**** Official Fallout 4 Thread ****

Cheers. I already know how and wear (intentional typo) to get it, I'm just nervous of going to any of the main factions. I understand the game warns before PNRs etc, but I realise there are quests that will not warn you that you're about to royally **** off other factions.

Can anyone tell me the best way to play out as much of the faction quest lines up until the point I have to choose? I want to do as many quests as possible without being locked out of any of them. The only line I've progressed much with is the Minutemen where I've completed Old Guns.

You can do The Institute questline until the quest to relay to Mass Fusion. Doing that will make you enemies with BoS, but you get a warning before going there. With The Institute, you can stay onside with the Railroad until you're sent to destroy them in End of the Line. You can complete the Institute quests without becoming enemies with The Minutemen, though there is an instance where you might need a speech check to avoid having to choose between them.

You can do as much as you want with The Minutemen without becoming enemies with anyone else I think, and you need to actively get banished from The Institute in order to pursue The Minutemen's specific ending. At least I never got any MM quests to attack anyone else whilst I was still in The Institute's good graces. You may have to defend The Castle from BoS pursuing The Minutemen ending, but I'm not sure what triggers that. It's after fighting The Institute anyway.

Siding with the other factions will end up with you having to destroy the Institute at some point. Siding with The Railroad will also have you take on the BoS, in the mission Precipice of War, but I think I'm right in saying you can do anything up to then safely (though perhaps the previous RR mission sets the BoS as enemies? I can't remember)

Not very sure how far you can go with BoS since I hated them from the start and only did their radiant quests and quests that were obviously side-quests once I'd got onboard the Prydwen.

I needed closure with this game after 90 hours and reaching level 58 with only radiant quests left outside the main questlines. Got the "Nuclear Family" ending. Didn't like the choices towards the end of the main storyline
(hated gunning down all the Railroad members)
but overall had a good time exploring the Commonwealth, doing some of the side-quests and creating my character. If only Bethesda could do main questlines better...
 
You can do The Institute questline until the quest to relay to Mass Fusion. Doing that will make you enemies with BoS, but you get a warning before going there. With The Institute, you can stay onside with the Railroad until you're sent to destroy them in End of the Line. You can complete the Institute quests without becoming enemies with The Minutemen, though there is an instance where you might need a speech check to avoid having to choose between them.

You can do as much as you want with The Minutemen without becoming enemies with anyone else I think, and you need to actively get banished from The Institute in order to pursue The Minutemen's specific ending. At least I never got any MM quests to attack anyone else whilst I was still in The Institute's good graces. You may have to defend The Castle from BoS pursuing The Minutemen ending, but I'm not sure what triggers that. It's after fighting The Institute anyway.

Siding with the other factions will end up with you having to destroy the Institute at some point. Siding with The Railroad will also have you take on the BoS, in the mission Precipice of War, but I think I'm right in saying you can do anything up to then safely (though perhaps the previous RR mission sets the BoS as enemies? I can't remember)

Not very sure how far you can go with BoS since I hated them from the start and only did their radiant quests and quests that were obviously side-quests once I'd got onboard the Prydwen.

I needed closure with this game after 90 hours and reaching level 58 with only radiant quests left outside the main questlines. Got the "Nuclear Family" ending. Didn't like the choices towards the end of the main storyline
(hated gunning down all the Railroad members)
but overall had a good time exploring the Commonwealth, doing some of the side-quests and creating my character. If only Bethesda could do main questlines better...
Thanks for that dude. I must be doing things wrong. I'm on 170 hours and only at level 57. I really want to side with The Institute as I see them as being like the Cylons or the Geth even, but at the same time, I can't help but see them as the bad guys. On the flipside, the BoS come across friendly enough as people and they have loads of cool stuff (I love the virtabirds buzzing around), but they're a bunch of Nazis.

Preston Garvey is so annoying as well. His **** poor voice acting and infuriating radiant quests are enough to make we want to ditch them already.
 
