**** Official Fallout 4 Thread ****

I like fallout 4 but havnt got into it like I did fallout 3,ive only put around 20hrs into it so far but havnt played for quite a while(have too many other games lol)

ive modded it a bit with various texture mods,grass,trees and enb,it took ages to find an enb I liked and went through quite a few until I stumbled across this one which I like quite a lot :)

heres a very quick vid of my fallout 4


and here is what it looked like with the brotherhood of steel reshade plus other various mods,i quite liked it like this as well but slightly prefer the look of the photorealistic enb so kept that :)

 
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you just edit the Fallout4Prefs.ini in my games/fallout 4 folder

bTopMostWindow=1
bMaximizeWindow=1
bBorderless=0
bFull Screen=1
iSize H=1440
iSize W=3440

The ui wont be in the rite placed ur need a mod for that

Do the above, and then install this mod.

http://www.nexusmods.com/fallout4/mods/16666/?


Thank's a lot, I'll give this a go this evening.

EDIT:
Where will I find the file mentioned here?
And please, make certain you have the following line in your Fallout4Custom.ini file before freaking out that the mod doesn't work:

[Archive]
sResourceDataDirsFinal=
bInvalidateOlderFiles=1

I can't seem to find a file with that name

ie: Fallout4Custom.ini

EDIT 2:

Presumably it means the Fallout4_Default.ini file which has an [archive] section with

sResourceDataDirsFinal=STRINGS\

in it, so I presume it means delete the part after the equal sign for the first line,
But what about the second line?

bInvalidateOlderFiles=1

Where does this go? Under it in the same archive section?
I've tried that but so far nothings having an effect.
 
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Just picked this up last night.

Seem to get a infinite loading bug when starting new game? My Google-fu does bring this as a error when you have mods / lots saves? I have none as it's a fresh game...?
 
Loving fallout 4 on PC. Played through it on the PS4 and even with what is a really cheap PC it runs rings around it.

 
I've put in 71 hours so far and now I feel like I can't even be bothered to finish the main quest. I think I've had so many generic, "fetch this, do this, come back" quests with no real story that I'm getting bored with it.

I've gone to Far Harbour but it seems like more of the same at the moment.

Anyone else feel the same?
 
I've put in 71 hours so far and now I feel like I can't even be bothered to finish the main quest. I think I've had so many generic, "fetch this, do this, come back" quests with no real story that I'm getting bored with it.

I've gone to Far Harbour but it seems like more of the same at the moment.

Anyone else feel the same?

The main story has been widely criticised for being insipid. Far Harbor is a bit different because there's more of a story, but it's much smaller.

IMO the key entertainment value in Fallout 4 isn't the main story. I eventually completed it solely to get it out of the way. Not only did I not see it as the core of the game, I came to see it as an impediment to the game.

To me, the key entertainment value is exploration (although I've finished that now) and settlement building. I've played for hundreds of hours on that basis. I do mainly settlement building and intersperse it with scavenging runs for materials for base building (although I hardly need to do so any more because of the vast fortune and resource stores I have built up) and repeatable quests (e.g. the 2 BoS quests from Cambridge police station) for variety.

In essence, I am making up my own story. The establishment of a new civilisation, with me as the founder and benevolent dictator. So I build schools and libraries and printing facilities and research facilities and entertainment facilities, none of which the settlers actually use. It's all roleplay - after safety and security in the necessities is established, civilisation needs education and recreation. People couldn't scavenge from pre-war civilisation forever, so they would have to learn to build from scratch. If we make a safe, comfortable civilisation now in which people have time to think and teach and learn and play, there will be enough time to make it independently sustainable before the scavenging ceases to be a viable way to live. Making cloth. Making paper. Making ink. Making printing presses. We need to find ways of doing these things. Knowledge gained in one settlement needs to be available in all of them, printed and distributed.

I'm having the same fun I had when I was a kid with Lego and Meccano. Most of that was me making my own story in my imagination, just as it is now with FO4.
 
I made it to level 43 on my current re-play without even touching the main story (not a... restriction I placed on myself, just getting settlements up and running, doing side quests and generally filling in the map, still not done much to the south of DC.

Finally got to DC and met Valentine and starting main chain but it's been quite fun. Had one of the scribes missions from BoS Cambridge station ask for a part from far harbor so... took a wander there, did a bit, came back and only just started to run out of steam with stuff to do outside the main story.

I've happily clocked up another... 30 hours on my replay with only briefly glancing at the DLC so far. This run should see me get all the DLC done too.

I think if you make an effort to "complete" games, this is one fallout you'll find unfulfilling. Playing as a mix of sandbox and main story, it's quite entertaining.
 
On my first playthrough and quite enjoying it, question though.

If I keep building up sanctuary will it improve or will it always be a little settlement not worth spending too much time on?
 
On my first playthrough and quite enjoying it, question though.

If I keep building up sanctuary will it improve or will it always be a little settlement not worth spending too much time on?

The only thing that will improve by itself will be the population. Without a mod to change it, the limit is 10 plus your charisma. It will be affected by happiness to some extent, so you won't get the max population if the happiness is low.

