**** Official Fallout 4 Thread ****

I'm not sure that anything about Mama Murphy is a spoiler, but I'll follow suit and use spoiler tags. There's a much more civilised in-game approach to what annoyed you.

If you persuade Mama Murphy to stop taking drugs, she'll gain a new lease of life and behave like the other named settlers in Sanctuary - moving around, pointlessly hammering at things, etc. You can then move her chair somewhere else and she'll go to it. In my Sanctuary, she has a comfy place in the pub I built there.

Or shoot her in the face like I did when her chair was in the way of my Power Armour hangar!

On the subject of copper, I can just about scrape enough together, but it always means buying all of the scrap from vendors, which usually means I have to build a trader as the first thing in each settlement(if I want to avoid lots of meaningless travelling and load screens!) . It is too much of a chore tbh, and far too unintuitive.

Maybe the shipments you can order of certain materials could be a regular shipment instead of a one off. Like arranging a supply.

Also I agree that I think they misjudged how much people would get in to the building side!

PS. Mods will eventually make the building aspect of the game truly amazing!
 
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Seeing as I have some 71 Fusion Cores I'm going to make a more concious effort to use the Power Armour... See what kind of impact it has on gameplay - though with a ranged rifler kind of build going on it really makes naff all difference. [..]

I find it an annoyance. I don't like the movement and I don't like the HUD and I don't find it all that relevant anyway. I've managed to get 315/305/40 resistance from normal armour, which seems to be enough for ballistic and energy.

I have about 50 fusion cores. I'm roleplaying them as being for use in settlements in the future, when my new country has expanded and has a use for large-scale long-term power generation. The NCR started from a single small settlement. So can the New Commonwealth.

What I want now is a mod to craft a 100' tall statue of myself to put astride the gate into Sanctuary as a monument to the Glorious Founder. Like the Colossus of Rhodes, but across the entrance rather than to one side of it (the gate into Sanctuary is of course much narrower than the harbour at Rhodes).
 
[..]
On the subject of copper, I can just about scrape enough together, but it always means buying all of the scrap from vendors, which usually means I have to build a trader as the first thing in each settlement(if I want to avoid lots of meaningless travelling and load screens!) . It is too much of a chore tbh, and far too unintuitive.

If you want to keep it ingame (rather than just using the console to give yourself thousands of units of copper) you could designate one of your settlements as a market town and build a dozen general trading shops in a huge shopping centre. You only need 1/6th of your settlers farming for a settlement to be self sufficient and with provisioning routes you could even get away with having every settler as a shopkeeper.

I have two settlements with shopping centres, one with 6 shops (tier 3 of each type) and one with 8 shops (3 general, 1 of every other type). The first was straightforward roleplay - trade is very important in building a country and a market town plays an important role. The second was a result of finding out about tier 4 traders after I already had a general trader there (so the other shops are for tier 4 traders if I find them). Each also has an inn, so people who come to trade can spend a night or two there. Obviously that doesn't happen ingame, but it would if it was real so I do it for roleplay.

Maybe the shipments you can order of certain materials could be a regular shipment instead of a one off. Like arranging a supply.

That would make sense. Although it raises the question of where those traders are getting a huge and reliable supply from in the first place. It is very reliable, since you can buy it from them very frequently and they're never out of stock. Where are the huge caravans carrying all this huge amount of stock to all the traders?

Also I agree that I think they misjudged how much people would get in to the building side!

I think my comments might have given away the fact that I'm finding that the building side is what makes FO4 the best game I've played :)

The game itself is, in my opinion, not as good as FO3 or FO:NV. I don't give a damn about the story in FO4. Cait's story was far more involving to me than my character's story (I play as Lone Wanderer, but I travelled with Cait enough to learn her story and do her personal quest with her) and the main questline is more an annoyance to me than something I'm interested in.

The settlement building by itself wouldn't be all that good, either. It's very badly implemented and has no story.

But put the settlement building into a Fallout game and that's golden.

