*** Official EverQuest Next Thread ***

Soldato
Joined
19 Dec 2003
Posts
7,295
Location
Grimsby, UK
New websites became available today, as follows:

Official Website >> https://www.everquestnext.com/

Official Facebook page >> https://www.facebook.com/everquestnext

Twitter page >> https://twitter.com/everquest_next

More info will be available at SOE Live, on 2nd August 2013. I will update this thread as more info is available.

Some useful info here >> http://everquestnext.wikia.com/wiki/EverQuest_Next_Wiki

Their is some info in the current version of PC Gamer, Beastlord, Cleric, Necromancer, and Tempest are mentioned. Character Classes so far:
  • Adventurer
  • Beastlord (mentioned in December issue of PC Gamer)
  • Blademaster
  • Cleric (mentioned in December issue of PC Gamer)
  • Necromancer (mentioned in December issue of PC Gamer)
  • Paladin
  • Ranger
  • Rogue
  • Tempest (mentioned in December issue of PC Gamer)
  • Warrior
  • Wizard
Races so far known:
  • Kerran
  • Dwarf
  • Human
  • Elf
  • Dark Elf
  • Ogre
  • Iksar (mentioned in debut footage)
  • Kobold (mentioned in debut footage and Szikszai painting)
  • Ratonga or Chetari or none (Pending votes on EQN Round Table )
  • Gnome (mentioned in the ebook lore)
  • Shissar (mentioned in the EverQuest Worlds app)
 
Last edited:
Been playing on and off since 99, actually have a Subbed Acc on EQ1 atm and a silver box account, still loving the game today, 85 SK with almost 2K AA, another 1000 or so and i'll push on to 95 :)

Cant wait for EQN though, aslong as they get it even remotely like EQ1 and less like EQ2 its sure to be a winner.

Some things i would like to see from both

1. EQ's Lore
2. Openworld Dungeons
3. Gigantic raids
4. Class Armour
5. Class Epics
6. Dragons

Some things i dont want to see

1. EQ2's stupid mob system the up and down arrows were retarded
2. Mercs, not for a while atleast, they aid groups but people tend to use them over players
3. Text driven questing, having to constantly type **** to scroll thru walls of text was bad

my 2cp
 
Well details are extremely sparse, but its going to be sandbox in nature! And, um, yeah…. Anyway, I too hope they aim for a more EQ1 style game. I.E

* A huge game world, with rich and diverse lore and factions.
* Lots and lots of classes.
* Mix of open world dungeons and instanced dungeons.
* Class epics.
* 'hardcore professions'
* Deep, meaningful questlines - recently had a clear out of a lot of paperwork at home and at work and I've found notes on the Coldain ring quest chains and the profession quests that rewarded 'epic' gear. Awesome memories.
* Player driven story content in which decisions have a lasting impact the world - a bit like GW2 method but rather than 1 hour later its back to how I found it, make it so it stays that way. Doesn't have to be for every quest/decision. But big' events can we have a change to the area please!
* No handheld ****
* Slower pacing - thinking back some of the reasons why EQ (and earlier MMO's) are thought of fondly is that we had time to talk to each other whilst we were playing the game.
* Make the Community matter, want to be a selfish ******? Fine. You won't get a guild, and you wont get a group.
* Neverwinter style Foundry tool

I don't care if its not pulling a million plus, half a million with an awesome community and a dev team that cares and listens (in the main) to its playerbase will do me fine.
 
I agree with all of your points, mmos really lack of sense of community now, which is odd, most people seem to play a lot of them solo even whilst in a guild, they do x-realm pugs, x-realm grouping with friends etc, and generally only hang out with their guilds during raiding hours.

Mind you with that said i play on AB in a small guild, i rarely group with most guild members but there are a good few that i do group with daily, a couple i more or less group with permanently, a lot of this is down to level though, im a lowbie at 85 as they are all 100 and in zones i dont go to yet.
 
Latest cover art for EverQuest Next, I prefered the original by Keith Parkinson, who also did a lot of AD&D artwork - RIP.

y9yp.jpg
 
Ah I used to love EQ, never forget the times running round Butcher Block Mountains having no idea what I was doing. Dying, losing XP and having to find my body again, having to pay for someone to TP me or waiting for a boat which then took a fair while to get to its destination. The black market between the 2 deserts whose name I forget. Unfortunately I don't think any new MMO will ever replicate the levels of gaming that were achieved by the early ones such as EQ and DAoC. I would like to try this one but would never have the time :(.
 
