Man of Honour
I have a boatload of mods installed, almost all for building stuff. I decided to go through them and see if there's any I want to uninstall and I decided to post a list and some details here in case anyone wants it.
The list is in alphabetical order because I just copied it from NMM. This is not the load order.
There are also two standalone tools I use:
LOOT optimises the load order of mods. It uses metadata from the mods themselves when possible and a masterlist when not. One click to sort, one to apply and you're done. It's extremely
useful if you have mods, especially a lot of mods.
Bethini allows for easy changing of ini settings with some convenient presets that I (and many other people) think are better than the presets in the game. There are good explanations of
each setting too.
This is a very big post, so I'll put it in spoiler tags. There aren't any spoilers, but there isn't a "very long post" tag either.
The list is in alphabetical order because I just copied it from NMM. This is not the load order.
There are also two standalone tools I use:
LOOT optimises the load order of mods. It uses metadata from the mods themselves when possible and a masterlist when not. One click to sort, one to apply and you're done. It's extremely
useful if you have mods, especially a lot of mods.
Bethini allows for easy changing of ini settings with some convenient presets that I (and many other people) think are better than the presets in the game. There are good explanations of
each setting too.
This is a very big post, so I'll put it in spoiler tags. There aren't any spoilers, but there isn't a "very long post" tag either.
1x1 Craftable Foundation Pieces
1x1 versions of the standard 2x2 concrete and wood-topped concrete foundation blocks. Many uses for them.
Atomic Radio and Tales from the Commonwealth - Atomic Radio v2.6
Atomic Radio and Tales from the Commonwealth - DLC Commentary Patch for TFTC v2.3
Atomic Radio and Tales from the Commonwealth - Tales from the Commonwealth v2.4
Atomic Radio is a huge radio station in the style of pre-war Fallout USA, i.e. like 1950s USA. It has songs, adverts for companies from the pre-war gameworld, radio plays, etc. Many voice
actors for the ads and plays. It's very well done indeed.
Tales from the Commonwealth is a load of additional locations, NPCs and quests integrated into the main gameworld. It matches the style perfectly and is done so well that people who didn't
know it was a mod would probably think it was all part of the vanilla game. I've found at least a dozen extra locations and I'm almost sure there are more. The website for the mod is very
short on information, apparently deliberately. Some (and only some) of the locations and quests can be found from completing the "You've got mail" quest from the mod.
Automatically Lowered Weapons
Because you wouldn't walk around with your gun up all the time. You just wouldn't. This moves it to a more realistic carrying position when you're not in combat and haven't fired for a
little while.
Better Bed Mattress Textures - Cleaner Mattresses
Changes the vanilla mattresses to clean ones. I had this for my early settlements because why would I be making filthy stained mattresses for my settlers? It changes all the ones in the
game though, so you might not want it. I make different beds for settlements now, using a different mod. We have peace (mostly) and plenty of resources, so carpentry should be resurgent and people should be
making nicer furniture.
BS Defence - BS Defence
I had enough of having to teleport to heavily fortified settlements to rescue 20 heavily armed settlers who would be beaten by 5 raiders with pipe guns. It's such a silly gameplay issue that one
of the signage mods includes a joke about it - a sign saying "Number of days since a settlement needed a hand wiping its own ass - 0". This mod changes the way the results of an attack on a
settlement are calculated, so your settlement will always win if it has enough defence.
Buffed Minutemen Militia - Buffed Minutemen Militia
I've just installed this one, mainly as a result of repeatedly being called to defend the checkpoint near Jamaica Plain (where I'm working on the settlement) and a few other checkpoints.
The minutemen in the vanilla game aren't strong enough and often get killed. Maybe it's because of my level (139) affecting some NPCs. Maybe the minutemen are just not very strong.
Whatever the reason, it's bad for morale and for my new country. So I've improved training and vastly improved the kit issued to the minutemen. Now they're far better suited to protecting
the New Commonwealth.
Build High - Expanded Settlements 3.3 - Build High
Just the old version to increase allowed build height. I thought the lateral expansions made the settlements too big.
Build Your Own Pool - B.Y.O.P.
I installed this mainly for the showers, but maybe I will build a pool in larger settlements.
Clean Undershirt and Jeans Texture - Clean Undershirt and Jeans
I think this is over-written by the JC mod for shirt and jeans.
Cleaner and Dirtier Soups
Not used this, but it's a roleplay mod for me. Of course settlers would make soup.
CleanSettlements-Clean Vendors
CleanSettlements-Workstations
Settlers wouldn't have filthy ramshackle shops and workstations if they had a choice. We're rebuilding civilisation, not grubbing in dirt. After safety, shelter and secure water and food,
people would make nicer things or at least cleaner things.
Clothing Shelves - Clothing Shelves
Not using this, but I might. Decoration for clothing shops.
Concrete Walls with Window Glass
Because holes in walls let rain, cold and insects in. In reality, people always covered them in some way even when they didn't have glass. I'm not using them because the texture on the
concrete doesn't match the texture on other concrete walls I use and because I couldn't think of a plausible way that settlers could clean the outside of the windows in buildings more than
a couple of stories high. Instead, I have glass panels on the inside of the walls, so they could be removed, cleaned and replaced.
Craftable Elevators - DD_craftable_Elevators_Closed_Fast_only_2_1
I never used this, but it's a good idea. Settlers don't use it though.
Craftable Glass Stuffs - DD_Craftable_glass_3_0_ALL
I don't remember which mod added the glass stuff I use. Probably this one.
Craftable Interior Shack Doorway Wall - DD_Interior_Shack_Doorway_wall
Great for building interior rooms with wooden walls. Several versions, including one that looks like it was made with some care rather than crudely slapped together from scrap. Odd that it
wasn't in the vanilla game, really.
Craftable Ramps and Rails - DD_Ramps_Mark1 v 2.0
Never used them, but it's a good idea.