Thanks for that dude. I must be doing things wrong. I'm on 170 hours and only at level 57. I really want to side with The Institute as I see them as being like the Cylons or the Geth even, but at the same time, I can't help but see them as the bad guys. On the flipside, the BoS come across friendly enough as people and they have loads of cool stuff (I love the virtabirds buzzing around), but they're a bunch of Nazis.

Preston Garvey is so annoying as well. His **** poor voice acting and infuriating radiant quests are enough to make we want to ditch them already.

Taking Idiot Savant level two early on (with 3 Int) really helped catapult me through the levels, so that may explain my relatively higher level per hour played. I got over 2000 extra xp for one quest when it procced!

I delayed making an ending choice for while too. I always knew I hated the BoS - hoarding tech and forcefully taking it from other people, using military aggression to impose their vision of how humanity needs to progress. Yup, Nazis! I kind of liked the people in the Railroad, but their ideals are a bit one dimensional and I'm not sure they're right to decide the fate of the Commonwealth. That left The Institute and The Minutemen.

The Minutemen are the obvious "good guys" (but yeah, with that annoying square Garvey in charge)
but it turns out the only way to get their ending is to actively **** off The Institute, and you can keep them onside while siding with The Institute. So I decided to do that. I mean, yeah, they are set up as the villains for much of the story and they've done some terrible things (supermutant experiments, kidnappings), but when you get there most of the people aren't too bad, they have created an oasis in the wasteland and have amazing tech, plus you get to be the director if you side with them so you could imagine you could steer them into pursuing positive ends.

Major spoiler:
Plus your son is their leader!! The whole game has you looking for your son, and then you find him so I wasn't about to just kill him without seeing where his ideas are going.
 
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Taking Idiot Savant level two early on (with 3 Int) really helped catapult me through the levels, so that may explain my relatively higher level per hour played. I got over 2000 extra xp for one quest when it procced!

I delayed making an ending choice for while too. I always knew I hated the BoS - hoarding tech and forcefully taking it from other people, using military aggression to impose their vision of how humanity needs to progress. Yup, Nazis! I kind of liked the people in the Railroad, but their ideals are a bit one dimensional and I'm not sure they're right to decide the fate of the Commonwealth. That left The Institute and The Minutemen.

The Minutemen are the obvious "good guys" (but yeah, with that annoying square Garvey in charge)
but it turns out the only way to get their ending is to actively **** off The Institute, and you can keep them onside while siding with The Institute. So I decided to do that. I mean, yeah, they are set up as the villains for much of the story and they've done some terrible things (supermutant experiments, kidnappings), but when you get there most of the people aren't too bad, they have created an oasis in the wasteland and have amazing tech, plus you get to be the director if you side with them so you could imagine you could steer them into pursuing positive ends.

Major spoiler:
Plus your son is their leader!! The whole game has you looking for your son, and then you find him so I wasn't about to just kill him without seeing where his ideas are going.

I clicked the spoiler, and whilst I didn't already know that, I had predicted it. I'm not arsed about the main story about finding my son as it's so rubbishly implemented. They chose it poorly - if you lost your son, you wouldn't be going round doing missions for people and minutemen - you'd do everything in your power to find him.

I'll probably side with the institute. The railroad so far are a bit of a disappointment. Granted, I've only met them once, but I had them pictured to be some major faction but they're really just a splinter group that sympathises towards synth refugees - a noble cause, but a but one dimensional a you say.

BoS are a bit like Duty in STALKER. Hard to hate them but hard to particularly like them at the same time.

I've not used Idiot Savant perk, but instead my Charisma is high at level 7. I used stat boosting chems and apparels to pass speech checks when I can.
 
I've taken a bit of a break from FO4. I'm about 80 hours and level 52 or so. I've been building up XP points to about 5 or so before committing in SPECIAL as they don't seem to do "that" much that I need anymore. I'm tending to snipe from a distance and using a explosive combat shell gun that does the trick to most things. I seem to have run out of side quests as such as then repeats from Preston. There are some misc quests knocking about but cba.

