*** Official Elder Scrolls MMO Thread ***

As long as the duped mats and dupers are removed things will be back to normal. IF they are removed.

The vast majority of them have been banned, but even IF there ill gotten items make it to market, it hasnt and probably will not effect the market in any way.

This is kinda why Guild Stores are pretty good.

The market has already developed to a market value on the items they have duped. The wax is only worth 1k gold or less and you can earn that by doing 4 quests for example.

While I'm sure the circle jerkers will ride this train all the way to the station, the actual player base realise this has very little impact on the market.
 
How do you know a vast majority have been banned, because Zenimax told you so.

Considering they said the dupe just came to light speaks volumes, it's the very same dupe thats been around since beta, so it can't have just been discovered.

As i've said its a different dupe from beta, the beta dupe was forcing lag client side, this one was using a auto clicker.

Both very different bugs.

And yes because of ZOS saying so and also the amount of whining from banned people on Reddit, official forums, TF forums and other locations.
 
Funny that, as it was posted on the official forums 7 days ago and promptly deleted.

Sums it all up quite neatly. http://www.reddit.com/r/elderscroll...ern_regarding_zenimaxs_accountability_to_the/

Sorry you mean a random person posted they where aware of this bug and reported it during beta and then deleted his post, so now all you have is some random persons comment on reddit saying this and you want me to take yours and his word for this?

Not sure if your being serious or just really bad at trolling. Actually we know your really bad at trolling with the whole sales figures rubbish.
 
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Dunno why you're taking it so personally

I'm not taking it personally, i'm getting sick and tierd of you people picking up the smallest and most negative thing you can find and then running to this thread and winding people up about it.

Why dont you just grow up and leave people alone to play the game? We had like 5-10 pages around launch where this thread was very civil, helpful and a nice place to post, now you and your circle jerking crew are just causing trouble again.

Why is it so hard to accept that maybe the exploit existed longer than your perception of acceptable will allow?

Why is it so hard to accept that it may not have existed?

The facts speak for themselves in regards to the dupe. Bury your head in the sand if you wish, but in doing so you are just allowing the devs to get away with these kind of blunders in the future.

So the facts, we know there was a dupe bug and it was fixed. We have no idea when it was known, for how long or anything past that is speculation. And what your doing is using your own speculation to troll this thread.

This is getting so boring now, really is.
 
So the game is beyond criticism?

Not at all, your not criticising it, your finding what ever negatives you can and trying to blow them up into something massive.

Mate I think you're the one who needs to grow up. If you can't deal with people having differing opinions you're gonna have a bad time.

This entire thread has multitudes of differing opinions, the difference is people who don't like this game, dont come back to the thread and troll it.

I'm only sharing the stuff I've read in the designated thread for discussion of the game.

Funny how everything your sharing is negative and miss information. The sales information was a good one, trolling your self. ;)
 
The game seconomy being ruined is a reasonable major issue, lol.

This is the thing........ ITS NOT!

This is what I'm trying to get across, nothing has changed. I'm in the game now, in 3x 500 person trading guilds, speaking to the guild leaders and repeating what they are saying.

If you owned 100 million gold you couldn't "win" the game, you couldn't own everything, because there isn't really much to buy with gold.

Trading guilds have already kicked or removed potential dupers, i just witnessed 2 being removed for selling too many Wax.
 
after getting to level 24 the combat (Nightblade) is really buggy just seems unfinished , constant animation glitches just spoils the whole experience in my opinion. there seems to be an ability delay as well which is annoying probably due to EU server being in the US ?? , I like the game overall don't get me wrong .

Nightblades are pretty broken at the moment, maybe try another class?
 
LateX how are you finding your nightblade now? I noticed you swapped to templar, but then you're back on your nightblade.

At the moment i'm just concentrating on getting my NB to VR10 (Currently at VR5). Its a struggle, we lack decent AOE, Sustained single target DPS and its a real battle.