Craftable Tall Walls and Spacers - DD_Tall_Walls_1_1
Slightly higher wooden walls and a plank-like spacer to snap onto a standard height wall (like the interior shack doorway, above) to make it the same height. Give your settlers less cramped
quarters, because you're a benevolent dictator.
Crafting in Fallout 4 - Ultimate Craft - Ultimate Crafting v1.6.7.
Not using this, but it adds a lot of crafting options. I installed it so I could make combat armour for my settlers, but I decided to get all resources and kit only from scavenging, farming
and trading for roleplay purposes. Slaughtering Gunners for their armour fits in with a slightly nuts leader of the minutemen.
CREAtive Clutter - CREAtive Clutter DLC Version-FH NW CW 1_4
Brilliant for decoration. Lots of stuff with other stuff on it A bedside table with a couple of books, a tool board with tools, that sort of thing.
Crimsomrider's Unique Furniture - Crimsomrider"s Unique Furniture - DLC EDITION
I've just installed this. I'm intending to use it for the animations, to make settlements look more alive. Much of the "furniture" is actually animation markers, so you can have settlers
drinking coffee, sweeping a floor, etc, etc.
Custom Combat Armor - CustomCombatArmors V2.52 SHINY AND CHROME
Because I Am Important and I want everyone to know that. Actually, I installed this because it makes it possible to convert combat armour between light (standard), medium (sturdy) and heavy
variants. I was getting a mixture of types from my adventuring and I wanted a lot of light combat armour for my settlers. But I'm the Founder and it reassures people to see me striding around in
my custom combat armour, righting wrongs and inspiring people to believe that we can and will rebuild civilisation.
CWSS Redux v2 - Craftable Working Showers Sinks Baths Toilets Urinals Kitchens etc
Plumbing is a very important part of civilisation. No cholera for my settlers! The only thing that this mod and BYOP between them don't do is clean the settlers. They'll use the showers,
but they come out just as unrealistically filthy as when they went it. It grates on me. Even people in hovels make some attempt to clean at least their face and hands at least enough to not
look smeared with dirty greyness.
For some reason the toilet I use (from either this mod or BYOP, I'm not sure) is a light source. That's a bit strange, but oh well.
Decal Stain Remover - REDUX - Decal Stain Remover REDUX - All DLC
Removes most of the flat decals that are placed on top of objects. Ever scrapped something, built something else there and had some dirt or suchlike appear on top of it? Not after you
install this mod.
Disable Minuteman Radiant Quests - Disable Preston and Freedom Radio Quest Giving
Disable Minuteman Radiant Quests - Disable Settlement Defence Quests
Also know as Shut Up, Preston! No longer recommended because it changes things behind the scenes and will break saved games if uninstalled. A bit of a dirty fix from before the creation kit
was released and the author got a better look at how it all worked.
DLC Letters - DLC Letters
The letters from wasteland workshop are tiny and don't snap to each other. This mod makes them bigger and adds snap points to the sides so you can line letters up to form words. Which is
kind of the point of letters and should have been there to begin with.
Do It Yourshelf - clutter for shelves and bookcases
Excellent for making shelves and bookcases with stuff on them. Make the shelf or bookcase, make stuff to snap onto it. Very handy for decoration.
FallComplete - Automatically Track Quests - Locations - Magazines - Bobbleheads
Must. Do. Everything.
Flannel Shirt Pack - Flannel Pack
I think this is over-written by the JC mod for shirt and jeans.
Full Dialogue Interface (NewDialog English and CN-DE-ES-FR-IT-JA-PL-PTBR-RU translations) - (English ONLY)
Full Dialogue Interface (NewDialog English and CN-DE-ES-FR-IT-JA-PL-PTBR-RU translations) - (English ONLY) Update for Patch 1.7
Full Dialogue Interface (NewDialog English and CN-DE-ES-FR-IT-JA-PL-PTBR-RU translations) - (English) Far Harbor DLC support - English version
Full Dialogue Interface (NewDialog English and CN-DE-ES-FR-IT-JA-PL-PTBR-RU translations) - Automatron DLC support
Full Dialogue Interface (NewDialog English and CN-DE-ES-FR-IT-JA-PL-PTBR-RU translations) - Full Dialogue Interface - All languages - NMM installer - Beta12
Not sure if I need all 5 of those, but it works and if I only installed one mod it would be this one. The way dialogue is handled in the vanilla game is utter rubbish and this mod fixes
that by showing the words your character will say and not a vague, inaccurate and sometimes downright misleading summary for people who can't or don't want to read more than three words. A
mod that shouldn't be needed because the vanilla game shouldn't have been like that in the first place.
Functional Displays - Display Your Collection (The Original Display DLC)
Displays you can attach items to. Lots of different displays - shelves, gun cases, mannequins, etc. They work as containers, so you can attach and detach items as you please. The mod also
adds models to the loot lists, so you can go scavving for a model Vault-Tec van and dozens of other models to put on or in your functional display shelves and cases. Who needs caps and
resources? Collectible models are the thing to go scavving for!
Fusion City Rising - Quest Mod Plus - Fusion City Rising v.1.0
A new DLC area, basically. I haven't started it yet. I'm too busy scavving for collectible models.
G2M - Workshop - g2m_Workshop_4_03
Many more things to build, conveniently added as a seperate submenu. I use it mainly for stairs (construction/wood/stairs). There's a stair-only item that you can use to make stairs in a >
shape so you can build a stairwell. Given how bad NPC pathfinding is, it's a good idea to build multiple ways between floors and this item is perfect for that. Now I can build a set of
stairs to all floors in a 1x1 block and I can conveniently have at least 4 sets of stairs to every floor and at different places for fire escape purposes. Perfect.
Ground 1.2.0
Dirt blocks, like foundations but dirt rather than concrete. I use it to make farms. There's an option with slight furrows in it, which looks good for farming. They have snapping points on
top for plants.
