame everyone else for their losses, they're blind to their own mistakes and love to point out the rest.

As for which heroes need farm, carries generally need the most, then initators/gankers, then supports. You can find which heroes fit into each role here: http://www.dota2.com/heroes/, you can filter by role at the top. Certain heroes are "harder" carries (i.e. they need more gold to be fully effective, sometimes called late-game carries) than others, you mainly learn this from experience. For example, Juggernaut is more of a mid-game carry whereas Anti-Mage is a hard/late-game carry.

There a lot of heroes that can fit a variety of roles, for example Mirana can be an excellent ganker, support or a decent carry too. Other heroes like Medusa only fit one role, she just needs to farm and farm until she's so survivable that the other team can't cope.

Elixir, yeah, would be interested in seeing you play and explaining why you doing what you do.

Ok, I'll probably be on tomorrow night so I'll let you know in here. Everyone else can come along and shout abuse at me if they want! :D
 
Actually, I think (and it be just me here), that it would be quite good if some of the better people here took various different classes (Carry, Jungler, etc.) and did this sort of thing.

I mean I know a Carry needs a lot of farm to get good items, but how do you do this (after the main laning has finished), stay in lane, gank, jungle?
I know a Jungler just kills the critters in the Jungle, but this seemed a fairly slow way to level to me as they don't seem to be many critters.

Maybe we could prepare questions before hand, or ask during if you're able to read Twitch chat while playing?

Might help the newer people learn and might open up discussion with the more experienced people that might benefit everyone.

Anyone else up for this as it seems unfair to put it all on one person (unless they want to)?

Just an idea, easy for me to say as I don't have to do it (you'd learn nothing other than you never, ever, want to team with me!)
 
This is my channel: http://www.twitch.tv/atom_uk

I don't usually stream because no-one usually watches, but I'll start doing it again and you can follow me so you know when I'm on.

Finding farm on a carry once the laning phase has finished comes down to experience and awareness. Usually you want to farm a lane until it's pushed out to a point where it isn't safe, then TP to a different lane or rotate into the jungle to continue farming and repeat this sequence, but where you go depends on where the enemies are. You also may want to fight depending on the state of the game and what big cooldowns are ready on your team. Faceless Void is a good example for this one, I usually avoid fights and farm while chrono is down then go looking for some free gold with my chrono once it's up.

Jungling is one of the more complex things to learn and it took me a while before I ventured in there. Enigma is probably the best hero to learn to jungle on, really strong jungler and it teaches you very basic/easy micro. Other jungling heroes can either be a lot weaker and therefore difficult to get going on (Lycan, Ursa) or are more micro intensive heroes therefore difficult to play (Chen, Enchantress).

I'll keep an eye on Twitch chat so I can see if anyone is in there, happy to play whatever heroes you want to see. I'll reiterate that I'm far from an excellent player (3.5K), but might help learn the basic stuff. Purge videos is an excellent suggestion and will be far more helpful than me!

EDIT: I also just remembered I'm moving at the weekend and my internet is going to suck... so it'll be tomorrow, Thursday and Friday at the most!
 
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I'm pretty sure that ranked MMR isn't on the same scale as that, if 3.2k is the 90th percentile I'm very surprised.

You don't say? Did you read the chain of conversation at all?

The reason I brought them up was because we were talking about the 'skill brackets' that valve use, how they are inaccurate now but at the time of creation probably not. If the 90th percentile was at 3.2k then it would make sense that that is high skill. And at the time of release it would have been on the same scale. Do you really think those 10 calibration matches are 100% pure new calibration. Of course they're not. It's based off of your unranked MMR which is hidden. So at the time of release if you were 3k unranked MMR and did your calibration and won 5 lost 5 you would have been put at 3k ranked MMR.
 
Okay I am not saying we are good or anything lol but we stomped them so hard early game they ended up rage quitting O_o.

Top made spectre rage quit at at level 6 and they all rage quit at 23ish mins apart from lycon gotta give him props for sticking around.
This was not even low prio :O.

Somehow I was 5/0 at 8 mins or so lol.

Also Ignore the ED lol I just tried to spend my gold as the game ended lol, I would never build it on him normally.

