**** Official Fallout 76 Thread ****

Then I read that you can search for components using the pip boy.

Whaaaaaaat???? How'd you do that? That would be very useful, as I have no idea what junk turns into aluminium. I assume you're using an auto of some kind if you're running out of ammo? I'm using a .308 rifle and a shotgun mostly, and having no ammo issues at all. And they both drop most things in one or two hits.

I may have hit a bit of a game breaking bug. Found my first power armour just now, got in it - and it doesn't show in the 'apparel' bit of my inventory. So I don't think there's any way to get out of it again. Unless I'm missing something. Will try again later when I have some more time to play.
 
It just get better and better the higher lvl you reach is all I can say without spoiling anything ;) about 6 hours ago I said to myself I will play 10 more mins then call it a day & do real world stuff :rolleyes: then it started to rain really heavy here in London :eek: & over 6 hours later I am still at it :) and so is the rain!

Got my carry weight up to 340 which between 6am-6pm then boosts to an incredible 455 with perks & buffs … but that is STILL nowhere near enough for me LOL!!
 
Whaaaaaaat???? How'd you do that? That would be very useful, as I have no idea what junk turns into aluminium. I assume you're using an auto of some kind if you're running out of ammo? I'm using a .308 rifle and a shotgun mostly, and having no ammo issues at all. And they both drop most things in one or two hits.

I may have hit a bit of a game breaking bug. Found my first power armour just now, got in it - and it doesn't show in the 'apparel' bit of my inventory. So I don't think there's any way to get out of it again. Unless I'm missing something. Will try again later when I have some more time to play.
PA does not show in inventory UNTIL you leave it & Collect it (Y pad on the MS gamepad to Colelct PA then it weights nothing in your carry weight limit!).
 
Just bought this for £13.50 and its actually pretty good.

Only played a couple of hours but so far its not bad.

I actually think it looks great at 1440p Ultra with a wide fov.
 
Cost me £32 with the BETA code. I would have happily paid 3 times that :eek: if I had known how much fun it is to play especially when you reach the lvls way past 50 :D ;)

I cannot understand the hate its getting. I appreciate it has some bugs, some of the features or design choices are really lame & weird but still its a very solid Fallout 4 DLC just marketed as Fallout 76 ;) that is the way to approach this as Fallout 4 DLC 3 years late as that is all it is with the new co-op, team & PVE,PVP modes.
 
Thanks @Semple

Just done the missing child quest in the water park, the one with robot Annie. Nice reward for me, I needed a new gun.
Struggling with the weight limit, but reading above everyone is.

Level 10 now and just plodding along, the quests seem to be coming thick and fast.
It plays like an early access game, but for £15 you can easily get a lot of game for your money.

Struggling for ammo and stimpacks though, Ammo especially.

You're using a fully automatic weapon with low damage per shot. You're not going to be able to sustain that. By the way, the bonus damage on that gun doesn't stack so if you use it on full auto it's effectively a normal 10mm SMG. Only the first bullet will do extra fire damage until the 10s (or however long the fire damage takes - I think it's 10s) is up.

At L10 I would suggest using a pipe revolver rifle for long range and a pump action shotgun for short range. Both have relatively high damage per shot, so you'll be using less ammo and you'll be spreading the use over 2 types of ammo. You'll need to scrap lots of pipe revolver pistols to get the mods to turn one into a pipe revolver rifle with a hardened receiver and a scope, but if you do that you'll have a rifle with the range and damage of a hunting rifle but a faster rate of fire and less recoil. If anything gets closer you can switch to the shotgun. Some people use the double barreled shotgun as it does more damage per shot, but it needs to be reloaded every 2 shots and the reloading takes a long time. I think the pump action is a better trade-off between damage per shot, fire rate and time spent reloading.

If you learn a weapon's crafting plan (by scrapping enough of them or by getting lucky with plan finds) you can craft one at higher levels - after starting to craft it you'll get a menu with the available levels. Higher levels require more materials but do more damage. Very useful, especially with pipe weapons because they increase frequently with player level (1,5,10,15,20 IIRC).

Whatever weapon you use, modding is key. I pick up and scrap every weapon, even ones I never expect to use, in order to learn as many mods as possible.

Melee is also good, but you need to be able to survive getting that close and staying that close.

So armour is also key. Power armour is the end goal as it's vastly superior to unpowered armour, but it's not really practical below L25 when you can use T45. Raider power armour can be used at L15, but it's quite rare and a bit meh. I would suggest picking up a power armour chassis or 3 ASAP and collecting pieces as you come across them so you'll have full sets ready for when you can use them. The process is this:

1) Transfer all pieces from the chassis to your inventory.
2) Enter the empty chassis (which doesn't have a level requirement).
3) Exit the chassis, which is now marked as being yours.
4) Transfer the pieces back onto the chassis.
5) Wait 2 minutes and the chassis with the pieces on it will be automatically transferred to your inventory. It weighs a total of 10. You can put it in your stash and wait until you have levelled enough to use it.