PS. Mods will eventually make the building aspect of the game truly amazing!

They've already done a remarkable job considering they don't have the creation kit. Check out these mods for settlements:

Safe Settlement Extension
Homemaker
Alternative Settlements
Craftable Ramps
Craftable Elevators
Stackable Shack Foundation (the concrete one, although they also made a mod for the other type).

The fly in the ointment is the inability to clear up settlements. Why is there crap all over the place? It doesn't fit - people would get rid of skeletons and weeds and piles of dirt and useless shells of buildings and so on. There are mods to do that, but they all fall foul of a bug in the game engine itself.

Oh, and the really big glaring problem - the bloody settlers won't wash. I walk around shouting at them. The collapse of civilisation is no excuse for being uncivilised! Err...OK, not the best line of argument :) It is silly, though. They have all the fundamental requirements, including an abundance of fresh water. They should be cleaning themselves and their clothes as best they can. People had flushing toilets at least 5500 years ago and hot baths before then. It doesn't require modern technology. I could build it in reality. It should be possible in FO4.

And there isn't any tea. How can we have a new civilisation if we can't have tea?
 
Have you got the "Craftable Interior Shack Doorway Wall" mod? It's by the same person who did the ramp and elevators mods.

One of the simplest, yet most useful mods I've found - lets you build a door which doesn't require the floor to be elevated!

No idea why something like that wasn't already in the game tbh...
 
Well I hate to say it but the writing may well be on the wall for Fallout 4 (for me at least)... Considering I was just off for 2+ weeks for Christmas I think I probably only felt like playing it once or twice... considering I'm not all that far into the game (made it to Diamond City, nearing lvl 20) it's not a great sign...

Compare that the FO3 and FO:NV both of which I pretty much couldn't put down until I'd racked up 100s of hours without even realising, and it seems even worse. I've not given up completely yet but it's a shame is all - maybe once the creation kit and lots more mods start coming out it'll give it some more life but right now I just can't face more bland looting + shooting without any significant role-playing and story to keep things compelling :(
 
Well I hate to say it but the writing may well be on the wall for Fallout 4 (for me at least)... Considering I was just off for 2+ weeks for Christmas I think I probably only felt like playing it once or twice... considering I'm not all that far into the game (made it to Diamond City, nearing lvl 20) it's not a great sign...

Compare that the FO3 and FO:NV both of which I pretty much couldn't put down until I'd racked up 100s of hours without even realising, and it seems even worse. I've not given up completely yet but it's a shame is all - maybe once the creation kit and lots more mods start coming out it'll give it some more life but right now I just can't face more bland looting + shooting without any significant role-playing and story to keep things compelling :(

I'm addicted to it. I had to stop and think last night - I think I'm actually addicted. If my saves went, or I couldn't play for a month, I'd have withdrawals ha. 146 hours since release!!

At the same time, it doesn't feel anything like F3. I remember first getting to Megaton, and knowing I'd one day have a choice to make - I actually cared about the people. The same can't be said in F4 - I couldn't care less about the NPCs this time around, and none of the quests are anything that special like in F3 or skyrim. Still, I really enjoy most open world games like this. It has a nice balance of action, building, smithing etc; I just really miss the skill levelling. I love the weapon crafting, but I wish it was like skyrim, where with the right potions you can make some seriously good armour and weaponry. I loved getting Smithing, Alchemy, Enchantment, and Archery up to 100 and make a stupidly powerful bow. Crafting just doesn't have the same appeal in F4.

The blandness of F4 is due to the lack of compelling story as you say. Skyrim had a great story, as did F3. In F4, it's "OMG my baby!". By the time I got to Sanctuary, I'd forgotten all about the brat.

I realise what I said there is a massive chunk of contradicting nonsense, but that's what F4 is to me. On paper it's nothing special. It has been dumbed down so much to keep the CoD fans and publishers happy, but when I play it I really enjoy it.

