*** Official Elder Scrolls MMO Thread ***

I enjoyed it, i must be weird...

Dont get me wrong, theres a lot i dont like, the UI sucks mostly, its kinda a half baked Skyrim wannabe UI, i hate i cant see my exp bar and progress, skills just randomly upgrade even when i have not used them, which feels like im on rails in that respect.

Graphic wise i had everything set to maximum, it looked good, felt smooth on my PC. But the real acid test for me is going to be in mass PVP battles, is it going to chug and lag or not.

I only got to lvl9, played as a bow using Nightblade, loved the morph thing on skills and the sheer amount of where to spend your points will make for some interesting builds, cant help but feel there will be cookie cutters though and morons who are adamant your gimp if you dont have cookier cutter X build.

Crafting i was really keen to try but was unable to, as i couldnt figure out how i was supposed to make stuff, i brought the UI up and had some bars and some lump of rock for sone of the styles but it wouldnt let me make anything and asking in /zone didnt provide any help either.

Im a massive DAOC fan, so i was hoping to get some pvp, but i couldnt figure out how to get the pvp up either, is it level based? would love it if they had Battleground type zones level based like in DAOC and epic RVR zones etc.

I will probably buy it at release and stick with it atleast til the end level and PVP some, and make my decision to either stick with it or leave then i guess.

EQN should be half decent, i was a massive EQ fan back in the day, played from release day in the UK uptil the end of PoP and then have gone back every so often since. Looking forward to EQN, also Camelot Unchained and Brad McQuaids new game, Pantheon.
 
My view so far...

The good.

Interesting character creation options/customisation.
Nice selection of difference races.
Diverse skill system.
Freedom of weapon use.

The bad.

Below average graphics for a 2014 release
Sub-standard texture quality
Mediocre character models
Very poor animations
Ungrounded feeling characters in-game
Very poor armour & weapon designs (low level)
Uninspired quests
The MMO element was utterly missing for most of the game time
Quest dialogue acting was pretty poor
Lacked the 'feel & depth' of Skyrim or the fallout series.

Unknown.

PVP.
Crafting.
End game.

Overall.

Very disappointing, it's the first time I've got bored during a beta & I'm a huge elder scrolls fan for many years - I thought that at least would keep me playing.

The overall game-play feels weak, the game feels cheap, the combat isn't fun - I won't be pre-ordering unless another beta get's opened up & they have completely redone many aspects of the game.
 
EQN should be half decent, i was a massive EQ fan back in the day, played from release day in the UK uptil the end of PoP and then have gone back every so often since. Looking forward to EQN, also Camelot Unchained and Brad McQuaids new game, Pantheon.

I think people should check any expectations for EQ:N at the door, it's not going to have any of the elements of EQ that people reminisce about (travel, class diversty, death penalties, levelling curve etc). Hopefull SoE focus on the social aspect of servers and the RPG elements of MMO's though.

McQuaids *might* be worth a look at in 5 years or whatever if he stays well away from any sort of management role (just look at Vanguard for what happens if he is in that capacity).

For those wondering about the PvP side of ESO, all I can say is that its the worst aspect of the game, and thats saying something.
 
I estimate it will be F2P within three to nine months as the blackslash from places such as forums, Metacritic user reviews etc, will be very difficult to deal with while sustaining sales/subs. In fact, even professional reviewers will probably give it a good bashing as the developers can't afford to stay friends with those mercenaries (as opposed to EA or Activision when they promote turds).

As for the end of generic MMO's, I will rephrase and say I hope this is the end of such games with huge budgets and long development cycles. It's a waste of time and resources that could be used to offer us various other products with much more potential.
This is following SW:TOR to a tee! It'll sell huge because of it's ties to a very popular license, regardless of initial reviews. Only after a few weeks/months will people realise how awful it is and by then it will have recovered it's operating costs and turned a profit short term. They won't care then if it goes f2p (more money again) or crashes & burns to a 3 server game.
 
I think people should check any expectations for EQ:N at the door, it's not going to have any of the elements of EQ that people reminisce about (travel, class diversty, death penalties, levelling curve etc). Hopefull SoE focus on the social aspect of servers and the RPG elements of MMO's though.

McQuaids *might* be worth a look at in 5 years or whatever if he stays well away from any sort of management role (just look at Vanguard for what happens if he is in that capacity).

For those wondering about the PvP side of ESO, all I can say is that its the worst aspect of the game, and thats saying something.

Yep, all my hopes of a new EQ were pretty much dashed on intro day of EQ:N. Even Scott Hartsman's jumped on the building world bandwagon /sighs

McQuaid's kickstarter looks promising, (so long as they lock him in his office and let him do prescription drugs again) but that's a long 5 years away :(
 
I think people should check any expectations for EQ:N at the door, it's not going to have any of the elements of EQ that people reminisce about (travel, class diversty, death penalties, levelling curve etc). Hopefull SoE focus on the social aspect of servers and the RPG elements of MMO's though.

McQuaids *might* be worth a look at in 5 years or whatever if he stays well away from any sort of management role (just look at Vanguard for what happens if he is in that capacity).

For those wondering about the PvP side of ESO, all I can say is that its the worst aspect of the game, and thats saying something.

I dont reminisce about the travel, the zones were huge and for the most part enjoyable the first few times you went through them but got tedious towards the end, class diversity was great however, death penalties i can live without also and levellng curve was horrendous in the original EQ, im not a fan of stuff that makes games tedious, but the general community in the game was second to none. The amount of spoonfeeding in mmos nowadays is sad, everything is dumbed down and handed out too easily.