Any time you like, you can take it out, select it in your inventory to deploy it to the world, transfer extra parts to it and wait for it to be returned to you inventory again.

By the time I hit L25 I had an almost complete set of T45, most of a set of T51 and an almost complete set of T60.

But before L25 I think the key is to pick up and scrap every bit of leather and metal armour you can find in order to learn the plans for the armour pieces and mods for them. Even without any armorer perks you can make some pretty decent armour that way. Mix and match leather and metal to get the best combo of ballistic and energy resistance. You might be lucky and get a useful low level legendary armour piece as a quest reward, too.

I'd also suggest building yourself a camp and placing it carefully. Put it somewhere off the beaten track and not near a monster spawn point and you'll be fine. A couple of turrets for monsters, perhaps. Nothing you can really do against malicious players (hence putting it somewhere off the beaten track). Punji board traps are cheap to make and use hardly any building budget, so feel free to strew dozens of those around. That'll deal with many monsters even without turrets. It's useful to have a base where you're safe, where you can reduce the amount you spend on fast travel (it's free to your camp, so if it's closer to your destination going to your camp first will reduce the total cost), where you can have all the workstations conveniently in one place, where you can grow food to make soups (+food, +water and +hp all in one) and make adhesive (tato+mutfruit+corn+purified water+cooking = starch = adhesive).

For ammo, even if you're not using full auto, crafting your own is pretty much essential. You'll need a chemisty workbench and a tinkerer's workbench. The chemistry workbench to make gunpowder from cotton and acid (which would be gun cotton, not gunpowder, but never mind). The tinkerer's workbench to make ammo from gunpowder, lead, steel and possibly plastic (for shotgun shells). Tagging at least lead for searching is extremely useful...

Whaaaaaaat???? How'd you do that? That would be very useful, as I have no idea what junk turns into aluminium.

You can do it in three ways:

1) Try to craft something you are lacking materials for. At the bottom of the screen you'll see a list of keys, one of which will be labelled "Tag for search". Press that key and whatever materials you're lacking for that particular crafting will be tagged for search. From then on, any junk item you see the name of will show a magnifying glass icon if scrapping it would provide any of that material. It doesn't work for scrappable items other than junk (e.g. weapons), but junk is the category that really matters for this.

2) Put some of the material in your inventory, go to the junk tab, highlight the material and press that "tag for search key"

3) Put unscrapped junk in your inventory, go to the junk tab, press the key labelled "component view" and that shows you which materials are in the junk items you have in your inventory. Tag for search the same way as in (2).

I assume you're using an auto of some kind if you're running out of ammo? I'm using a .308 rifle and a shotgun mostly, and having no ammo issues at all. And they both drop most things in one or two hits.

Ammo becomes a bit of an issue again later, in my experience. I'm now using a combat rifle and combat shotgun, but when I'm up against L30+ mobs it takes a lot more than one hit from a combat rifle to drop them. A pack of scorched or supermutants can take >100 rounds quite easily. I used ~400 taking on a L62 4 star legendary glowing death scorpion yesterday, plus ~100 shotgun shells. But apart from that I'm OK for ammo because I do a lot of scavenging. Lead's the bottleneck, but it's not too bad.

I may have hit a bit of a game breaking bug. Found my first power armour just now, got in it - and it doesn't show in the 'apparel' bit of my inventory. So I don't think there's any way to get out of it again. Unless I'm missing something. Will try again later when I have some more time to play.

You're missing something. In the usual Bethesda way, it's not obvious and not explained.

To get out of power armour, you hold (for a couple of seconds) the same key you used to get into it. I can tell you that the default is "E" on PC, but use whatever you used to get in it.

The power armour will then be deployed in the gameworld in front of you. If you're pointing at it, you'll see a list of options. Enter, transfer and collect IIRC. Collect it to transfer the power armour to your inventory. If you wait ~2 mins it will automatically be transferred to your inventory anyway. In your inventory it will show only as a chassis, weight of 10, in your apparel tab. Don't worry - whatever pieces were on it are still there, as is the fusion core inserted in it. In effect, the chassis functions as a container. To get back in, select the chassis in your apparel tab and an outline of the armour will appear in front of you with a list of options. One of them deploys the power armour. IIRC it's labelled "Accept". On PC it's the same button you use to enter and exit power armour. Probably the same on a console, but consistency and sensible UI choices aren't Bethesda's strong points.
 
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Then it got attacked by rats and I had no ammo left to fight them off, not a single bullet for any gun now :( and can't build a tinker station to craft ammo as I don't have the plans...

I'm almost sure you can get the tinkerer's workstation plans very early on in the main quest line, right back in Flatwoods as a quest reward for the tutorial quests for boiling water and cooking food that you get from signing up as a Responder volunteer at the terminals in the diner opposite the church. Boring quests that you might have not bothered with.

They also pop up in various places and aren't usually taken by players because they'll already have them.

There's a tinkerer's station somewhere in Flatwoods too. I can't remember where, but I remember there being one. You could use that until you get the plans.
 