Faction question (possible) spoiler. I've read there are some good endings and some very poor endings:
I really want to side against BoS because they're control freaks, but they have all the cool stuff. I haven't progressed far at all with the main story so I have no idea what the Railroad or Institute have to offer, but I feel that I will likely side with the synth sympathisers, simply because I like humans vs AI stories like BSG and Mass Effect.

At what point do pursuing quests lock you off from others or turn other factions hostile? I've still got a quest to report to Danse after the airships flew over, but I don't want to in case it cuts me off from other factions.
 
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Oddly it's the other way round for me - FO3 and FO:NV each took a couple of attempts before I got going. This one I'm a couple dozen hours in on my first go and still going strong.
 
I'm addicted to it. I had to stop and think last night - I think I'm actually addicted. If my saves went, or I couldn't play for a month, I'd have withdrawals ha. 146 hours since release!!

At the same time, it doesn't feel anything like F3. I remember first getting to Megaton, and knowing I'd one day have a choice to make - I actually cared about the people. The same can't be said in F4 - I couldn't care less about the NPCs this time around, and none of the quests are anything that special like in F3 or skyrim. Still, I really enjoy most open world games like this. It has a nice balance of action, building, smithing etc; I just really miss the skill levelling. I love the weapon crafting, but I wish it was like skyrim, where with the right potions you can make some seriously good armour and weaponry. I loved getting Smithing, Alchemy, Enchantment, and Archery up to 100 and make a stupidly powerful bow. Crafting just doesn't have the same appeal in F4.

The blandness of F4 is due to the lack of compelling story as you say. Skyrim had a great story, as did F3. In F4, it's "OMG my baby!". By the time I got to Sanctuary, I'd forgotten all about the brat.

Faction question (possible) spoiler:
I really want to side against BoS because they're control freaks, but they have all the cool stuff. I haven't progressed far at all with the main story so I have no idea what the Railroad or Institute have to offer, but I feel that I will likely side with the synth sympathisers, simply because I like humans vs AI stories like BSG and Mass Effect

I think I finished first playthrough at about 140 hours..and started a new game immediately! mainly to right the worngs I couldnt be bothered to do first time round, a lot of my early settlements were poorly planned and laid out and then it was too much to change them

so a place like hangmans alley where I was short of crop space because I laid out my sleeping quarters poorly, has been transformed with a new raised block of flats maximising crop space and blocking up 1 alley entirely and using the chained door as a new entrance

better crop locations at starlight drive through, maximising production of indgredients for vegetable starch

also constant farming for bones so build up oil stocks
 
I think I finished first playthrough at about 140 hours..and started a new game immediately! mainly to right the worngs I couldnt be bothered to do first time round, a lot of my early settlements were poorly planned and laid out and then it was too much to change them

so a place like hangmans alley where I was short of crop space because I laid out my sleeping quarters poorly, has been transformed with a new raised block of flats maximising crop space and blocking up 1 alley entirely and using the chained door as a new entrance

better crop locations at starlight drive through, maximising production of indgredients for vegetable starch

also constant farming for bones so build up oil stocks

My problem with settlements is lack of creativity. I don't have an imaginative enough mind. I have built a large greenhouse in sanctuary to house all my veg starch crops, and I also have built three large buildings and a a treehouse. From the outside though, the three large buildings look very similar. They're 4 stories high and house about 20 large generators between them and are very square and bland. I need to watch more settlement vids to get inspiration. I haven't even bothered with other settlements - I don't even know what I'm going to do with The Castle - I might just turn it into a giant crop farm just to spite Garvey and his annoying repeating quests.

Take a look at fallout 4 nexus. Almost all of the top endorsed recently added files are booby mods! ha
 
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Yep, I'm definitely addicted too.

Likewise no interest in the story, although the companions are interesting. On the whole though I'm far more interested in building up all my settlements into healthy ones- i.e. plenty of living space, defence and food. In the end in all the settlements apart from the castle I've give up using prefabs or patching up the existing buildings. I've scrapped every scrappable structure and have built multi-story bases of a similar design- concrete foundation, then alternate sleeping and viewing decks. A couple of them are at the height limit, which is very satisfying.

