Associate
- Joined
- 21 Jun 2011
- Posts
- 1,426
I've read that a combination of Robotics Expert and some Jet will help with really nasty robot enemies.
The perks are an issue early game as there are quite a few you really need quickly. Aquaboy being another one so you don't take rads travelling through water.
Yes it was a humbling experience at L45 being able to one or two strike Assaultrons in vanilla to find myself getting pwned!
what weapons are you using a toffee hammer, man up lol. i'm level 52 and haven't been killed once since starting automotron and i'm just doing the final bit now. even the big boy robot went down in less than 15 seconds.
i think it's all dependant what perks you take and what armour your in, i'm in fully upgraded X01 with agility paint.
In vanilla I'd agree it's fairly useless when you could instead pop a Rad X followed by a radaway when you finish swimming but in survival where you can take a lot of water based shortcuts it seems like it'll be fairly value.
New DLC is out if you sneak in via a vpn.
In vanilla I'd agree it's fairly useless when you could instead pop a Rad X followed by a radaway when you finish swimming but in survival where you can take a lot of water based shortcuts it seems like it'll be fairly valuable.
Wasteland Workshop - now live on Steam, only £3.99 so bought. Now just need to figure out what to do with it! Maybe we can put Preston Garvey and Ma Murphy in the arena...
sweet sweet heaven..you can stack the concrete wall sections on top of each other!!
This is one DLC that could have done with being accompanied by a manual. I'm struggling to see how you string all the bits together to make the arena, how you "capture" the people and creatures and what the end gain is for the player. Any thoughts welcome!
Also appears very resource heavy and here I am struggling to find enough crystal and circuitry just to get the basic settlements ticking over!
Still, it might be a long term project for Starlight Drive In and the rad removal gate will save on Radaway supplies.
Edit:
Thinking about this further, more the missed opportunities, a few things that would have been useful to include:-
Wider Workshop radius around settlements.
The ability to completely demolish semi-derelict structures and generally tidy up locations to start from scratch.
A portable workshop (utility belt!?) which for a weight penalty could have been carried round and used to scrap non portable items found outside the settlement radius.
Thanks Angillon, if Beth don't come up with the goods I'll try that Spring Cleaning mod.
Incidentally, the new DLC has made things a bit buggy I tried to put a name up in neon lights outside my "common room" in Sanctuary and got an insta-CTD as soon as I put the first letter down.
Quick edit:- Do the unofficial mods protect against removing something that might be plot-critical (e.g. Corvega Factory) or is it user beware?
My heart says go with the Railroad, I feel the game wants me to go with the Institute, Brotherhood of Steel might be more spectacular and I suspect the safest is Minutemen.
Who I do I choose first time around - I know I can replay but 1st time is more exciting.
Andi.