Gruffydd's Signs and Posters
Lots of signs and posters for decorating and signposting your settlements, including name signs for settlements with faction details.
Healthier Brahmins - Healthier Brahmins by Uruchat
Gives brahmins less exposed skin, making them look more like healthy cows and not sickly dying things.
Hey Thats Not Junk - Hey Thats Not Junk 2.01
Changes a few things from junk to misc so they're not generally scrappable. Stuff with a relatively high value (e.g. pre-war money) so you can sell it instead. Unique items. Undamaged pre-
war items. Children's toys. Items used in crafting. You can choose which categories to move to misc and which to keep as scrap.
Homemaker - Expanded Settlements - Homemaker 1.41
Many more things to build, with its own menu and submemus. I don't use it because I prefer stuff from other mods, but it's a lot of things to choose from.
Invisible Furniture - Invisible Furniture
Animation markers. Which I don't use. But I probably will.
JaL - Just a Ladder - JaL - Just a Ladder
Functional ladders from one place to another, but I installed it solely to place ladders for decoration. After a while, I found that one of the mods I have that adds many craftable items to
various vanilla submenus has added decorative ladders so I didn't need this mod. But I'm keeping it because some of the ladders are already built with it.
JC - Shirt and Jeans - JC - Shirt and Jeans for Vanilla Body
What I want is clean and realistic clothing, i.e. something that looks like it's hand made and not by a skilled tailor from fine materials. This was the least bad option I could
find at the time, but it's not what I want. It looks mass produced by machinery. It only works for female characters (male characters have jeans and a clean plain white T-shirt) and,
surprise surprise, the shirts for women are unbuttoned down to the navel. I want everyday clothing, not out on the pull clothing. But they're all wearing combat armour over the shirt and
it'll do until I can find something better.
Just Rugs - Friffy_Fixed Rugs_v3
Just Rugs - Friffy_Fixed Rugs_v3 - All rectangular rugs snap
Too patterned to be realistic, but I wanted some rugs for settlements. And no, not the vanilla building menu option of filthy scraps full of holes that were rugs 200 years ago. We're not raider scum.
Keep Commonwealth Radiant quests within the Commonwealth - No DLC vanilla radiants
I use the two BoS radiant quests from Cambridge Police Station for scavving and a bit of a change from settlement building. It got on my nerves to be sent to Far Harbor for them.
Laundry Day - LaundryDay_1_0
Working washing machines and working handwashing tubs. Seriously. Who doesn't want that?
Longer Power Lines - Longer Power Lines 3x
Wonderful mod for settlement builders. The vanilla length restriction is very short.
Lore Friendly Posters - Lore Friendly Posters
Craftable posters copied from in-game magazine covers.
Magazine Mesh Cleanup - Magazine Mesh Cleanup
Makes the magazines less ragged. Nowhere near new, but not as damaged.
Modular Vault 88 Rooms - Modular Vault 88 Rooms
Modular Vault 88 Rooms - Modular Vault 88 Rooms for More Vault Rooms
Modular Vault 88 Rooms - Vault 88 Railings
I haven't built Vault 88 yet, just cleared it, put defences in and the basics for the 3 settlers you start with. These mods will probably be handy when I do built it, though.
No More Fake Puddles - No More Fake Puddles
Puddles that remain regardless of the weather and these non-puddle puddles on the floors of my settlements. No. Begone!
NorthlandDiggers Resources - Animals - Landscape - Garden and more...
I recently installed this mainly for decorative plants, but it has a lot of stuff. You can farm animals, make new workstations that generate small amounts of resources (plausible in the
context of settlers either scavenging or buying from scavengers), all sorts of things.
Note Racks - no more SPECIAL Bug
Allows you to put notes and suchlike on magazine racks. Which I haven't done. But with this mod I could, if I wanted to.
Old World Tunes - Old World Tunes by Old World Radio - Boston
The Storyteller from Shoddycast as a DJ with lots of 1950s-style songs. If you haven't watched the Storyteller machinima, I recommend it.
Place Everywhere - Place (Fallout4 1.9.4 - latest release)
Monumentally useful mod for settlement building. It might not sound like much, but it is. Building anything anywhere greatly reduces how restricted you are in building. You can toggle
snapping off and build things inside other things. You can change how much a button press rotates an object so you can put it precisely where you want it at the angle you want it. You can
toggle settlement boundary timeout off so you can move stuff outside of the settlement and place it anywhere you want (do this at your own risk, but I've done it a little to neaten up
exteriors and it hasn't caused any problems). You can toggle extended object selection on and then scrap almost everything. Including things that shouldn't be scrapped, so at your own risk
again. You can combine the two and scrap stuff outside settlements. Including whole buildings, things needed for quests, etc, etc. At your own risk. The only restrictions still in place are
items that must be built in dirt or water (although you can move them elsewhere after building) and not being able to build outside a settlement (though you can build stuff inside and move
it outside). I think this is the most useful mod for settlement building. Note that it requires Fallout 4 Script Extender (F4SE), but that's free and easily installed. The only potential
issue is a new version of FO4 not working with the existing version of F4SE, so if you have FO4 auto-updating you might have a problem for a little while after an update.
Pool Table HD Variants - Pool Table HD - Green and Natural
Pool tables that look like they could be played on. Why bother having manky old tables with worn, ripped and holey cloth? Just a waste of space in a settlement. These are too in a sense, since
they're not usable, but they make sense from a roleplay perspective. Making felt doesn't require advanced technology and infrastructure. It's probably too green, but it'll do. Maybe vibrant dyes
aren't completely unrealistic - we have some knowledge of chemistry and some degree of ability to apply that knowledge, so we wouldn't necessarily be restricted to plant-based dyes.