Such a retarded game lol.
gyM0L5O.png
 
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Not sure I see the point in posting a screenshot of a stomp? Pretty happens on a daily basis, either doing the stomping or being stomped.

Maybe it's just me but i'd be way more interested in a close game being posted and then discussing item choices etc.
 
Its a dota 2 thread and it interests some people if you dont like it then you can ignore it. \o/.

Not all of us are pros and we like to share some of our fun games even if it looks **** to others idc.
 
Its a dota 2 thread and it interests some people if you dont like it then you can ignore it. \o/.

Not all of us are pros and we like to share some of our fun games even if it looks **** to others idc.

I am 2.5k Solo ranked and barely play solo as the community is even worse than those playing unranked. Calls of GG after 10 minutes etc unless the game is going perfect.

Just wasn't aware what posting those screenshots was bringing to the "discussion" but that's cool, won't comment on them further.
 
If you want a close game here is one we had last night.

http://www.dotabuff.com/matches/858131038

Last game decisions are always hard when you don't get to practice it much. My items were pretty bad, should have got a bkb I think.

I like your lineup a lot better, did you guys try going as a 5 in the late game? Looked like you had the perfect setup for the old WOMBO COMBO.

Naga song into black hole > Kunkaa Boat.
 
You don't say? Did you read the chain of conversation at all?

The reason I brought them up was because we were talking about the 'skill brackets' that valve use, how they are inaccurate now but at the time of creation probably not. If the 90th percentile was at 3.2k then it would make sense that that is high skill. And at the time of release it would have been on the same scale. Do you really think those 10 calibration matches are 100% pure new calibration. Of course they're not. It's based off of your unranked MMR which is hidden. So at the time of release if you were 3k unranked MMR and did your calibration and won 5 lost 5 you would have been put at 3k ranked MMR.

Alright sweetheart, calm down. What I meant was that I severely doubt they were comparable when MMR at the time of release, they are based on each other but there is some kind of offset. This discussion was had a lot at the time. For example I was calibrated at 3.2k MMR, and I sure as hell wasn't at the 90th percentile then.

EDIT: Here's a survey from February (<2 months after introduction)

j25XY3S.pngp


and March

96cxUFN.png


The surveying method I believe was to poll people from random live games by adding them to friends list and pulling their MMR. Done automatically. Probably adds a slight amount of positive bias to the method, but not 1000 MMR worth. The scale has been changed someone when introducing ranked, either offset or expanded.
 
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Actually, I think (and it be just me here), that it would be quite good if some of the better people here took various different classes (Carry, Jungler, etc.) and did this sort of thing.

I mean I know a Carry needs a lot of farm to get good items, but how do you do this (after the main laning has finished), stay in lane, gank, jungle?
I know a Jungler just kills the critters in the Jungle, but this seemed a fairly slow way to level to me as they don't seem to be many critters.

Maybe we could prepare questions before hand, or ask during if you're able to read Twitch chat while playing?

Might help the newer people learn and might open up discussion with the more experienced people that might benefit everyone.

Anyone else up for this as it seems unfair to put it all on one person (unless they want to)?

Just an idea, easy for me to say as I don't have to do it (you'd learn nothing other than you never, ever, want to team with me!)

Im sure you have probably read this but just in case it is a very good read and I found it most helpful

http://www.purgegamers.com/welcome-to-dota-you-suck

Also add me on steam id: cuffylad) and maybe we can team up for some games and try and learn together, two heads are better then one after all :D
 
They had a lot of disable and Medusa got way too big. People on our team were getting picked off way too much before fights as well.

They had insane control over the fights since we never really got a good blackhole off late game. I think if our Naga could have 7 slots we would have won maybe.

It was one of Purdy's first game as Naga and he wasn't very sure what to do so I had to tell him what to do pretty much. He was also pretty **** at rat dota but there was definitely a period where we were winning fights with ease but never pushed the advantage enough.

I think we still had a chance but the game ended because Kunkka and Enigma got caught off alone in our jungle with no buyback and black hole was also used during it. So they just walked up mid and ended :p
 
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