**** Official Fallout 4 MODS Thread ****

Elianoras clothing mod is a good one, it creates a shop near diamond city and a workbench to make her clothing

I missed that one because I was looking for clothing mods in the clothing category and it's not there. It's in the armour category. I'm assuming that the mod you're referring to is "Eli's Armour Compendium".

It looks like exactly what I wanted from a clothing mod - clean clothes that look like they could be made in my new commonwealth. Well, some of them anyway.

also solved the majority of problems with sim settlements by getting a mod that just expanded buildable area and works in far harbour and nuka world

I have some great sprawling settlements now

and the industrial revolution update for sim settlements is excellent

it gives you new advanced industrial building that get better over time..and contribute more important resources..I have seen an oil well and a mine (the mine you can actually go into!) a brewery and a wood shop

also defence emplacements as well that come with search lights and things

I see the point of the sim settlement mod and the increasing number of add-ons for it, but I prefer to build settlements myself. Although the industrial revolution thing appeals to me.

I use "Colored Workshop Lights" for searchlights. The name is a bit misleading - it does contain coloured workshop lights, but it's not only coloured workshop lights. I mainly use the warm white industrial wall light and the blue searchlight turret.
 
I've installed another ~20 mods and a few stand out enough for me to want to mention them here:

SarcasticDragon's Snarky Loading Screens

http://www.nexusmods.com/fallout4/mods/25726/?

It adds snarky comments to the VDSG Catalogue entries displayed while loading. That's all. I find it funny. Some the new messages contain Naughty Magic Words that are forbidden here, so proceed with caution.

My First Infirmary and My First Laboratory

http://www.nexusmods.com/fallout4/mods/19758/?

You might remember these from Fallout 3. These have the same functionality, but I use them as decoration for medical facilities in my settlements. They're perfect for that.

Lexington Interiors

http://www.nexusmods.com/fallout4/mods/19120/?

Adds a lot of new locations entered by doors in the Lexington area that are just boarded up in the vanilla game (with optional compatibility files for some other mods that use some of the same doorways). At least 28 (the readme lists 26 and I've already found 2 not on the list). Some are small, like the single houses. Some are large, like the hotel and the subway system. All are supposed to have been unlooted since before the war, so they are full of aid and junk items you can loot. So, for example, the newsagent shop has a lot of newspapers in it, the hotel kitchen has a lot of plates and cutlery in it, etc. There's also a lot of clean versions of things, e.g. in a stack of plates the top one is dirty but the ones under it are clean. Some people consider it to be too much loot and unbalanced as a result, but I don't. There isn't any overpowered equipment. Just a lot of pots and pans and clothing (not armour) and suchlike. It's also crawling with ghouls and they scale hard. Far, far harder than in the vanilla game. I'm now level 187 and very well armed and armoured and I am getting battered. I'm using radaway and stimpaks for the first time in ages.

Weapon Rack Bracket

http://www.nexusmods.com/fallout4/mods/14913/?

Brackets you can craft (Decorations/Wall Decorations/Misc) and then mount a weapon to. So you can display weapons exactly where you want to - on a table (despite the category, there are horizontal surface brackets as well as wall ones), on a wall, on a door, wherever. You can choose to have the bracket disappear when a weapon is mounted on it or not. You can choose whether or not settlers can take a weapon from a specific bracket (so you can, for example, lock the brackets in a shop for a shop display and unlock the brackets in an armory for settlement defence). More flexible than the weapon display racks in the DLC.
 
It's been a while since this thread was last used and I stopped playing FO4 for a few months, but there are two new mods that are so useful for settlement building that I decided to start playing again and post here about them.

Clone My Shack: https://www.nexusmods.com/fallout4/mods/30822?tab=description

Clipboard: https://www.nexusmods.com/fallout4/mods/31090//?tab=description

They're copy and paste tools for settlement objects, groups of settlement objects, whole buildings or even whole settlements (although Settlement Blueprints would be better for whole settlements).

Ever spent ages getting something built in a settlement and balked at spending hours doing it again in another settlement? A perfect guard station, a bathhouse, a diner, whatever. No problem with these mods - just copy the structure and everything in it and paste the whole thing somewhere else. In a different settlement if you want. Built a nice bedsit for a settler and balked at doing it 20 more times for just that one settlement? Copy it and paste it 20 times. Or 500 times in 25 different settlements. Got a room decorated just how you want it, dozens or hundreds of pieces of furniture and decoration in just the right places? Want another room the same size decorated the same way? Copy all the items in the room and paste the group of items into another room. They'll all appear in exactly the same layout. All pasted items are functional, so your settlers will sit on the chairs, sleep on the beds, use the workstations, etc.