Now I've read above about the stackable concrete foundation mod though, I may tear them all down (all 20+ of them!) and build them properly. In each one I wanted a concrete core with the wooden decking fanned out, but aligning the concrete blocks on top of each other was so immensely frustrating I gave up and just have multiple decks without a central core.

As for the castle, I've built that up into the defensible fortress that it demands to be- a concrete maze laced with machine guns leading to a single entrance, and all the broken walls built up.

Given that the entire Fallout universe always seemed subtly absurd to me anyway, my companions and I always run around exclusively in our underpants. Barefoot and carrying heavy weapons in a radioactive post-apocalyptic world just seems so .... Fallout.
 
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Have you got the "Craftable Interior Shack Doorway Wall" mod? It's by the same person who did the ramp and elevators mods.

One of the simplest, yet most useful mods I've found - lets you build a door which doesn't require the floor to be elevated!

There are craftable interior walls (with or without doorways) in the alternative settlements mod. I haven't used them yet partly because I've been into the main game and levelling for the last few days and partly because I'm holding off on modded settlement building until I have built up huge stocks of materials. I'm staying with vanilla settlements that are functional in-game until I have at least 5,000 wood to work with and probably not even then. I've had enough of running out of wood and I've decided to not add it via console at least until I've finished the main game. I'm concerned that it might feel like cheating and lessen my enjoyment of the game.

No idea why something like that wasn't already in the game tbh...

A common response to many mods, especially settlement crafting ones. Settlement crafting is so obviously something Bethesda tacked on without allocating more than a few people and a little time to developing it. It's just simply not finished in the unmodded game.
 
On the mama Murphy front

I had no idea at the time and kept plying her with drugs assuming the visions were going to be useful or for the story. Now I have to suffer one of the settlers constantly saying "How could you let mamma Murphy die like that. Yes I get it, I'm a pusher.
 
Anyone know how to make a laser trip wire auto reset itself? Got a porch light wired up so that when NPCs walk through it, the light comes on and goes off after 10s via a delay off switch. Sad I know, but I've set myself a challenge. Short of using a pressure plate instead, is there any way to do it?

EDIT: Pressure plate doesn't work at all. As soon as you step off it cuts power immediately, so the 10s delay off doesn't do anything anyway... H


There must be some way of having a loop of delay switches with two lasers so that they can turn eachother back on. I just want a porch light to come on when people walk in. Is that too much to ask God dammit! :D
 
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SNIP

Faction question (possible) spoiler. I've read there are some good endings and some very poor endings:
I really want to side against BoS because they're control freaks, but they have all the cool stuff. I haven't progressed far at all with the main story so I have no idea what the Railroad or Institute have to offer, but I feel that I will likely side with the synth sympathisers, simply because I like humans vs AI stories like BSG and Mass Effect.

At what point do pursuing quests lock you off from others or turn other factions hostile? I've still got a quest to report to Danse after the airships flew over, but I don't want to in case it cuts me off from other factions.

If you go back a few pages I posted a (spoilered) rough guide to the various "PNR's". (Just checked, it's on P190). Apparently there is supposed to be a 5th possible ending where you can keep three out of the four factions sweet but requires precision quest management to achieve.

I've now finished my first playthrough
Took the basic Minuteman ending this time but have to report it is a bit skewed. You get the game end video clip after destroying the Institute but there are still several loose ends, notably the BoS to deal with. This didn't spawn automatically for me as a quest and I had to force a conversation with Garvey to generate it. Even then that only deals with the Prywden and the "last stand" of Vertibirds and Knights attacking the Castle. There may well still be remnants at Cambridge and Boston Airport but didn't have the will to check it out. Once a game finishes the main plot, that tends to be it for me.

Now started a second playthrough, more emphasis on the slow burn and settlement building/crafting/modding weapons etc. TBH I finished the first time round on Level 48 but didn't even take the last couple of perks. I also need to explore more and pick up the sidequests I missed or ignored first time round.
 