PreWar Sanctuary Bridge - PreWar Sanctuary Bridge
I wanted a bridge that looked like it was made by people at least quite skilled at carpentry using hand tools, i.e. realistic in context. This will do for that.
Quieter Settlements - Quieter Settlements
Sturges invented a muffler for the turrets and there was much rejoicing.
Realistic Pool Balls HD
Yes, there are mods to make pool tables with balls on them. But I'm scavving for every ball on every table in every settlement and I want them to look better. They're "real" balls so my
settlers can play pool for entertainment. Except that they can't, of course. But with my setup they could if they could.
Rebuild - Modular Sanctuary Pre-War and Post-War Build Set
I installed this for non-flat roofs. Which I haven't used.
Renaming of magazines (Multi10 with tags) - def_mag_1.0.0
Adds issue number to magazine names. I'd forgotten this was a mod - I assumed it was that way in the vanilla game.
Renovated Furniture - Renovated Furniture 5.1
If you're building a new seat, why would you make it look like a 200 year old rotten filthy holey pile of ickiness? If you're making a new table, do a halfway decent job of it. You don't
need modern technology to do basic carpentry. This mod adds lots of non-manky craftable furniture.
Sanctuary Clean Roads - Sanctuary Cleaner Roads
We can't make new tarmac, but we can clean the dirt and weeds out of the roads and we can relay the cracked pieces so the road is mostly level. It's the capital of a new country, not a
raider den.
Scavver's Toolbox - Portable Junk Scrapping - Scavver"s Toolbox
Bulk scrap junk items into the resources. Does the same thing as scrapping each junk item individually, but far more quickly and conveniently. Just drop the toolbox, select it to get a
menu, store junk, check there isn't any junk you want to keep and scrap junk. Quest items aren't junked even if they're marked as scrap. Shipments are converted into whatever amount of
whatever resource they should be. It's perfect.
Screen Flicker Killer and no blur effect - Screen Flicker Killer 1.2
I am not a fan of deliberately making things look bad just for the sake of it. This mod makes the pip-boy display far less pointlessly annoying by stopping the utterly pointless flickering,
blurring, scan lines, etc.
Settlement Attacks Beyond - Nuka World - Settlement Attacks Beyond - Nuka World
Settlement Attacks Beyond - Settlement Attacks Beyond
Settlement Attacks Beyond - Settlement Attacks Beyond - Far Harbor
One Step Beyond! Spawns sunglasses and saxophones. It's Madness!
Not really. It moves hostiles spawning points outside of settlements, where they should be. Raiders et alia would not be teleporting into your settlements.
Settlement Management Software - Settlement Management Software
Lets you use a terminal to get more information on a settlement and settlers. Predates the DLC version and as far as I know has more functionality. But I used it once and then ignored it.
I'll get around to it some day.
Settlement Objects Expansion Pack - Settlement Objects Expansion Pack - All DLC
I've just installed this because I only had about 5000 things to build so I obviously needed a thousand more because reasons.
ShelteredBeds - Always Sheltered Beds for Happy Settlers
My settlement happiness target is capped at 80%, so no matter what I do it won't stay above 80%. I thought it might be because beds were incorrectly being marked by the game as unsheltered
because the game can't actually tell if a bed is sheltered or not. But the cap is still 80%, so either that's not the cause or this mod didn't work. Or both.
Snap Snap (WWE) - More Blocks - Stackable
A variety of smaller concrete foundation blocks.
Snap Snap (WWE) - Snap Snap
More snapping points on concrete foundation blocks, so you can snap at quarter, midpoint and three-quarters on each side.
Snap Snap (WWE) - Snap Snap your pumps
Adds snapping points to the sides of the concrete basis of powered water pumps so you can align them neatly. I have farms of them. The showers don't actually need water, but they should so
I roleplay for it.
I've just installed the three Snap Snap mods and haven't used them yet. But I will.
Snap'n Build - Immersive Modular Doorways - Snap"n Build - Immersive Modular Doorways
Snap'n Build - Roofs - Snap"n Build - Roofs 1.2
Snap'n Build - Windows - Snap"n Build
Snappy HouseKit - Snappy_HouseKit
Some building construction mods I thought I'd use but haven't yet.
Spring Cleaning - Spring Cleaning 2.05
Spring Cleaning Compatibility Patch - Spring Cleaning Compatibility Patch - ini compatible version
Allows scrapping of a lot more things in settlements. I don't know if I still need it after installing Place Everywhere, but I certainly used it a lot before I installed Place Everywhere.
Stackable Concrete Foundations - DD_Stackable_concrete_blocks 2.0
I have used this so much. One of those "that should have been in the vanilla game" mods. Clashes with Snap Snap, unsurprisingly, since they both edit the same items.
Tina De Luca Voiced as a Settler (Dependency Revisited)
I don't remember why I installed this fix, since I'd already done the quest with her in.
Uncapped Settlement Surplus - Uncapped Settlement Surplus 1.4.4
I've used this mod to slightly increase the amount of food and water a settlement stores. The vanilla amount is fine for a couple of shacks, but we have villages with root cellars and
granaries. You can increase the amounts to almost any level and have your settlement traders bring in many thousands of caps per day if you want.
Unofficial Fallout 4 Patch - Unofficial Fallout 4 Patch
Just installed this. It fixes some things, as you'd expect.
Vault 88 - More Vault Rooms - Vault 88 - More Vault Rooms
Because you always need more things to build, of course.
Vault-Tec Workshop Overhaul - Vault-Tec Workshop Overhaul 3.1
Changes some aspects of the lights from the Vault-Tec Workshop and adds snapping points to walls and ceilings for the lights. Which might become relevant if I finally get around to building my
Vault 88 settlement.
Wasteland Workshop Independent Patch - Jzk_WW_Patch.esp
Puts all the Wasteland Workshop items into a seperate menu and submenus from the main crafting menu.