I think I've only got Hunter/Hunted running at the moment. If this leads to Molecular Level is this where I have to make a choice? I've read some say you get PNR warnings for some quests but not others. Just so I know where to make a good save game so I can go back.
 
I think I've only got Hunter/Hunted running at the moment. If this leads to Molecular Level is this where I have to make a choice? I've read some say you get PNR warnings for some quests but not others. Just so I know where to make a good save game so I can go back.

No, still a little way to go before you have to lock yourself into an ending/faction.
 
Anyone else had trouble with the Silver Shroud quests?

I've killed Wayne DeLancey and left a card on him. Also done the same to AJ and then spent ages listening to the Silver Shroud radio in Goodneighbor but all I get is Silver Shroud stories, no further missions. Have I missed something?

Thanks
 
Anyone else had trouble with the Silver Shroud quests?

I've killed Wayne DeLancey and left a card on him. Also done the same to AJ and then spent ages listening to the Silver Shroud radio in Goodneighbor but all I get is Silver Shroud stories, no further missions. Have I missed something?

Thanks

I ~think~ you're doing it right - maybe go away, sleep/wait an hour, and come back?

One of the quests will be to
speak to the guy in charge of goodneighbour, using your 'shoud' persona
which might not appear a shroudy-quest in the log.
 
Anyone else had trouble with the Silver Shroud quests?

I've killed Wayne DeLancey and left a card on him. Also done the same to AJ and then spent ages listening to the Silver Shroud radio in Goodneighbor but all I get is Silver Shroud stories, no further missions. Have I missed something?

Thanks

I had the same. Listened to the radio for what seemed like forever. Decided to turn it off and BAM! quest progressed. I'm guessing it flags you as having listened once you turn off the radio.
 
Yeah, I can see me needing some closure soon. I have ~180 hours now and I've still not reported to Danse, haven't been to CIT, haven't been to see Deacon after completing the Freedom Trail. In fact, the furthest I've progressed with any faction is the Minutemen where I've taken the Castle back and completed Old Guns.

What armour is everyone wearing? I don't like using PA - I never enjoy vehicles in games. I'm currently using heavy metal (not the Iron Maiden variety!) armour, with a value of about 179 I think. My energy resistance is quite low though.

Also, aside from chems and legendary equipment, is there any apparel that boost charisma or intelligence more than 3? I'm using a lab coat when I build settlements to get more XP and Agatha's Dress to get better trading rates.

Still running around in the X-01 suit. Had it from about level 50 afaik to level 110 when I completed the main story. Sided with the institute so got some pretty Awsome paint scheme for it. Overkill through as the damage resistance is massive combined with my base health which is abit over a 1000. but feel like a boss when running around with that plus Gatling laser. :D
 
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This is the armour combo I use. Heavy combat armour over the top of the silver shroud costume, think it looks pretty badass! Shame the leg armour is clipping through, I might get rid of that as I am already a bit OP.
 
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This is the armour combo I use. Heavy combat armour over the top of the silver shroud costume, think it looks pretty badass! Shame the leg armour is clipping through, I might get rid of that as I am already a bit OP.

That does look cool.

I had level five ballistic weave in my military fatigues and trilby hat with a mix of synth, combat and leather armour over the top. Looked a bit hodge-podge but gave me over 310 damage and energy resist, extra stealth when not moving, muffled and shadowed effects, and +1 Str and End, 15% less damage from humans and a 20kg weight limit boost.

So it looked rubbish, but was completely OP. When I broke stealth when fighting the combined might of the BoS I could just stand there tanking their gattling lasers and MG turrets and picking them off one-by-one with scoped OG shots for around 30 seconds at a time before I decided I might need to heal.

I never found anything I thought looked really cool, but seeing that armour above does make me feel I should have tried going for a more aesthetically pleasing outfit.
 
I never found anything I thought looked really cool, but seeing that armour above does make me feel I should have tried going for a more aesthetically pleasing outfit.