If you go back a few pages I posted a (spoilered) rough guide to the various "PNR's". (Just checked, it's on P190). Apparently there is supposed to be a 5th possible ending where you can keep three out of the four factions sweet but requires precision quest management to achieve.

I've now finished my first playthrough
Took the basic Minuteman ending this time but have to report it is a bit skewed. You get the game end video clip after destroying the Institute but there are still several loose ends, notably the BoS to deal with. This didn't spawn automatically for me as a quest and I had to force a conversation with Garvey to generate it. Even then that only deals with the Prywden and the "last stand" of Vertibirds and Knights attacking the Castle. There may well still be remnants at Cambridge and Boston Airport but didn't have the will to check it out. Once a game finishes the main plot, that tends to be it for me.

Now started a second playthrough, more emphasis on the slow burn and settlement building/crafting/modding weapons etc. TBH I finished the first time round on Level 48 but didn't even take the last couple of perks. I also need to explore more and pick up the sidequests I missed or ignored first time round.

I'm on level 50, around 150 hours, and haven't even been to the glowing sea yet. I've only just taken the castle, and haven't even reported to Danse after seeing the virtabirds and airship buzz over. Really excited for the Glowin Sea mission though - loads of people saying it's very atmospheric.
 
The blandness of F4 is due to the lack of compelling story as you say. Skyrim had a great story, as did F3. In F4, it's "OMG my baby!". By the time I got to Sanctuary, I'd forgotten all about the brat.

+1

And by the time you get to the Institute and find he's turned into an arrogant self serving old phut (seemingly modelled on the Architect from Matrix 2), it's all I could do to stop myself putting him down there and then with Ash's Boomstick (my custom modded db shotgun).
 
+1

And by the time you get to the Institute and find he's turned into an arrogant self serving old phut (seemingly modelled on the Architect from Matrix 2), it's all I could do to stop myself putting him down there and then with Ash's Boomstick (my custom modded db shotgun).

I found Skyrim pretty bland to be honest.

Alright, the main story isn't great in FO4, however the quests are great, as are the sub-quests.
 
I'm a bit meh about this game, I'm getting more into it but I'm kinda hoping it's gonna finish soon.
I enjoyed Skyrim way more than I am with this and I'm finding myself now just rushing through the main story just to get it over and done with.
My biggest gripe with this game is the settlement building, I can't stand it half the time and I would have preferred the old way of just buying a house. The hit boxes are also annoying the hell outta me, I can be sniping and see a raider on the first floor, take aim at his head and then watch as some invisible wall stops my shot.
6/10 for me and no way would this be game of the year for me over The Witcher 3.
 
Been playing this for a week or so since I finished Witcher 3. For a while I was feeling quite indifferent towards it and got a bit bored in the mid-teen levels. Then, though, I guess something clicked and I just got into the groove of exploring the Commonwealth and building my character.

The story, atmosphere and characters are not a patch on W3, but I do like the amount of ways there are to build a character (though I am a bit disappointed at the total lack of viable non-violent options). There are a few filler perks, but with so many and with no level cap it always feels good to level up and there're always agonising choices about where to place points.

I have gone, as usual for Fallout for me, for a glass cannon stealthy one-shot death from the shadows character. Took me a while to get the hang of the importance of modding weapons and I felt pretty much forced into the armorer perk due to the extreme fragility of my glass cannon build. But I'm really enjoying it now.

Level 35 now and barely touched the main quest. Just been exploring, grinding affinity from Preston and Deacon and doing some side quests here and there. There are a lot of locations (even if most of them do look the same).

Loads of bugs, though. Only one CTD in around 30-odd hours, but several forced resets, but lots of conversation loops, stuck NPCs, lost companions, buggy menus, etc. If I hear Preston give me his best buddies speech just one more time he's exiled to Spectacle Island! Had to turn off Diamond City Radio too. Every song was becoming an earworm!

Great fun at the moment despite it's flaws.
 
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