CMS was the first and initially had more features than Clipboard, but both are in active development and at the moment Clipboard has some features that CMS doesn't have. Clipboard allows exporting and importing of copied things, so you can download rooms, buildings, gardens or whatever that other people have made and paste them into your own settlements. Clipboard has 50 slots that persist over sessions, so you can always have up to 50 patterns available at any time (CMS has 1 slot that isn't persistent, so you have to store copies of stuff you want to keep in a settlement set aside for that purpose). Clipboard has a selection gun option, so you can add individual items to a pattern by shooting them (perfect if, for example, you want to copy the furniture in a room but not the walls) as well as selecting everything in a sphere, cylinder or cuboid of a user-definable size. CMS uses the vanilla bulk selection process, so it copies everything touching the item you select and everything touching those items, etc. Right now, I think Clipboard is better but that could change as they're both in active development.

Both will even copy wiring that's within the selection (although you can't select wiring with Clipboard's selection gun so you'll have to rewire afterwards if you use that selection method).

Pair one of these mods with Place Everywhere and you're golden for settlement building. The only drawbacks to me are that pasting doesn't use any resources and doesn't get you any experience. The latter no longer really matters as I'm L197 from all the building and scavving I've done, but the former grates on me. I'd rather have to use the required resources, so I'm stuck with manually noting the cost of each item in a pattern and disposing of the right amount of each resource after doing the building. The merchants in Diamond City must love me, since I'm selling them thousands of units of various resources for a few hundred caps :)

Also, the process is pretty slow. Not game-breakingly slow and vastly faster than repeating the building, but it's not like pasting text. For example, pasting a pattern of ~100 items into a room took about 20s on my machine.
 
When I played it through 2 years ago, playing fully vanilla seemed fine.

Just started a play through again myself and have added a few mods, most of them being the usual lighting/textures and a few to get around 21:9 issues.

I'll be playing 3440*1440. Are you using NMM, could you do a screen cap of your mods?

I just spent ages modding Skyrim and it just doesn't look right, and I want to avoid modding FO4 too much but still want the essentials (hope that makes sense).
 
I'd definitely look into using a mod that adds some greenery to the world. It has been 200 years (i think) since the bombs dropped, so the world wouldn't look so bleak and would instead be overgrown with trees, weeds etc. kinda like the Last of Us. There was an awesome mod that pretty much did just that, but it got removed from Nexus as he used some assets from other mods without permission.

I don't know if the mod list in the OP is still relevant as I haven't played Fallout 4 for ages and haven't checked on new mods, but 'Grasslands' is what I used along with some other texture and weather mods and it looked fantastic.
 
I'll be playing 3440*1440. Are you using NMM, could you do a screen cap of your mods?

I just spent ages modding Skyrim and it just doesn't look right, and I want to avoid modding FO4 too much but still want the essentials (hope that makes sense).

These are what I currently have - Ignore half of them as they're for hair/cosmetics.

WvetniA.png

The best fix I have found for 3440x1440 is having TruBy9 (Previously Ultra Widescreen Patches), means you don't need flawless widescreen as well.
I tried Widescreen Fix + Flawless Widescreen but it just didn't 100% work.

Only caveat with TruBy9 is that if you want to use HUDFramework for iHUD you need to use it's AutoPatcher to merge the 2 files together.
Can explain in more detail if you need to, basically TruBy9 overwrites the main file and need to have both files together.

I'd definitely look into using a mod that adds some greenery to the world. It has been 200 years (i think) since the bombs dropped, so the world wouldn't look so bleak and would instead be overgrown with trees, weeds etc. kinda like the Last of Us.

Grasslands still exists, was thinking about using it earlier but my game crashed thanks to Windows 10 giving me a popup! Will load it in later and take a few screenshots.

If you want an ENB String, Vogue ENB still looks pretty good.
 
I'd definitely look into using a mod that adds some greenery to the world. It has been 200 years (i think) since the bombs dropped, so the world wouldn't look so bleak and would instead be overgrown with trees, weeds etc. kinda like the Last of Us. There was an awesome mod that pretty much did just that, but it got removed from Nexus as he used some assets from other mods without permission.

I don't know if the mod list in the OP is still relevant as I haven't played Fallout 4 for ages and haven't checked on new mods, but 'Grasslands' is what I used along with some other texture and weather mods and it looked fantastic.

Natural Green is what I use.
 
Can someone recommend mods? All I have atm is:

Enhanced Blood Textures
True Grass
Vivid Weathers
Wasteland Water Purification
WET

No big overhauls thanks, things like the above.
 
I'm thinking of giving FO4 another go. Are mods necessary, or can the game be fully enjoyed vanilla?

