**** Official Fallout 4 Thread ****

I'm ready to kick ass! Oh dear...

iWW1Mrn.jpg

Having a bad hair day are we ? :p
 
I seem to have lost the dog. It was with me, got in to a fight, and then realised the dog is gone..... with all my loot as well.

Where can I find it again? I'm only early in the game.
 
Incase others don't want to be spoiled about the location it is in the spoiler. :p

It's in The Fens, after you come over the bridge from Cambridge heading towards Diamond City, take the second alley to the left, the building is called Bridgeway Trust. Hope that helps.

Can't find it..

I've discovered Parkview Apartments and Fen Streets Sewer.. guessing its not far away? Searched all around that area but can't find that building :(
 
Can't find it..

I've discovered Parkview Apartments and Fen Streets Sewer.. guessing its not far away? Searched all around that area but can't find that building :(

Don't read unless you want small spoiler about a certain location. :p
You went to far, backtrack some, and those two locations is on the right side after you crossed the bridge from Cambridge, Bridgeway Trust is on the left side. If you looking at the map, Diamond City is more or less next to those two locations you found. The Bridgeway Trust is "before" Diamond City (or behind Diamond City if you would be at DC's Entrence, all depending on how you looking at things I guess). If you don't find it I take a Screen shoot of the Pit Boy map tomorrow and post it, to late for me know.

Edit: Here is the Screen Shoot, not the best help maybe but marked it on the map as to roughly the right position, since I didn't walk there directly. The boat icon at top is the USS Riptide, where the Bridge from Cambridge is. At the bottom where the time is is the Icon for Diamond City, the "Water drop" is Fens Street Sewer. Hopefully that gives some indication as to where it is.

 
Last edited:
Finally finished earlier. Went back and got all the other endings, one of the first games in years I've got all the achievements.

Hopefully we'll get some good DLC in a few months.
 
Is it me or is the levelling a bit on the high end of the difficulty level? Not that far in, playing on "Normal" and about Level 11 or 12. Just gone on the mission
with Preston to Saugus Ironworks. Confronted by legendary Super Raiders all wielding flamethrowers and endless supply of Molotov Cocktails. They own me in about 2 hits and Preston is pretty much useless. To clear the outer compound I had to get the attention of the bad guys, then run back to the farm I was supposed to be protecting whereabouts the occupants joined in. To clear the factory I've had to hit and run, making for the exit to use the sleeping bag - 30 stimpaks nowhere near enough!
Reminds me of first going to Point Lookout in FO3 and thinking the brawlers and scrappers would be easy targets...

Maybe I need to do some construction and level up a bit more first but I've got Garvey and the BoS nagging me with the impression their missions are time critical.
 
Maybe I need to do some construction and level up a bit more first but I've got Garvey and the BoS nagging me with the impression their missions are time critical.

Some of the "assist settlement X with issue Y" are time sensitive, especially the "help settlement Z against attack".
 
Is it me or is the levelling a bit on the high end of the difficulty level? Not that far in, playing on "Normal" and about Level 11 or 12. Just gone on the mission
with Preston to Saugus Ironworks. Confronted by legendary Super Raiders all wielding flamethrowers and endless supply of Molotov Cocktails. They own me in about 2 hits and Preston is pretty much useless. To clear the outer compound I had to get the attention of the bad guys, then run back to the farm I was supposed to be protecting whereabouts the occupants joined in. To clear the factory I've had to hit and run, making for the exit to use the sleeping bag - 30 stimpaks nowhere near enough!
Reminds me of first going to Point Lookout in FO3 and thinking the brawlers and scrappers would be easy targets...

Maybe I need to do some construction and level up a bit more first but I've got Garvey and the BoS nagging me with the impression their missions are time critical.

IMO some areas early were difficult. That location you mentioned was quiet hard at the early stages on survival, partly as I did not expect them to weird the weapons they were :eek: Hahaha, I did exactly what you did and run all the way back and got assistance the first time :D

I would imagine they would have skull next to their names however to indicate your possibly out levelled?
 
Saugus Ironworks was easy, sneak and rifles make everything simple... :p

Also, sod Stimpaks, they're only any good forcompanions. The stuff you can cook from the wasteland animals have much better properties.
 
IMO some areas early were difficult. That location you mentioned was quiet hard at the early stages on survival, partly as I did not expect them to weird the weapons they were :eek: Hahaha, I did exactly what you did and run all the way back and got assistance the first time :D

I would imagine they would have skull next to their names however to indicate your possibly out levelled?

Yes about 50% of them have skull icons (they are wielding the flamers and molotovs), the non-skull fighters only have melee weapons. Possibly fire in FO4 is more effective than previous games as it seems to "stick" to you as I guess the real thing does.

Would it help to pop a flare for Minuteman assistance?
 
I thought enemy levels scaled?

I would have thought so, but appears it is not.

Incidentally this mission induced the first crash (twice - once frozen screen, second CTD) since starting the game.

The boss - SIag - is one mean customer. The end battle is horribly weighted as you start off in a closed small room with the Boss + 2 other Forgers - 3 if you fail the speech challenge with Finch. I had to immediately exit the door and head back down the corridor. I was able to take out one Forger with the minigun while backing up but was getting owned by SIag. Somehow I eventually managed to get into an alcove whereupon the enemies went back to the original room. Drew them out again and more by luck than judgement, was able to get to ranged distance while Finch and SIag seemed to get in a combat loop, at which point I was able to snipe him off with the laser rifle, which seemed the only one to have any effect.