I for one would like to go back to basics on a lot of things, but yes there are many things that have no place in modern mmos also (death penalties etc).

I actually reinstalled Vanguard last night lol, i liked the game, it was fail at launch however and its system specs were so farsical it was a joke, running out of budget and being forced to release early meant it was never going to succeed and i also agree McQuaid is a gamble, but his ideas for what makes an mmo good are pretty much good for the most point, i can live without some of his ideas though.

If you could create an mmo with the type of lore and story and world from EQ1, add in the PVP from DAOC (RVR and Battlegrounds + Darkness Falls type stuff) crafting from say Vanguard or EQ2, with most of it non instanced except a few raids then you would be on to a winnner i reckon.

Instancing killed off mmo's, there is no community on a server anymore, cross realm lfg is only a required now due to everyone implementing instanced dungeons, should they have been left as openworld, more people would inhabit them, remember having to join lists for zones like Guk and SolB in EQ1, great times.
 
This is following SW:TOR to a tee! It'll sell huge because of it's ties to a very popular license, regardless of initial reviews. Only after a few weeks/months will people realise how awful it is and by then it will have recovered it's operating costs and turned a profit short term. They won't care then if it goes f2p (more money again) or crashes & burns to a 3 server game.

I don't know about that. SW:TOR, with all it's flaws, had a few things going for it at the start: good storylines during class progression, a stronger brand, familiar mechanics and thus appeal for WoW players. People jumped on the wagon but once they finished the story lines and realised it was basically a WoW clone in space with not much else to offer, they left.

If ESO has anything even remotely interesting to offer, I couldn't find it in the beta.
 
Your joking right? SW:TOR was beyond poor, i got 2 characters to max level fairly quickly, once you left a planet there was absolutely no reason to go back in all honesty. The game was so on rails it was an absolute joke, they missed a trick with that game, it could have been so so so much more. Look at SWG, thats how SW:TOR should have been, but with better graphics, and modern designs.
 
Yep, all my hopes of a new EQ were pretty much dashed on intro day of EQ:N. Even Scott Hartsman's jumped on the building world bandwagon /sighs

McQuaid's kickstarter looks promising, (so long as they lock him in his office and let him do prescription drugs again) but that's a long 5 years away :(

I haven't yet made too much of an opinion on EQN, I've heard a lot about EQ:Landmark, but I haven't yet heard too much on EQ:N , I think the biggest problem they will have is that there are many many people out there who think that EQ:Landmark and EQ:N are the same, there are even people in my guild who don't know that they are 2 separate entities and think that everything they have read about EQ:Landmark is actually EQ:N

Once I hear more on EQ:N and how it will work, I'll form some stronger judgements
 
I agree the general state of the game was poor but the class story lines were decent/good and that was a strong selling point, something which EOS lacks.

You did max two characters so the question is, will you do the same with EOS? Probably not. :)
 
I probably will, i had 2 accounts on DAOC with a total of over 20 max level characters, blame buffbots for that ;) with 3 factions i will probably level a melee type, and a range type in each faction to max level. I will admit the SW:TOR Storylines were pretty decent but once you done it there was no real urge to do it again.

I never had the urge to run dungeons or even raid in SW:TOR, something i am usually a rabid fan of, like in EQ / DAOC / WOW i was forever running dungeons and raiding.

As i said earlier, modern mmos probably should go back to basics on a lot of things if they want to be successful i feel, and there is a room for paid subs as opposed to f2p and micro transactions etc but the game has to be good to warrant it.

One thing thats putting me off with EQN at the mo is the blantant pocket gouging with the selling of Beta access packs and glorifying it with little extras. Not much better than kickstarters though i guess, and while i think Kickstarters are a great idea for small companies to get funding for projects, i feel its a bit rubbish that some are blatantly just gouging their prospective customers with their reward tiers, but then again if you dont like it, you dont buy it, so i guess everyones happy to an extent.
 
Instancing killed off mmo's, there is no community on a server anymore, cross realm lfg is only a required now due to everyone implementing instanced dungeons, should they have been left as openworld, more people would inhabit them, remember having to join lists for zones like Guk and SolB in EQ1, great times.

That I concur with.
 
Not sure if it's been mentioned, but to all those complaining about not being able to see your xp bar/UI, you are able to toggle it on or off.

The game does a very poor job of informing you what you can and can't do, but a friend went through the commands and found the key (I didn't ask him as I kinda like the spartan look of having no UI)
 
One thing thats putting me off with EQN at the mo is the blantant pocket gouging with the selling of Beta access packs and glorifying it with little extras. Not much better than kickstarters though i guess, and while i think Kickstarters are a great idea for small companies to get funding for projects, i feel its a bit rubbish that some are blatantly just gouging their prospective customers with their reward tiers, but then again if you dont like it, you dont buy it, so i guess everyones happy to an extent.

Yeah, but we have to remember this is SOE and Smedley we are dealing with here. Nothing like putting out a package (EQ:L) whose soul purpose appears to be to get the community to develop content & ideas for EQ:N ...and then charge you for it!
 
Yeah thats typical Smedley right there, the guys an a-hole of the highest order, its a shame he is in such a seat of power. He's like the Sepp Blatter of the mmorpg world.
 
Its not just WOW that rotted the industry, MMO's just cant give the end user the experience that a well driven story line people have come to expect these days.

The problem is WOW generated so much money that every developer see's the MMO as some big gravy train that they cant afford to not be a part of.
 
Back
Top Bottom