Workshop Request Time - Curtain door request
Workshop Request Time - For GenericFallout
Workshop Request Time - For GenericFallout
Workshop Request Time - For HandofBobb
Workshop Request Time - For hard8
A modder makes mods by request. It would be nice if I could remember what each of those 4 undescribed mods are. One of them adds a 1/3rd height concrete wall. No idea what the other 3 do.
Workshop Wall Filler - Main file
1/3rd height walls. Various wooden ones, various metal ones.
WW Concrete Retextures - Smooth Concrete Retexture
Retextures WW concrete items to look like they're new and not >200 years old. Because they're new. The texture looks stained and imperfect, which I think looks right. It's new, but it's
being made in the wasteland, probably using old materials and imperfect knowledge.
1x1 versions of the standard 2x2 concrete and wood-topped concrete foundation blocks. Many uses for them.
Atomic Radio and Tales from the Commonwealth - Atomic Radio v2.6
Atomic Radio and Tales from the Commonwealth - DLC Commentary Patch for TFTC v2.3
Atomic Radio and Tales from the Commonwealth - Tales from the Commonwealth v2.4
Atomic Radio is a huge radio station in the style of pre-war Fallout USA, i.e. like 1950s USA. It has songs, adverts for companies from the pre-war gameworld, radio plays, etc. Many voice
actors for the ads and plays. It's very well done indeed.
Tales from the Commonwealth is a load of additional locations, NPCs and quests integrated into the main gameworld. It matches the style perfectly and is done so well that people who didn't
know it was a mod would probably think it was all part of the vanilla game. I've found at least a dozen extra locations and I'm almost sure there are more. The website for the mod is very
short on information, apparently deliberately. Some (and only some) of the locations and quests can be found from completing the "You've got mail" quest from the mod.
Automatically Lowered Weapons
Because you wouldn't walk around with your gun up all the time. You just wouldn't. This moves it to a more realistic carrying position when you're not in combat and haven't fired for a
little while.
Better Bed Mattress Textures - Cleaner Mattresses
Changes the vanilla mattresses to clean ones. I had this for my early settlements because why would I be making filthy stained mattresses for my settlers? It changes all the ones in the
game though, so you might not want it. I make different beds for settlements now, using a different mod. We have peace (mostly) and plenty of resources, so carpentry should be resurgent and people should be
making nicer furniture.
BS Defence - BS Defence
I had enough of having to teleport to heavily fortified settlements to rescue 20 heavily armed settlers who would be beaten by 5 raiders with pipe guns. It's such a silly gameplay issue that one
of the signage mods includes a joke about it - a sign saying "Number of days since a settlement needed a hand wiping its own ass - 0". This mod changes the way the results of an attack on a
settlement are calculated, so your settlement will always win if it has enough defence.
Buffed Minutemen Militia - Buffed Minutemen Militia
I've just installed this one, mainly as a result of repeatedly being called to defend the checkpoint near Jamaica Plain (where I'm working on the settlement) and a few other checkpoints.
The minutemen in the vanilla game aren't strong enough and often get killed. Maybe it's because of my level (139) affecting some NPCs. Maybe the minutemen are just not very strong.
Whatever the reason, it's bad for morale and for my new country. So I've improved training and vastly improved the kit issued to the minutemen. Now they're far better suited to protecting
the New Commonwealth.
Build High - Expanded Settlements 3.3 - Build High
Just the old version to increase allowed build height. I thought the lateral expansions made the settlements too big.
Build Your Own Pool - B.Y.O.P.
I installed this mainly for the showers, but maybe I will build a pool in larger settlements.
Clean Undershirt and Jeans Texture - Clean Undershirt and Jeans
I think this is over-written by the JC mod for shirt and jeans.
Cleaner and Dirtier Soups
Not used this, but it's a roleplay mod for me. Of course settlers would make soup.
CleanSettlements-Clean Vendors
CleanSettlements-Workstations
Settlers wouldn't have filthy ramshackle shops and workstations if they had a choice. We're rebuilding civilisation, not grubbing in dirt. After safety, shelter and secure water and food,
people would make nicer things or at least cleaner things.
Clothing Shelves - Clothing Shelves
Not using this, but I might. Decoration for clothing shops.
Concrete Walls with Window Glass
Because holes in walls let rain, cold and insects in. In reality, people always covered them in some way even when they didn't have glass. I'm not using them because the texture on the
concrete doesn't match the texture on other concrete walls I use and because I couldn't think of a plausible way that settlers could clean the outside of the windows in buildings more than
a couple of stories high. Instead, I have glass panels on the inside of the walls, so they could be removed, cleaned and replaced.
Craftable Elevators - DD_craftable_Elevators_Closed_Fast_only_2_1
I never used this, but it's a good idea. Settlers don't use it though.
Craftable Glass Stuffs - DD_Craftable_glass_3_0_ALL
I don't remember which mod added the glass stuff I use. Probably this one.
Craftable Interior Shack Doorway Wall - DD_Interior_Shack_Doorway_wall
Great for building interior rooms with wooden walls. Several versions, including one that looks like it was made with some care rather than crudely slapped together from scrap. Odd that it
wasn't in the vanilla game, really.
Craftable Ramps and Rails - DD_Ramps_Mark1 v 2.0
Never used them, but it's a good idea.
Craftable Tall Walls and Spacers - DD_Tall_Walls_1_1
Slightly higher wooden walls and a plank-like spacer to snap onto a standard height wall (like the interior shack doorway, above) to make it the same height. Give your settlers less cramped
quarters, because you're a benevolent dictator.
Crafting in Fallout 4 - Ultimate Craft - Ultimate Crafting v1.6.7.
Not using this, but it adds a lot of crafting options. I installed it so I could make combat armour for my settlers, but I decided to get all resources and kit only from scavenging, farming
and trading for roleplay purposes. Slaughtering Gunners for their armour fits in with a slightly nuts leader of the minutemen.