I don't mind a challenge but this is really too hard at the beginning of the game, I would put it down as a one off but generally enemies -even just insects and animals - seem far harder to kill than previous Fallout games.
 
I would have thought so, but appears it is not.

Incidentally this mission induced the first crash (twice - once frozen screen, second CTD) since starting the game.

The boss - SIag - is one mean customer. The end battle is horribly weighted as you start off in a closed small room with the Boss + 2 other Forgers - 3 if you fail the speech challenge with Finch. I had to immediately exit the door and head back down the corridor. I was able to take out one Forger with the minigun while backing up but was getting owned by SIag. Somehow I eventually managed to get into an alcove whereupon the enemies went back to the original room. Drew them out again and more by luck than judgement, was able to get to ranged distance while Finch and SIag seemed to get in a combat loop, at which point I was able to snipe him off with the laser rifle, which seemed the only one to have any effect.

I don't mind a challenge but this is really too hard at the beginning of the game, I would put it down as a one off but generally enemies -even just insects and animals - seem far harder to kill than previous Fallout games.

Yeah they are a bit harder, then again you were lvl 12 you said ? Quiet a big gap against those opponents there. I was lvl 16 when I got there, had to poop some chems and throw some Nuka Grenades to make that fight :o .. Think that is one they thought you be coming in PA to get done me thinks (I only used PA for the Concord fight, against that Deathclaw in the beginning, since then it been parked at Sanctuary collecting dust :o )
 
I would have thought so, but appears it is not.

Incidentally this mission induced the first crash (twice - once frozen screen, second CTD) since starting the game.

The boss - SIag - is one mean customer. The end battle is horribly weighted as you start off in a closed small room with the Boss + 2 other Forgers - 3 if you fail the speech challenge with Finch. I had to immediately exit the door and head back down the corridor. I was able to take out one Forger with the minigun while backing up but was getting owned by SIag. Somehow I eventually managed to get into an alcove whereupon the enemies went back to the original room. Drew them out again and more by luck than judgement, was able to get to ranged distance while Finch and SIag seemed to get in a combat loop, at which point I was able to snipe him off with the laser rifle, which seemed the only one to have any effect.

I don't mind a challenge but this is really too hard at the beginning of the game, I would put it down as a one off but generally enemies -even just insects and animals - seem far harder to kill than previous Fallout games.

Its a mixture of both. They do scale in some areas, where you will find progressively harder and higher tier enemies.

There are however some locations where the level is also fixed. That Saugus Ironworks location appears to have fixed level enemies which are actually quiet high level thus the skulls on every other character showing they out level you by quiet abit. Most people around level 10-15 will have a difficult time there as they start off at a higher level, but on the other hand it means later on, when you go there once they re spawn, you can slaughter them :p
 
On the subject of settlement building (and how badly implemented it is), I want to do something that should be straightforward but which seems impossible.

Is it possible to make a building with bona fide rooms, i.e. interior walls and a doorway fully enclosing part of one floor of a building? If so, how? If you put a floor down, you can't snap walls to it other than around the outside. If you make the room first, you can't snap the rest of the floor to it - you have just created a room-sized building.

The only available inside door is the metal doorway but it takes up a whole floor square.

Some walls will work internally, the flat wooden ones for instance, so by combining the two you could have a 1x1.5 floor-square room if you really wanted.
 
Don't read unless you want small spoiler about a certain location. :p
You went to far, backtrack some, and those two locations is on the right side after you crossed the bridge from Cambridge, Bridgeway Trust is on the left side. If you looking at the map, Diamond City is more or less next to those two locations you found. The Bridgeway Trust is "before" Diamond City (or behind Diamond City if you would be at DC's Entrence, all depending on how you looking at things I guess). If you don't find it I take a Screen shoot of the Pit Boy map tomorrow and post it, to late for me know.

Edit: Here is the Screen Shoot, not the best help maybe but marked it on the map as to roughly the right position, since I didn't walk there directly. The boat icon at top is the USS Riptide, where the Bridge from Cambridge is. At the bottom where the time is is the Icon for Diamond City, the "Water drop" is Fens Street Sewer. Hopefully that gives some indication as to where it is.


Thanks got it, I didn't go up to the door of that building as it said
Bank on it.. note to those finding it, look for massive BANK sign :p Cheers for the help! Just need to unlock Master hacking now.
 
Yes about 50% of them have skull icons (they are wielding the flamers and molotovs), the non-skull fighters only have melee weapons. Possibly fire in FO4 is more effective than previous games as it seems to "stick" to you as I guess the real thing does.

Would it help to pop a flare for Minuteman assistance?

asbestos lined combat armour = no cvatching fire
 
The .50 cal sniper rifle is severely under powered in this game. I like to play as a sneaky sniper and its impossible to play this way due to how useless the sniper rifle is. Direct headshot with a .50 can with 2x sneak bonus and it takes an 8th of their life away lol. Then the whole camp is alerted and I have to switch to shotgun.
 
Back
Top Bottom