*** Official Dota 2 Thread ***

Yeah I used it to initiate on WK so he couldn't use his stun on me, then his right-click hurt! So learn't to use it if he was running away to wear a little more life down.

Didn't want to use it on allies as I didn't want to silence and damage them, should probably have asked though. Drow Ranger might have liked it being largely right-click (isn't she?)

His Ulti was nice though, use it on an enemy and then run just out of reach and keep moving away so they chase me and run themself to death :)

Passive boost from enemies under 50% health is nice too.


I usually build a force staff on blood seeker actually. I rush this and gank level 6 bot or top.
When I ulti someone I force staff someone and they die.

:D.
 
Basically with bs once you hit rank 6 you gank constantly as long as that ult is available. Force staff is very good. As eventually ppl wil just tp away from you to safety.
 
Basically with bs once you hit rank 6 you gank constantly as long as that ult is available. Force staff is very good. As eventually ppl wil just tp away from you to safety.

Force staff doesn't cancel channeling, they will still just TP. Force staff is a very cheesy build and if you're looking to be the main carry then there are much better options.
 
bs should rarely be the main carry, dont get me wrong he does fine at it but his time is the mid game at which point the force staff combo is death to any squishy supports you encounter, which allows you to snowball and become powerful for late game, although bs will never beat a faceless, am, tiny or most other actual late carries.
 
bs should rarely be the main carry, dont get me wrong he does fine at it but his time is the mid game at which point the force staff combo is death to any squishy supports you encounter, which allows you to snowball and become powerful for late game, although bs will never beat a faceless, am, tiny or most other actual late carries.

Rupture + force staff damages are as follows:
Level 1 - 270 damage
Level 2 - 490 damage
Level 3 - 710 damage

TPing is still an easy way to get out of this before he can kill you. Get Sange+Yasha and gank with someone who can stun. If you're intent on solo ganking then pick up a Eul's Scepter or a basher.
 
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Force staff really isn't that great on him. Its a good funny item to buy but there is better options.

Don't think I've ever had troubles because a bloodseeker went forcestaff. I actually hate when they go basher or euls though, I can't just TP away anymore :(
 
So if someone was Ruptured, would Pudge's Hook or Batrider's Lasso count as distance moved damage?

I think hook would depend on the range, if the hero moves over a certain range under a certain length of time no damage is done. EDIT: Hook is under this range, it would do damage.

Lasso would count but I'd argue it would be a waste using both ultimates on the same person, unless it was a particularly important pick-off in late game.
 
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also batriders movement is relatively slow so the actual damage caused would be low.

Dont get me wrong on the force staff point, i never get it myself but for newer players at lower mmr it is a very good option. I prefer sange and yasha for the chase down and damage output, but he is a very situational hero whose kit is entirely dependent upon who he is facing and how much he snowballs.
 
Dont get me wrong on the force staff point, i never get it myself but for newer players at lower mmr it is a very good option. I prefer sange and yasha for the chase down and damage output, but he is a very situational hero whose kit is entirely dependent upon who he is facing and how much he snowballs.

Yeah, bloodseeker becomes a lot less effective once you realise you can just press H and tp.
 
Well, I played through the first three levels of the training last night and it was actually quite enjoyable, once I stopped letting myself get distracted by other things. I think I'll definitely give this a proper go and try to learn it, maybe I'll even stick with it. :)
 
Dire Easy lane. If I am on radiant and at the easy camp and the creeps from dire walk past the top lane as they do, can the enemy see me? I'm assuming no as you would pull the creep agro?
 
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