For everything else, the limit is your time, patience and imagination in the real world and your resources in the gameworld. It will also depend on what mods and/or DLC you have installed and whether or not you have removed the settlement building limit.

Currently I have in Sanctuary:

Complete surrounding defensive wall at least ten feet high with a gated entrance and >1000 defence units of turrets all round. There are stairs on the inside of the wall at regular intervals as emergency escape routes.

An apartment building with 24 bedsits, each with a nice bed, lighting, containers, a comfy chair, a comfy sofa, a radio and some tables.

A house with a kennel in it for Dogmeat.

A large workshop with one of every crafting station except for power armour.

A large power armour warehouse with a couple of dozen suits and the power armour crafting station.

A building containing a shopping centre with one of each shop, a hotel with decent beds in a dorm room style and a pub with chairs and a pool table.

A purified water farm in the river producing ~500 purified water units.

A farm that can feed 36 people. I run a surplus to store grain in case of a bad harvest, purely for roleplay.

A library, full of comfy chairs in the reading section and desks, paper and pens in the writing section, plus half a dozen terminals. It also contains every magazine.

Two power stations and a complete power grid running right around the outer wall and to every building and inside every building (using the mat glitch to get the cables through walls).

When I get around to continuing development, Sanctuary will get a much better shopping centre/hotel/pub (it's basic vanilla wooden and steel shack components at the moment and not very big), a toilet block, a shower block, a laundry room, a print shop, a bowling alley, a basketball court, a museum (to me, of course, since I am the benevolent dictator and founder), a school, a research facility (for both gaining knowledge and finding more/better ways of making cloth, paper, ink, dyes, etc), a garden or two, a pool hall and anything else I think of. There's a lot of space at Sanctuary.

I do have a whole bunch of settlement building mods installed though, as well as all of the DLC. It gives me more options. It takes a lot of play unless you cheat yourself resources because the costs rocket. My Dalton Farm settlement has cost me ~200,000 caps, for example, and it's a lot smaller than Sanctuary. That's in addition to the resources I've acquired from scavenging on the island and used in building Dalton Farm - it's ~200,000 cash to buy resources from shops. I don't cheat and the only game-altering mods I have installed are ones to stop the endless Preston Garvey quests and the silly attacks on settlements. Why on earth would 20 heavily armed and well armoured settlers inside a walled town with a defence of >1000 need me to go there to defend them against 5 raiders with pipe guns? The mods I have installed are for things like better textures for mattresses (why would you make new mattresses and then soak them in rotting bodily fluids to match the manky old ones that have been decaying for 200 years?) additional building parts that aren't game-breaking (slightly taller walls, for example, to give my settlers a bit more headroom in their homes) and more furniture and decoration. And plumbing. I want to rebuild civilisation and washing is part of that. None of my people have to go without washing, wear dirty clothes, poop in pits and hope they don't die of cholera.

So yeah, the main limit to settlements is how much you want to roleplay.

EDIT: If you want to play the game without doing much in the way of settlement building, I think it's still worthwhile building at least one or two settlements up enough for them to have all the shops (and settlers assigned to work them, of course). That gives you a lot more places to trade and it gives you an additional source of income because all of your shops pay tax to you. You'll find it under "Bottlecaps" in the settlement workshop in each settlement that you have manned shops in. You have to collect it from each settlement - there isn't a common store for it even between settlements linked by provisioning routes and it won't automatically transfer into your spendable caps.
 
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Wow :eek:

So for population to increase you just need to increase happiness and they randomly turn up yeah?

I've got it pretty solid and really happy with it (noting to your level :p) but didn't want to waste time if population was set in stone. Now I know it isn't I'll keep developing.
 
A couple of the settlement addons make building much easier. I find the way concrete snaps together to be much more friendly than pretty much any other material, pretty sure that's from an addon.

I usually end up making Red Rocket my "big" base as it's got the whole "build the base on the roof" thing going on. Tend to do "something" with pretty much all the settlements though to be fair.

Outpost Zimojia (or whatever it's called, up north) and the place near the forge gangs home (again, forget) are quite amazing.
Set up a huge rack of missile defense turrets (3x10 is generally amusing) on the side facing the local banditry (there's a small base down the hill from Zimojia) Put a seat on top in a useful vantage point.
From the vantage point put a sniper round into one of the nearby enemies. Take a seat and wait for them to get in range of the missile battery and giggle at the resulting fireworks.
 
Wow :eek:

So for population to increase you just need to increase happiness and they randomly turn up yeah?

I've got it pretty solid and really happy with it (noting to your level :p) but didn't want to waste time if population was set in stone. Now I know it isn't I'll keep developing.

You also need to build a recruitment radio beacon to let potential settlers within range know the settlement is there (and provide power to the beacon, of course). I put them on roofs for roleplay purposes, but as far as I know placement doesn't affect range and range doesn't affect recruitment rate.

It's a good idea to get the settlement prepped for max settlers before powering up the beacon. If newcomers take the population of the settlement over the beds, food and/or water you already have, happiness plummets.