I think mods aren't necessary, but I think they can add a great deal to the game. Especially so if you're into settlement building. Mods utterly transform settlement building. It was clearly tacked on as an afterthought in the vanilla game and really not well implemented, but the right mods make it vastly better and far less frustrating. I wouldn't do settlement building at all without at least Place Everywhere.

I can live with the vanilla environment and I make use of it in my settlement building to enhance the contrast between the wasteland and my settlements, but Mark A is spot on about how unrealistic it is. Outside of radiation hotspots, the environment should be downright overgrown. It isn't so destroyed that life has been completely eradicated and the land is unable to support any life, so plant life should be prolific, even more so than in wild land today because of the relative lack of animals to eat the plants.

If you'd like a bit of detail, I made a list and description of the mods I was using a while back. It's post number 341.

**** Official Fallout 4 MODS Thread ****

I've added some since then, but the only one that comes to mind is Clipboard. It gives you cut, copy and paste functions for buildings, parts of buildings or just the furniture in a room. It's very versatile and a boon if you do a lot of settlement building and have bits you use a lot. Want to make 25 flats for settlers? Make one, copy it and paste it 24 times. Made a complex guard tower you really like and which took you ages? Copy it and paste it in all your settlements and save yourself all those ages. Etc.

Oh, and Eli's Armour Compendium. Despite the name, it's a collection of clothing. It's ideal if you want realistic clothing that isn't sexwear for women with unusually large breasts (which is what most of the clothing mods seem to be). I also use a retro clothing mod that I can't remember the name of which adds 1930s style clothing. It seemed just the job for Anne Hargreaves' shop.

I'm going to install a stasis gun mod when I'm off work next week. Not because I want the main functionality of the gun, but because one of the minor functionalities is to turn an NPC into an inanimate statue. So I should be able to duplicate myself using the console, turn the duplicate into a statue, make it much bigger using Place Everywhere and then have a giant statue of myself to grace the lands of which I am Lord and Glorious Founder Of Civilisation Reborn. Since I'm roleplaying a benevolent and slightly unhinged dictator, a giant statue to myself is exactly what I want. Maybe in every settlement.

EDIT: I use Weapon Rack Bracket quite a lot too. You craft a bracket put it anywhere and use it in normal mode to snap a weapon to it. I use it for armouries in settlements and in settler's flats. Not necessary, but I think it's realistic and therefore fun roleplay. A rifle or two in every settler's room, so if they're in their room when a settlement is attacked they can grab a weapon and join the fight and if they're not in their room they can run to the nearest settlement armoury, grab a weapon and join the fight. You could use them in weapon shops too, but I use the DLC weapon display boards with a mod to make them clean because that's easier and I think it looks better as a shop display.
 
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The best fix I have found for 3440x1440 is having TruBy9 (Previously Ultra Widescreen Patches), means you don't need flawless widescreen as well.
I tried Widescreen Fix + Flawless Widescreen but it just didn't 100% work.

Works perfectly for me now. Though I had to do some additional ini tweaks to fix the power armor HUD and rain effect, as well as the sniper scopes.

Still seems odd to me that a game released in 2015 didn't have out of the box 21:9 support. It was established by then.
 
I preferred true storms to vivid storms

the ghoul sounds he put in for the horde that sometimes turn up with the rad storms is so atmospheric..sends a chill down my spine
 
Works perfectly for me now. Though I had to do some additional ini tweaks to fix the power armor HUD and rain effect, as well as the sniper scopes.

Still seems odd to me that a game released in 2015 didn't have out of the box 21:9 support. It was established by then.

My fix for sniper scopes was to use the 'See through Scopes' mod instead (recommended as I hate the giant black scope overlay), only issue I had after that was icons weren't aligned to their 'grey box' and the text all seemed squashed rather than resized.
 
Here's what I have so far. Note that I can't install Enhanced Lighting and FX as I don't have any DLC installed. That's also preventing me from installing the unofficial patch, too.

Is there anything you guys would add to a lightly modded game? I'm just looking for what people would consider the essentials really, and when I've added all the mods I need I'll give an ENB a go.

O1Pz64A.png
 
basics are there with true storms and vivid landscape (is that the all in one that does roads and overpasses as well?)

after that it depends what you want to do with the settlement building...do it yourself of let sim settlements organise it

and guns...lots of new guns
 
Here's what I have so far. Note that I can't install Enhanced Lighting and FX as I don't have any DLC installed. That's also preventing me from installing the unofficial patch, too.

Is there anything you guys would add to a lightly modded game? I'm just looking for what people would consider the essentials really, and when I've added all the mods I need I'll give an ENB a go.

O1Pz64A.png

Get a dialogue overhall. The vanilla dialogue options are horrible. Vague and often misleading. It's definitely a must have.

Surprising you don't have the DLC though, they're not too expensive these days and having the masters opens up so many other mods.
 
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