Compare it to Sorcs, who are one of the best single target DPS sustains, one of the best AOE classes, can soft cap their armour and weapon/spell damage with 2 abiltiies, imba lightning bolt speed travel and some of the best group synergies.

If they don't get a nerf in a balance patch, i'll be rolling one.
 
Dinged VR1 last night and crafted myself a full set of purple armour as a reward :)

Had some issues with the last fight on the main quest last night requireing GM help, do you need to complete that to move into the vet areas?

Spoilers below

When you damage molag bal, you need to speak with cadwell back in the harborage to send you to the next factions area
 
I'm using the following:

Bank Stuffer
Dragon Loot
FTC
Guild Store Search
Inventory Grid View
Lore Books
Piggy Bank
Recount
Simple Chat Bubbles
Skyshards
Slightly Improved XP bar
Softcapinfo
Tamriel Time
Thurisaz Guild Info
Wykkyds Framework
Wykkyds Outfitter
XAutorepair
XP Notifier
 
Lol angry joe can be summed up in 1 sentence.

"PvP is where this game shines, but it borrows its PvP from DAoC"

The entire dev team is pretty much made up of the people who made DAoC!

Such an idiot.
 
anyone else not want to be a vampire? i don't really but seems your at a disadvantage in pvp if you don't:(
There are people on tamriel forums claiming a vr10 dk vampire wiped out 40 people:eek:

Thing is if your a vampire there ultimate is deals damage and heals you in a aoe around the player. If your emperor this is amplified and you can become unkillable if people are around you. So its more then possible, but that is player stupidity and not broken game mechanics.
 
Agreed. I had a read of it last night. Out of interest - how long do you think it will take an average gamer to reach VR10 just by questing & not utilising the zerging & farming strategies he mentions?

Erm depending on how you play, from 1 - VR10 about 4 hours a day, about 5-6 weeks.

EDIT:

i4Cedm1.png

I'm out of the thread now. Take care.
 
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Tombstone, that is definitely a Darkness Falls type DAoC thing, as Matt was talking to a fan in a Q&A months back and he was asked this questions specifically. To which he said "A darkness falls type area is coming"
 
From the Reddit AMA: (Bolded the parts i thought where the most interesting.)

Summary (work in progress)

New Content/Features

Patch cadence is going to be update every 4-6 weeks with weekly patches currently to fix issues and get the service stable.

They all won’t be as big as the Craglorn one (with a complete zone and tons of other stuff), but they’ll all have a mix of new content and fixes/balance tweaks.

Achievements will unlock new dyes when dye system goes live

Chat bubbles will be introduced soon


Guild Store search function can cause issues but have plans to make it easier to find stuff

Guild Kiosk will be available at major cities with a seller vendor NPC. Guilds will be able to bid on each kiosk and the highest bid will have their guild store accessible to everyone who interacts with the NPC. Guild Kiosk lasts for 1 week.

More guild ranks and customizations coming this year

Justice system will involve players stealing/killing NPCs and incurring a bounty if they are caught. Guards will give you a chance to pay the bounty or kill you on sight if your bounty is too high. Players could also become guards

Thieves Guild & Dark Brotherhood will have their own skill lines


No underwater content anytime soon

Spellcrafting – you can rediscover traditional Elder Scrolls school of magic – alteration, destruction etc

Guar mounts coming soon but no timeline

Console information in the future

Planning to do housing but want to do it right, no time frame yet

No specific timeline for the guild tabards crests, but they are in the "sooner" end of the list.


Questing/Endgame

Quest achievement bugs will be fixed when Craglorn goes live (and given retroactively to players)

Plans to add new quests to existing zones

Having all the zones scaled to VR10 when you reach VR10 is an interesting idea we are looking at right now.

For the Veteran Content, we thought it was much better to allow players to experience all content with oen character than force them to roll alts.