On the subject of water, it's worth knowing that purified water is a factor in attacks on settlements. Rule of thumb is to have the defence rating of the settlement at least as high as the amount of purified water produced, but it will depend on how well the base is defended. A walled fortress with one entrance/exit and well armed settlers would have course need less than an open area.

I'm currently at L124 because of all the building and scavenging I've done. I'm a touch overpowered for almost everything :)

Wasteland workshop DLC makes a difference if you're not cheating yourself resources. It add shipments of concrete to many vendors, so if you have enough caps/trade goods you can have as much concrete as you want. I use the concrete building components in wasteland workshop, although of course there are mods to add more. I also use a retextured concrete mod because I thought it more appropriate that newly made concrete is clean but unevenly coloured due to inferior manufacturing capabilities. You might well be able to find a mod to add concrete shipments to vendors if you don't have wasteland workshop.

If you want to mod for settlements but keep it to a minumum, I suggest Spring Cleaning and Homemaker. Spring Cleaning allows you to scrap a lot more stuff in settlements, which is a lot more realistic. Why would settlers leave piles of leaves and dirt and weeds and suchlike all over their town? Homemaker adds a boatload of stuff to make for settlements. Furniture, ornaments, walls, floors, all sorts of things.
 
While we're talking about settlement building, there's one thing that's bugging me - roofs.

Does anyone know a way to put angled roofs on the wasteland workshop concrete walls? Flat roofs are easy but they're a silly idea in places where it rains more than a little.

Indoors being soaking wet when it rains is something else that bugged me, but nothing to be done about that other than the clumsy workaround I had to use - disable wet surfaces in the graphics options.
 
I have added a few new mods

snappable junk fences is nice, snaps to the watchtower thingies as well so you can get a nice looking junk wall going...gives a more wasteland feel than acres of concrete walls

tweaked war of the comonwealth as it was a bit daft...there was a gang of feral ghouls including a glowing one waiting for me just as I left the vault in a new playthrough! you couldnt move without getting attacked.

vivid trees, landscapes rocks and roads /bridges
 
Something else that might become a factor if you go all out for settlement building is framerate. Some of the mods use very large textures. Removing (or greatly extending) the settlement building limit can result in very large numbers of objects built in settlements. Either of those things can reduce framerate. When you have huge buildings with hundreds of lights in a settlement with thousands of objects built in it, you might get a noticeably low framerate in the settlement. Depends on your hardware, of course.
 
For anyone who is interested in either the history/lore of the Fallout world or in short films set in the Fallout world, I recommend "The Storyteller: Fallout" series of videos on Shoddycast's channel on Youtube. They start from before the Great War and cover the whole period from then to the "current" time in the Fallout world. From season 2, they do it in the form of short films made using the 3/NV/4 game engines (season 1 is narration over screenshots). It's top quality stuff, properly voice acted (in some cases with voice actors from the games) and framed in a way that fits into the gameworld.
 
Been playing with the mod Atomic Radio and Tales from the commonwealth. Such high quality. The writing and voice acting is top notch... I have had to Google each of the two quests I have done do for to check if they were official quests or added by the mod. Very impressive.
 
Loaded up the game for the first time last night ... Got 3 hours in, jaw dropping to say the least.

I was running rock solid 60FPS at 4K Ultra and as soon as I got into the first fight with the moles it dropped down to 30FPS and then back up to 60FPS afterwards.. Googled the problem and it seems to be the Shadow setting, set it back to medium and no problems whatsoever.

The only problem I have with the game is at first I had no idea what I was suppose to do after talking with the butler and exploring the neighbourhood.

So basically you "create" settlements and get people to join you (team up) ?

Spoiler on the first few hours

I got up to the part where you get the dog, explored the cave and moved on to get the suit and minigun.

would have been a lot better to have a slightly lengthier (forced) tutorial on the settlements and in general WTF you are doing in game. :D

Characters are very nicely modelled (some of the best I have seen in a game), enviroment not so much but performance is good so I can't complain.
 
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Loaded up the game for the first time last night ... Got 3 hours in, jaw dropping to say the least.

I was running rock solid 60FPS at 4K Ultra and as soon as I got into the first fight with the moles it dropped down to 30FPS and then back up to 60FPS afterwards.. Googled the problem and it seems to be the Shadow setting, set it back to medium and no problems whatsoever.

The only problem I have with the game is at first I had no idea what I was suppose to do after talking with the butler and exploring the neighbourhood.

So basically you "create" settlements and get people to join you (team up) ?

Spoiler on the first few hours

I got up to the part where you get the dog, explored the cave and moved on to get the suit and minigun.

would have been a lot better to have a slightly lengthier (forced) tutorial on the settlements and in general WTF you are doing in game. :D

Characters are very nicely modelled (some of the best I have seen in a game), enviroment not so much but performance is good so I can't complain.

yeah the building part of it is very poorly documented. In fact that's wrong, it isn't documented at all! :D

I wish Skyrim had it. Not so much the whole settlement building but the scrapping/building tools for the player home etc. One day a mod might do it :D
 
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