I would love it to stop catering too much to the lazy people as that really does ruin the games for me. Wow was amazing until it added lfg letting people just teleport to dungeons and never leave their city. Was much better when you had to actually travel the world and potentially fight past enemy guilds outside an instance.

Cross realms was the nail in the coffin for me, literally never see same people in bg/dungeons unless you group up with them yourself.
 
Dying, losing XP and having to find my body again, having to pay for someone to TP me or waiting for a boat which then took a fair while to get to its destination.

My 1st ever char on EQ was a human rogue, that I somehow managed to get to level 17 (will never forget creating him and having the 1st thing I saw was a black screen - the rogue starter trainers in Freeport were in a darkened room and humans didnt have any sort of night vision). Anyway, at level 17 I decided to run back through Kithcor Forest at night, after taking a pleasent trip during the day. For those that don't know, of which I was one, Kithcor changed from a nice easy low level zone with bears and animal mobs into a hellish undead zone with high (40+ ?) mobs, anyway running away eventually I died and could never find my corpse, with all my gear on etc.

That lead me into creating my Dark Elf necromancer, so I would never lose a corpse again (Necro's could summon corpses via a spell) and would some nice plat through corpse recovery, if you had a cleric aswell, you could offer a full corpse and rez service and make some tasty cash.
 
I am two minds about this, Everquest led the downfall of the MMORPG genre that ended up with WoW and all its clones. If games had been made with more Ultima Online style gameplay then the MMO scene right now would be a far FAR more enjoyable place.
 
EQ2 got killed to make it a WoW clone with most of the penaltys removed for sales,

I like death to matter in my MMOs in EQ it mattered, it mattered allot.
 
I am two minds about this, Everquest led the downfall of the MMORPG genre that ended up with WoW and all its clones. If games had been made with more Ultima Online style gameplay then the MMO scene right now would be a far FAR more enjoyable place.

no way, EQ1 was pretty hardcore, xp loss, level loss, gear loss, naked corpse runs, no maps, no quest markers (barely any quests tbh!) WoW was the first carebear game that brought about the Noddy'isation of eveything else. UO was indeed the daddy of them all, but you cant slight EQ1, that was a good game. The fact you can get mmo's for consoles now just shows how lightweight theyve become :(

I loved the revamped Kithcor, as a Cleric it was the only zone i could actually have fun in on my own :)
 
no way, EQ1 was pretty hardcore, xp loss, level loss, gear loss, naked corpse runs, no maps, no quest markers (barely any quests tbh!) WoW was the first carebear game that brought about the Noddy'isation of eveything else. UO was indeed the daddy of them all, but you cant slight EQ1, that was a good game. The fact you can get mmo's for consoles now just shows how lightweight theyve become :(

Wasn't EQ1 also one of the few MMOs to have Permadeath?
 
Think it is safe to say it'll be dumbed down to cater for todays kiddie generation who want to waste as little time as possible.

As already said, you can't better the greats like EQ, UO or DAoC. I presently play Tera Online and I am already seeing it getting dumbed down, and now 'eye candied' up with costumes for those who like to 'dress up' their toons.

Still, I look forward to seeing how it pans out. I hugely enjoyed my short spell during EQ2's beta days.
 
They dumbed EQ2 down around the same time they dumbed down SWG etc, SOE went for the WoW market and ruined some good games in the process.
 
Those hoping for anything like an original EQ experience are going to be bitterly disappointed. My predictions for what EQN will have;

1. F2P model with RMT/SOE cash shops
2. 3rd person perspective gameplay with huge shoulder pads
3. Floating whatevers above NPC heads
4. Fully instanced, no open (or very limited) dungeons
5. Mobs you can outrun
6. Confined gameplay, no twinking, no power levelling, limited/no death penalty
7. Instant travel & maps
8. Cross server nonsense
9. Dings
10. Laughing skellies

Personally, I have already consigned myself to the "oh well" group. It's well documented that the bulk of EQ's playstyle was either created by accident, or because the devs didn't really have a clue and the player base were happy to accept it.

Now everyone is wiser, the Internet saturates our lives (anyone who played EQ seriously would have had a pile of maps printed out next to them, with hastily scrawled notes on), making some of EQ's charm irrelevant and we have the WoW kiddie generation to deal with.

I've decided I'll give it a go so long as 9 & 10 are present!!!
 
Back
Top Bottom