CREAtive Clutter - CREAtive Clutter DLC Version-FH NW CW 1_4
Brilliant for decoration. Lots of stuff with other stuff on it A bedside table with a couple of books, a tool board with tools, that sort of thing.
Crimsomrider's Unique Furniture - Crimsomrider"s Unique Furniture - DLC EDITION
I've just installed this. I'm intending to use it for the animations, to make settlements look more alive. Much of the "furniture" is actually animation markers, so you can have settlers
drinking coffee, sweeping a floor, etc, etc.
Custom Combat Armor - CustomCombatArmors V2.52 SHINY AND CHROME
Because I Am Important and I want everyone to know that. Actually, I installed this because it makes it possible to convert combat armour between light (standard), medium (sturdy) and heavy
variants. I was getting a mixture of types from my adventuring and I wanted a lot of light combat armour for my settlers. But I'm the Founder and it reassures people to see me striding around in
my custom combat armour, righting wrongs and inspiring people to believe that we can and will rebuild civilisation.
CWSS Redux v2 - Craftable Working Showers Sinks Baths Toilets Urinals Kitchens etc
Plumbing is a very important part of civilisation. No cholera for my settlers! The only thing that this mod and BYOP between them don't do is clean the settlers. They'll use the showers,
but they come out just as unrealistically filthy as when they went it. It grates on me. Even people in hovels make some attempt to clean at least their face and hands at least enough to not
look smeared with dirty greyness.
For some reason the toilet I use (from either this mod or BYOP, I'm not sure) is a light source. That's a bit strange, but oh well.
Decal Stain Remover - REDUX - Decal Stain Remover REDUX - All DLC
Removes most of the flat decals that are placed on top of objects. Ever scrapped something, built something else there and had some dirt or suchlike appear on top of it? Not after you
install this mod.
Disable Minuteman Radiant Quests - Disable Preston and Freedom Radio Quest Giving
Disable Minuteman Radiant Quests - Disable Settlement Defence Quests
Also know as Shut Up, Preston! No longer recommended because it changes things behind the scenes and will break saved games if uninstalled. A bit of a dirty fix from before the creation kit
was released and the author got a better look at how it all worked.
DLC Letters - DLC Letters
The letters from wasteland workshop are tiny and don't snap to each other. This mod makes them bigger and adds snap points to the sides so you can line letters up to form words. Which is
kind of the point of letters and should have been there to begin with.
Do It Yourshelf - clutter for shelves and bookcases
Excellent for making shelves and bookcases with stuff on them. Make the shelf or bookcase, make stuff to snap onto it. Very handy for decoration.
FallComplete - Automatically Track Quests - Locations - Magazines - Bobbleheads
Must. Do. Everything.
Flannel Shirt Pack - Flannel Pack
I think this is over-written by the JC mod for shirt and jeans.
Full Dialogue Interface (NewDialog English and CN-DE-ES-FR-IT-JA-PL-PTBR-RU translations) - (English ONLY)
Full Dialogue Interface (NewDialog English and CN-DE-ES-FR-IT-JA-PL-PTBR-RU translations) - (English ONLY) Update for Patch 1.7
Full Dialogue Interface (NewDialog English and CN-DE-ES-FR-IT-JA-PL-PTBR-RU translations) - (English) Far Harbor DLC support - English version
Full Dialogue Interface (NewDialog English and CN-DE-ES-FR-IT-JA-PL-PTBR-RU translations) - Automatron DLC support
Full Dialogue Interface (NewDialog English and CN-DE-ES-FR-IT-JA-PL-PTBR-RU translations) - Full Dialogue Interface - All languages - NMM installer - Beta12
Not sure if I need all 5 of those, but it works and if I only installed one mod it would be this one. The way dialogue is handled in the vanilla game is utter rubbish and this mod fixes
that by showing the words your character will say and not a vague, inaccurate and sometimes downright misleading summary for people who can't or don't want to read more than three words. A
mod that shouldn't be needed because the vanilla game shouldn't have been like that in the first place.
Functional Displays - Display Your Collection (The Original Display DLC)
Displays you can attach items to. Lots of different displays - shelves, gun cases, mannequins, etc. They work as containers, so you can attach and detach items as you please. The mod also
adds models to the loot lists, so you can go scavving for a model Vault-Tec van and dozens of other models to put on or in your functional display shelves and cases. Who needs caps and
resources? Collectible models are the thing to go scavving for!
Fusion City Rising - Quest Mod Plus - Fusion City Rising v.1.0
A new DLC area, basically. I haven't started it yet. I'm too busy scavving for collectible models.
G2M - Workshop - g2m_Workshop_4_03
Many more things to build, conveniently added as a seperate submenu. I use it mainly for stairs (construction/wood/stairs). There's a stair-only item that you can use to make stairs in a >
shape so you can build a stairwell. Given how bad NPC pathfinding is, it's a good idea to build multiple ways between floors and this item is perfect for that. Now I can build a set of
stairs to all floors in a 1x1 block and I can conveniently have at least 4 sets of stairs to every floor and at different places for fire escape purposes. Perfect.
Ground 1.2.0
Dirt blocks, like foundations but dirt rather than concrete. I use it to make farms. There's an option with slight furrows in it, which looks good for farming. They have snapping points on
top for plants.
Gruffydd's Signs and Posters
Lots of signs and posters for decorating and signposting your settlements, including name signs for settlements with faction details.
Healthier Brahmins - Healthier Brahmins by Uruchat
Gives brahmins less exposed skin, making them look more like healthy cows and not sickly dying things.
Hey Thats Not Junk - Hey Thats Not Junk 2.01
Changes a few things from junk to misc so they're not generally scrappable. Stuff with a relatively high value (e.g. pre-war money) so you can sell it instead. Unique items. Undamaged pre-
war items. Children's toys. Items used in crafting. You can choose which categories to move to misc and which to keep as scrap.
