So without giving anything away due to the NDA... how many of you were playing the beta......but aren't any more?
isn't the more prevalent question how many will be playing once released based on their beta experience?
So without giving anything away due to the NDA... how many of you were playing the beta......but aren't any more?
So without giving anything away due to the NDA... how many of you were playing the beta......but aren't any more?
Instancing killed off mmo's, there is no community on a server anymore, cross realm lfg is only a required now due to everyone implementing instanced dungeons, should they have been left as openworld, more people would inhabit them, remember having to join lists for zones like Guk and SolB in EQ1, great times.
[LateX'Dog]A subscription based model works guise! SRSLY![/LateX'Dog]
Its does, not too sure what point your trying to bait me with?
Its does, not too sure what point your trying to bait me with?
Back then, MMO popularity wasn't as big as it was now, nor were population sizes, while I've also played single instance and server MMOs some just can't neatly hide the fact it can't support everyone in one place.
It was bad enough in ESO with around 10 people in the same area, let alone wanting every single person on one instance. There's a reason for it, there are just too many people to slam into isngle starter areas on release, amongst other things.
Have any better ideas? I'm sincere.
Game is going to be dead before it even launches, and F2P within 6 months.
For who? there is only one with it working out for them in a sustainable and even they're haemorrhaging subscribers (Eve is P2P to, but I don't really count it in the same space as fantasy RPGs) - Plus it isn't 2-3 years ago where a whole bunch of P2P WoW clones are coming out trying to take some of it's 12 million sub pie ... it's very different now, those previous WoW clones for the most part have since converted into the F2P model, on top of those that have launched as F2P... so trying to launch your MMO as P2P today is you not only competing with WoW's shrinking market, but also trying to tempt the vast amount of F2Pers back to paying a monthly fee - can it happen? yes. But your game would have to be downright ****ing amazing for that 'yes' to occur, which ESO isn't anywhere close to being thought of as.
One way to avoid the starter area situation is to spread the player base out, have each race have their own areas. Too many MMOs these days just have 1 linear set of zones, so 1 starter zone, which everything bundles into. Although MMO popularity has increased I'm not sure (without seeing some figures) if the same is true of the actual simultaneous capacity of MMOs, for example, Daoc used to have around 4000 players logged in at a time on a server, back in 2003. I might be wrong, but I think that many MMOs since then have had similar numbers that are logged into a server at a time (many more servers, but similar numbers logged in per server). The difference is that a lot of newer MMOs make things so linear, say 1 or 2 starting areas and then a linear progression where you go from zone x at level 10, to zone y at level 15, then zone z at level 20. In effect, pushing everyone along the same route at the same times, causing congestion.
Zoneless open world MMOs avoid this issue somewhat (ie UO), by having a gameworld where people can go anywhere at anytime, thus spreading out the player base. Another way of course, as I say, is to design a game with far more areas, larger worlds, with differing choices for levelling in zones (ie. Daoc, where each race had different starting areas, thereby spreading the initial rush of players around rather than cramming them all into one starting area)
One way to avoid the starter area situation is to spread the player base out, have each race have their own areas. Too many MMOs these days just have 1 linear set of zones, so 1 starter zone, which everything bundles into. Although MMO popularity has increased I'm not sure (without seeing some figures) if the same is true of the actual simultaneous capacity of MMOs, for example, Daoc used to have around 4000 players logged in at a time on a server, back in 2003. I might be wrong, but I think that many MMOs since then have had similar numbers that are logged into a server at a time (many more servers, but similar numbers logged in per server). The difference is that a lot of newer MMOs make things so linear, say 1 or 2 starting areas and then a linear progression where you go from zone x at level 10, to zone y at level 15, then zone z at level 20. In effect, pushing everyone along the same route at the same times, causing congestion.
Zoneless open world MMOs avoid this issue somewhat (ie UO), by having a gameworld where people can go anywhere at anytime, thus spreading out the player base. Another way of course, as I say, is to design a game with far more areas, larger worlds, with differing choices for levelling in zones (ie. Daoc, where each race had different starting areas, thereby spreading the initial rush of players around rather than cramming them all into one starting area)
Are you seriously wishing upon the gaming world, a market of F2P MMO's where people have no connection to games, they hop between them and drop them just as quick, where companies deliberately lower xp gain, skill gain, gold gain and then sell you packs to increase it to 'higher' levels which are in fact the original levels?
Are you really asking for that? Because you can find loads of streamers, youtubers and millions of other players who are getting completely fed up with free to play and its destruction of the gaming market through their season passes and £40 dlc for 2 hours of content.
I know ESO won't do well, i know it'll probably end up F2P, but i would not wish F2P upon a community of players ever. Its horrible.
Are you seriously wishing upon the gaming world, a market of F2P MMO's where people have no connection to games, they hop between them and drop them just as quick, where companies deliberately lower xp gain, skill gain, gold gain and then sell you packs to increase it to 'higher' levels which are in fact the original levels?
Are you really asking for that? Because you can find loads of streamers, youtubers and millions of other players who are getting completely fed up with free to play and its destruction of the gaming market through their season passes and £40 dlc for 2 hours of content.
I know ESO won't do well, i know it'll probably end up F2P, but i would not wish F2P upon a community of players ever. Its horrible.
I do agree with the points regarding sandbox games, in reality the only real MMO (in a true sense) currently out in the market today is EvE online.
Right, but that doesn't prove sub MMO's are bad. You can't seriously think that?
I do wonder how a £5 a month sub, with a few optional cosmetic items for real cash MMO system would work.
Or even, a fully F2P mmo - but with an extensive cosmetic system, I mean league of legends does pretty well with a 100% cosmetic system & has the full game open to people who don't pay a penny.
I do agree with the points regarding sandbox games, in reality the only real MMO (in a true sense) currently out in the market today is EvE online.
Then name all the successful ones which are still sub based now, which have launched within the past 5 years.