You can go to Craglorn at VR1 but it will be hard since it is VR11 and VR12 monsters

Our plan for updates is that it will be varied in what sorts of gameplay is offered

We have talked about different rulesets for campaigns as well as having a dungeon experience which has PvP enabled.

With the raise of VR cap from 10 to 12, there will be new gear to craft but currently they do not require additional skill points.


Misc

There are some changes to heavy armor coming that will make you generate ultimate more quickly when playing defensively.

Yes, we believe werewolf is under-performing right now. Expect a few buffs to help offset this. In the short run, we’re reducing the ultimate cost of the transformation itself

No plans to increase the time between vampire stages at this time

Batswarm for Vampires will be fixed in a near future patch

Looking into adjustment (nerf) Standard of Might for DKs. No timeframe yet.

For patch 1.2, we are looking especially at helping to add flexibility to builds with some buffs to the lesser used abilities. For the nightblade, this includes abilities such as Master Assassin, Path of Darkness, Incapacitate, and more.

Adding racial type to the item popup window – yes we definitely agree with this.

Group phasing fixes is one of our high priorities right now

New content will be much easier to play together as a group

Roleplay phase we considered previously is too detrimental to server performance but we are looking at ways to accomplish the same goal.

Durability damage is a bit higher than we would like it to be in group situations like dungeons, the upcoming craglorn zone, and Trial content. In Patch 1.1, you’ll take significantly less damage in group situations (whether or not you have officially formed a party)

Mentoring system is something we are working on as part of "let players find each other more easily" initiative.

Different teams handling new content and bug fixes

SLI support should be available with Craglorn update

Full screen option is coming with Craglorn

As soon as we can move on from fighting service attacks from gold farmers and fixing stability and server load issues, we’ll move the EU megaserver over to its European hosting center. There’s no exact timeline for this at the moment, but it will happen when things settle down.

We aren’t changing the XP gains in PvE any time soon, but we are looking at PvP XP gains.

There is a possibility of adding a general discussion category on the forums, and it’s something we’re discussing internally to implement in the future

An ignore feature on the forums is also something we’re looking into, and hope to have that available for everyone pretty soon.


PVP

Better Leader Chevrons to direct players in PvP coming with patch 1.2
Vampire issues in Cyrodiil is something we are aware and some changes are coming next week

Fixed the bug where multiple Bat Swarms can be stacked on the same Vampire.

Reduced the movement speed bonus durring mist form to 30% (which makes it equivalent to the "Boundless storm" morph of Lightning form)

Reduced the Vampire ability cost reduction to 7% per stage

Pacing of the war has been as expected in some campaigns and not in others. We’re aware of the issues of population and scoring imbalances and working on adjustments in future patches. All that being said, the keeps are getting a bump in difficulty in the first patch which may slow down the rate of their individual capture times.

In the US, a lot of players are using the guest pass to join any fight they can find in the higher population campaigns. In the EU server however, players are continually sticking with their home campaigns. The guest pass timers and cost for switching campaigns is on our radar and we’re monitoring it daily to make sure we don’t negatively impact how players are playing.

For the first patch we’re doubling the amount of XP that players are worth. We will be watching this data closely to see if another increase is necessary.

We are also looking at adding more Kill quests for encouraging PVP hunting of enemy players.

Looking into increase VP rewards from Cyrodiil PvE quests.

We are adding a population underdog bonus in the first patch that will give the lesser populated alliances in a campaign triple the points for owning objectives in Cyrodiil as well as 10% more Alliance points. We’re also investigating additional campaign durations and rules that may limit campaign access based on levels.

Dark talons is currently bugged and can hit more targets than intended.

We are also setting up the Elder Scroll so that Bolt Escape cannot be used by its carrier.

For now there are no plans for new siege weapons or ammo types.

No plans for small scale pvp, dueling, battlegrounds at this time. Our efforts are focused on Cyrodiil.

Looking into infinite loading screens and large group freezing/glitching

Enjoy!
 
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