Homemaker - Expanded Settlements - Homemaker 1.41
Many more things to build, with its own menu and submemus. I don't use it because I prefer stuff from other mods, but it's a lot of things to choose from.
Invisible Furniture - Invisible Furniture
Animation markers. Which I don't use. But I probably will.
JaL - Just a Ladder - JaL - Just a Ladder
Functional ladders from one place to another, but I installed it solely to place ladders for decoration. After a while, I found that one of the mods I have that adds many craftable items to
various vanilla submenus has added decorative ladders so I didn't need this mod. But I'm keeping it because some of the ladders are already built with it.
JC - Shirt and Jeans - JC - Shirt and Jeans for Vanilla Body
What I want is clean and realistic clothing, i.e. something that looks like it's hand made and not by a skilled tailor from fine materials. This was the least bad option I could
find at the time, but it's not what I want. It looks mass produced by machinery. It only works for female characters (male characters have jeans and a clean plain white T-shirt) and,
surprise surprise, the shirts for women are unbuttoned down to the navel. I want everyday clothing, not out on the pull clothing. But they're all wearing combat armour over the shirt and
it'll do until I can find something better.
Just Rugs - Friffy_Fixed Rugs_v3
Just Rugs - Friffy_Fixed Rugs_v3 - All rectangular rugs snap
Too patterned to be realistic, but I wanted some rugs for settlements. And no, not the vanilla building menu option of filthy scraps full of holes that were rugs 200 years ago. We're not raider scum.
Keep Commonwealth Radiant quests within the Commonwealth - No DLC vanilla radiants
I use the two BoS radiant quests from Cambridge Police Station for scavving and a bit of a change from settlement building. It got on my nerves to be sent to Far Harbor for them.
Laundry Day - LaundryDay_1_0
Working washing machines and working handwashing tubs. Seriously. Who doesn't want that?
Longer Power Lines - Longer Power Lines 3x
Wonderful mod for settlement builders. The vanilla length restriction is very short.
Lore Friendly Posters - Lore Friendly Posters
Craftable posters copied from in-game magazine covers.
Magazine Mesh Cleanup - Magazine Mesh Cleanup
Makes the magazines less ragged. Nowhere near new, but not as damaged.
Modular Vault 88 Rooms - Modular Vault 88 Rooms
Modular Vault 88 Rooms - Modular Vault 88 Rooms for More Vault Rooms
Modular Vault 88 Rooms - Vault 88 Railings
I haven't built Vault 88 yet, just cleared it, put defences in and the basics for the 3 settlers you start with. These mods will probably be handy when I do built it, though.
No More Fake Puddles - No More Fake Puddles
Puddles that remain regardless of the weather and these non-puddle puddles on the floors of my settlements. No. Begone!
NorthlandDiggers Resources - Animals - Landscape - Garden and more...
I recently installed this mainly for decorative plants, but it has a lot of stuff. You can farm animals, make new workstations that generate small amounts of resources (plausible in the
context of settlers either scavenging or buying from scavengers), all sorts of things.
Note Racks - no more SPECIAL Bug
Allows you to put notes and suchlike on magazine racks. Which I haven't done. But with this mod I could, if I wanted to.
Old World Tunes - Old World Tunes by Old World Radio - Boston
The Storyteller from Shoddycast as a DJ with lots of 1950s-style songs. If you haven't watched the Storyteller machinima, I recommend it.
Place Everywhere - Place (Fallout4 1.9.4 - latest release)
Monumentally useful mod for settlement building. It might not sound like much, but it is. Building anything anywhere greatly reduces how restricted you are in building. You can toggle
snapping off and build things inside other things. You can change how much a button press rotates an object so you can put it precisely where you want it at the angle you want it. You can
toggle settlement boundary timeout off so you can move stuff outside of the settlement and place it anywhere you want (do this at your own risk, but I've done it a little to neaten up
exteriors and it hasn't caused any problems). You can toggle extended object selection on and then scrap almost everything. Including things that shouldn't be scrapped, so at your own risk
again. You can combine the two and scrap stuff outside settlements. Including whole buildings, things needed for quests, etc, etc. At your own risk. The only restrictions still in place are
items that must be built in dirt or water (although you can move them elsewhere after building) and not being able to build outside a settlement (though you can build stuff inside and move
it outside). I think this is the most useful mod for settlement building. Note that it requires Fallout 4 Script Extender (F4SE), but that's free and easily installed. The only potential
issue is a new version of FO4 not working with the existing version of F4SE, so if you have FO4 auto-updating you might have a problem for a little while after an update.
Pool Table HD Variants - Pool Table HD - Green and Natural
Pool tables that look like they could be played on. Why bother having manky old tables with worn, ripped and holey cloth? Just a waste of space in a settlement. These are too in a sense, since
they're not usable, but they make sense from a roleplay perspective. Making felt doesn't require advanced technology and infrastructure. It's probably too green, but it'll do. Maybe vibrant dyes
aren't completely unrealistic - we have some knowledge of chemistry and some degree of ability to apply that knowledge, so we wouldn't necessarily be restricted to plant-based dyes.
PreWar Sanctuary Bridge - PreWar Sanctuary Bridge
I wanted a bridge that looked like it was made by people at least quite skilled at carpentry using hand tools, i.e. realistic in context. This will do for that.
Quieter Settlements - Quieter Settlements
Sturges invented a muffler for the turrets and there was much rejoicing.
Realistic Pool Balls HD
Yes, there are mods to make pool tables with balls on them. But I'm scavving for every ball on every table in every settlement and I want them to look better. They're "real" balls so my
settlers can play pool for entertainment. Except that they can't, of course. But with my setup they could if they could.
Rebuild - Modular Sanctuary Pre-War and Post-War Build Set
I installed this for non-flat roofs. Which I haven't used.
