*** Official Dota 2 Thread ***

So all the invisible heroes got a huge buff as sentries now work for 12 secs?

Getting supports to place wards in pub games was already hard enough.
 
6.79 will shake things up, looking forward to getting stuck in.

Hopefully bloodseeker MS is nerfed, seen some pics of him at 1250 already. Mental stuff
 
Being a relative noob, can someone explain what the changes have done for BS?

Made him into an absolute torpedo.

Basically, when any enemy is low, he gains speed. This stacks for any enemy low. And there is no cap on his movement speed. And oh, btw, Thirst is global.


There are some absolutely massive changes to the meta here. Jungling, pulling, supporting, tri/offlanes, completely changed! Mental update.
 
Some-one on the forums said that Drow has her aura set as global now but from the change log it says it can be activated to global for "creeps" Anyone know if he just got the wrong end of the stick? :D
 
Some-one on the forums said that Drow has her aura set as global now but from the change log it says it can be activated to global for "creeps" Anyone know if he just got the wrong end of the stick? :D

Wrong end of stick, the aura has a 120 cooldown which can be activated for creeps (its always active for heroes) looks as if it will cost no mana as well.
 
I like the changes to the tranquil boots, 10hp regen + 4 armour really early game should make staying in lane easy and you don't get a mega speed nerf when you take damage anymore
 
But now they can't be disassembled :/

My favourite changes are the Rubick aghs and the slight improvements to the offlane.
 
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