That's pretty much what EQ is today. The game has changed a lot in 14 years!
I want a new game though, not one where it would take me 5-10 years to get on par with the current user base
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That's pretty much what EQ is today. The game has changed a lot in 14 years!
Hate to break it to you, but SoE couldn't have done **** to SWG unless LucasArts and ol George wanted it. I know it was the done thing to hate on everything SoE did with MMO''s for a while but the hatred is misplaced in this instance.
This pretty much sums up my perspective of EQ1 (not my article/blog) http://blog.weflyspitfires.com/2009/09/30/i-miss-the-trains/ I pretty much never left qeynos hills, having played the **** out of black burrows with a group of people it was the most interesting thing I found in the game and once I'd done that enough to be bored of it never found anything else even close to the same level of engaging content anywhere else in the game and stopped playing... but I do miss those trains heh.
Hate to break it to you but Smedley came out and said it's one of his biggest regrets and mistakes.
Interesting article, but he has got one crucial thing wrong about why trains in EQ were so wonderfully deadly. The article claims that if you were in the path of a train, the mobs would stop to attack you but that's just too simple for old school EQ.
The mobs would actually run past you chasing the original train creator. What they did was remember you, so that if the creator zoned or died, you moved up one spot on their hate list. If you were then top that meant they were coming after you, even if you were at the bottom of the dungeon and they were up at the zoneline. They would do this for every player they encountered until they were attacked by someone else, killed or reset.
What made it more interesting was that different mobs had different aggro ranges (and never gave any indication if you were on their list if they were chasing someone else), so you were never quite sure what was going to happen.
Ahh memories![]()
Disagree with this bit, Group requirements for an Epic quest, hell yeah. Raid required, hell no.
Do you honestly think anyone could do anything they wanted to any LucasArts IP's without their OK? SoE might have been the face of the NGE but make no mistake about it, LucasArts wanted the NGE and Combat Upgrade stuff in, SWG was getting curb stomped by WoW and they wanted a slice.
Which is relevant to this as you have to take it with a big pinch of salt when he is then talking about loving sandboxes.
Some bloke on a forum I read on occasion is claiming:
*Classes are tied to weapons, essentially you pick up a wizard staff, you become a wizard. You pick up a warrior centric sword, you become a warrior.
Some bloke on a forum I read on occasion is claiming:
*Classes are tied to weapons, essentially you pick up a wizard staff, you become a wizard. You pick up a warrior centric sword, you become a warrior.
*Players will create their own dungeons that others can run through, the creator of the dungeon gets 'SoE coins' to spend in a cash shop.
*Crafters will be able to download player made items to use in their crafting.
https://www.eqnlandmark.com/founders-pack
Founders pack are up now for Landmark. Build our game for us and pay up to £75 for the honour to test it early!![]()