Renaming of magazines (Multi10 with tags) - def_mag_1.0.0
Adds issue number to magazine names. I'd forgotten this was a mod - I assumed it was that way in the vanilla game.
Renovated Furniture - Renovated Furniture 5.1
If you're building a new seat, why would you make it look like a 200 year old rotten filthy holey pile of ickiness? If you're making a new table, do a halfway decent job of it. You don't
need modern technology to do basic carpentry. This mod adds lots of non-manky craftable furniture.
Sanctuary Clean Roads - Sanctuary Cleaner Roads
We can't make new tarmac, but we can clean the dirt and weeds out of the roads and we can relay the cracked pieces so the road is mostly level. It's the capital of a new country, not a
raider den.
Scavver's Toolbox - Portable Junk Scrapping - Scavver"s Toolbox
Bulk scrap junk items into the resources. Does the same thing as scrapping each junk item individually, but far more quickly and conveniently. Just drop the toolbox, select it to get a
menu, store junk, check there isn't any junk you want to keep and scrap junk. Quest items aren't junked even if they're marked as scrap. Shipments are converted into whatever amount of
whatever resource they should be. It's perfect.
Screen Flicker Killer and no blur effect - Screen Flicker Killer 1.2
I am not a fan of deliberately making things look bad just for the sake of it. This mod makes the pip-boy display far less pointlessly annoying by stopping the utterly pointless flickering,
blurring, scan lines, etc.
Settlement Attacks Beyond - Nuka World - Settlement Attacks Beyond - Nuka World
Settlement Attacks Beyond - Settlement Attacks Beyond
Settlement Attacks Beyond - Settlement Attacks Beyond - Far Harbor
One Step Beyond! Spawns sunglasses and saxophones. It's Madness!
Not really. It moves hostiles spawning points outside of settlements, where they should be. Raiders et alia would not be teleporting into your settlements.
Settlement Management Software - Settlement Management Software
Lets you use a terminal to get more information on a settlement and settlers. Predates the DLC version and as far as I know has more functionality. But I used it once and then ignored it.
I'll get around to it some day.
Settlement Objects Expansion Pack - Settlement Objects Expansion Pack - All DLC
I've just installed this because I only had about 5000 things to build so I obviously needed a thousand more because reasons.
ShelteredBeds - Always Sheltered Beds for Happy Settlers
My settlement happiness target is capped at 80%, so no matter what I do it won't stay above 80%. I thought it might be because beds were incorrectly being marked by the game as unsheltered
because the game can't actually tell if a bed is sheltered or not. But the cap is still 80%, so either that's not the cause or this mod didn't work. Or both.
Snap Snap (WWE) - More Blocks - Stackable
A variety of smaller concrete foundation blocks.
Snap Snap (WWE) - Snap Snap
More snapping points on concrete foundation blocks, so you can snap at quarter, midpoint and three-quarters on each side.
Snap Snap (WWE) - Snap Snap your pumps
Adds snapping points to the sides of the concrete basis of powered water pumps so you can align them neatly. I have farms of them. The showers don't actually need water, but they should so
I roleplay for it.
I've just installed the three Snap Snap mods and haven't used them yet. But I will.
Snap'n Build - Immersive Modular Doorways - Snap"n Build - Immersive Modular Doorways
Snap'n Build - Roofs - Snap"n Build - Roofs 1.2
Snap'n Build - Windows - Snap"n Build
Snappy HouseKit - Snappy_HouseKit
Some building construction mods I thought I'd use but haven't yet.
Spring Cleaning - Spring Cleaning 2.05
Spring Cleaning Compatibility Patch - Spring Cleaning Compatibility Patch - ini compatible version
Allows scrapping of a lot more things in settlements. I don't know if I still need it after installing Place Everywhere, but I certainly used it a lot before I installed Place Everywhere.
Stackable Concrete Foundations - DD_Stackable_concrete_blocks 2.0
I have used this so much. One of those "that should have been in the vanilla game" mods. Clashes with Snap Snap, unsurprisingly, since they both edit the same items.
Tina De Luca Voiced as a Settler (Dependency Revisited)
I don't remember why I installed this fix, since I'd already done the quest with her in.
Uncapped Settlement Surplus - Uncapped Settlement Surplus 1.4.4
I've used this mod to slightly increase the amount of food and water a settlement stores. The vanilla amount is fine for a couple of shacks, but we have villages with root cellars and
granaries. You can increase the amounts to almost any level and have your settlement traders bring in many thousands of caps per day if you want.
Unofficial Fallout 4 Patch - Unofficial Fallout 4 Patch
Just installed this. It fixes some things, as you'd expect.
Vault 88 - More Vault Rooms - Vault 88 - More Vault Rooms
Because you always need more things to build, of course.
Vault-Tec Workshop Overhaul - Vault-Tec Workshop Overhaul 3.1
Changes some aspects of the lights from the Vault-Tec Workshop and adds snapping points to walls and ceilings for the lights. Which might become relevant if I finally get around to building my
Vault 88 settlement.
Wasteland Workshop Independent Patch - Jzk_WW_Patch.esp
Puts all the Wasteland Workshop items into a seperate menu and submenus from the main crafting menu.
Workshop Request Time - Curtain door request
Workshop Request Time - For GenericFallout
Workshop Request Time - For GenericFallout
Workshop Request Time - For HandofBobb
Workshop Request Time - For hard8
A modder makes mods by request. It would be nice if I could remember what each of those 4 undescribed mods are. One of them adds a 1/3rd height concrete wall. No idea what the other 3 do.
Workshop Wall Filler - Main file
1/3rd height walls. Various wooden ones, various metal ones.
WW Concrete Retextures - Smooth Concrete Retexture
Retextures WW concrete items to look like they're new and not >200 years old. Because they're new. The texture looks stained and imperfect, which I think looks right. It's new, but it's
being made in the wasteland, probably using old materials and imperfect knowledge.