You need to use a couple of mods to get it looking like that. A mod that allows more armour slots and a mod that allows you to add decals and change the colour of the combat armour. The default colour for the combat armour is a bit boring imo. Plus I think people would have customised their armour, like with military units irl they add decals to their helmets and vehicles etc.

I had a mish mash of armours for a long time, but when I got to around lv45 I started finding heavy armour pieces, so managed to get 2 full sets for me and Curie.
 
Quick question on leveling up.

I'm L20 and I'm using the Overseers Guardian as my main weapon. Is it classified as a non-automatic or an automatic weapon? Don't know whether to put points into Gunslinger or Commando.
 
You need to use a couple of mods to get it looking like that. A mod that allows more armour slots and a mod that allows you to add decals and change the colour of the combat armour. The default colour for the combat armour is a bit boring imo. Plus I think people would have customised their armour, like with military units irl they add decals to their helmets and vehicles etc.

I had a mish mash of armours for a long time, but when I got to around lv45 I started finding heavy armour pieces, so managed to get 2 full sets for me and Curie.

Ah right, thanks. That does explain it. If I ever come back to the game for dlc I'll check out some armour mods.

Quick question on leveling up.

I'm L20 and I'm using the Overseers Guardian as my main weapon. Is it classified as a non-automatic or an automatic weapon? Don't know whether to put points into Gunslinger or Commando.

OG can be either auto or semi-auto depending on what receiver you mod into it. With automatic receiver it's full auto, but with others it's semi. I used it semi-auto for sniping, high single shot damage and getting the benefits from Rifleman (Gunslinger is only for non-auto pistols).
 
I ~think~ you're doing it right - maybe go away, sleep/wait an hour, and come back?

One of the quests will be to
speak to the guy in charge of goodneighbour, using your 'shoud' persona
which might not appear a shroudy-quest in the log.

I've given up several times, gone off and completed other missions, then gone back and tried again - no joy. I've also spoken to Hancock a couple of times but can't remember what I was wearing at the time. I'll go back and try that, thanks.


Gog said:
I had the same. Listened to the radio for what seemed like forever. Decided to turn it off and BAM! quest progressed. I'm guessing it flags you as having listened once you turn off the radio.

Hmmm. I've turned the radio off and on a few times but nothing seems to have progressed. The objective still tells me to listen to the radio while in Goodsprings. Guess I'll just have to keep trying. Thanks.
 
[..]
How do you mod the underlying fatigues etc? None of mine show up on the crafting table; or do they become mod-able once you get the ballistic weave?

That's it. I've also had clothing become scrappable (to get cloth), which I don't remember it being before. I think that's a side effect of it being set to be craftable by unlocking ballistic weave.

Only some items can be both worn under armour and crafted with ballistic weave (without mods to change those things). I'm using army fatigues and military fatigues. I think there are a couple of others, but it definitely doesn't work with the road leathers I wore before. I buy all the clean fatigues I can because I heavily equip my provisioners for roleplay reasons. If someone is doing that dangerous and important job for me, they get the best kit. Fully crafted assault rifles or laser rifles, fully crafted combat armour (usually sturdy now, but standard earlier in the game), mark 5 ballistic weave fatigues and hat.

Yeah I hate how my heavy metal armour looks but I play as first person exclusively so I only really see it in cut scenes and chat etc. The metal armour would look much better without those silly shoulder blade things though.

I think all the armour looks a bit silly because it doesn't cover large areas, but I also play first person exclusively so I don't care very much. In chat, I'm looking at faces. With a slightly battered fedora, road goggles and stubble, I look as rough as a badger's arse. Which is exactly how I want it - I'm playing someone who will get the job done and not be subtle about it.
 
Yes. I have decent stable fps with a mix of High/Med settings on a i5 3570k (not clocked) and an ancient HD7850.

You'll just have to customise gfx settings.

Sweet is it available anywhere at like a sensible price <20 I aint paying 39.99 which is steams price.
 
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