Cost me £32 with the BETA code. I would have happily paid 3 times that :eek: if I had known how much fun it is to play especially when you reach the lvls way past 50 :D ;)

I cannot understand the hate its getting. I appreciate it has some bugs, some of the features or design choices are really lame & weird but still its a very solid Fallout 4 DLC just marketed as Fallout 76 ;) that is the way to approach this as Fallout 4 DLC 3 years late as that is all it is with the new co-op, team & PVE,PVP modes.

FO4 DLC...with all NPCs removed, other players interfering with your game, no mods other than very limited visual mods as long as Bethesda allow them, no stability, only being allowed to play when Bethesda says you can and when they can manage to keep the servers going well enough for even the small number of people playing the game, hardly any configuration possible even after the latest patch, no settlement building...and the lame and weird features and design choices you mentioned and a lot more than "some bugs". Also, it's not really like FO4 DLC because FO4 is a building game and FO76 is a survival game. The games are too fundamentally different for 76 to be DLC for 4. Someone who's expecting something like Far Harbour or Nuka World will be very disappointed.

Your lack of understanding is due to your own fervour. It's the same for the other extremists, the ones who actually do hate it (as opposed to the numerous people who dislike it or don't care about it and are falsely accused of hate because they're not fervently praising it - the usual thing, false accusations are an excellent weapon to force obedience and suppress any discussion by labelling every other position as being irrational prejudice/phobia/blah blah blah).

There's an awful lot wrong with FO76, but there's a broken Fallout game buried in it and some people will find that the good outweighs the bad. I'd certainly say it's worth someone betting £15 on that possibility. I think it's well worth the £27 I paid for it.
 
I'm almost sure you can get the tinkerer's workstation plans very early on in the main quest line, right back in Flatwoods as a quest reward for the tutorial quests for boiling water and cooking food that you get from signing up as a Responder volunteer at the terminals in the diner opposite the church. Boring quests that you might have not bothered with.

They also pop up in various places and aren't usually taken by players because they'll already have them.

There's a tinkerer's station somewhere in Flatwoods too. I can't remember where, but I remember there being one. You could use that until you get the plans.

a lot of good info coming thick and fast, thanks for taking the time.
I actually had the plans for the tinker station (and a lot of other stuff) I didn't realize you had to use the pipboy to learn/read them. Found quite the treasure trove backed up in there.
 
a lot of good info coming thick and fast, thanks for taking the time.
I actually had the plans for the tinker station (and a lot of other stuff) I didn't realize you had to use the pipboy to learn/read them. Found quite the treasure trove backed up in there.

Ah, yes. I forget to mention that because I've read so many I just got used to it. It's worse than it could be because they're just stuffed in the "Notes" section on the inventory tab along with about a bazillion other things so you won't even see them unless you're looking for them. The same is true for recipes, by the way, although you can learn some simpler recipes by finding the cooked food in the wasteland and eating it. I learned the recipe for corn soup that way, which is particularly useful as I have a lot of corn growing at my camp.

In yet another example of Bethesda not having much of a clue, there is no way to differentiate between plans and recipes you've already read and those you haven't. That makes buying plans from vendors almost irrelevant - most of the time you won't know which ones you've already read and you won't be able to afford to buy them all just to get any you don't already know. It also makes things worse for players in general because plans/recipes usually spawn outside of containers and therefore are not instanced per player. If another player has passed through an area before you do and it hasn't completely respawned, you probably won't find many plans/recipes because they will probably have picked most or all of them up since they're often not going to know whether or not they already know them. It's a pointlessly annoying way of doing it, an approach which Bethesda seems to have chosen as their policy. You can only find out by trying to read a plan or recipe and having nothing happen. Bethesda didn't even put a message in along the lines of "You already know this".

I generally keep duplicate plans and recipes I've picked up and drop them all at the Flatwoods church so if a player passes through soon afterwards they'll have the chance to root through the paper bag of plans and recipes for any they don't know.

EDIT: Something else some people might not know (because there's not even a clue to it in the game). As soon as you can, claim any one of the public workshops. You don't need to use it. The reason for doing so is that the first time you claim a workshop you'll get some plans relating to building stuff for your camp. You don't even need to defend it (they are always attacked a couple of minutes after you claim them) although it is useful to do that before just abandoning the place because you'll get a quest reward for defending it. I just claimed, plopped down a bunch of turrets (the building budget is far higher than it is for a camp), did the defence quest, scrapped the turrets and abandoned the place. Settlements are of hardly any use. I used one to farm black titanium and one to manufacture fusion cores. Once. For a few dozen black titanium scraps and 1 fusion core. It's hardly worth the bother in most circumstances. Maybe if you really, really needed something that a particular workshop could provide.
 
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Thanks for the tips about the power armour - I added 2+2 and got 5. :o

So, apart from a single crash, and one day last week where I kept getting 'controls disabled, issue communicating with server' messages, the only proper bug I've come across is still the inability to shut down the game.

Slightly gutted reading Angilion's excellent advice - the power armor I found had T60 pieces attached all over, and I scrapped the lot!
 
Whaaaaaaat???? How'd you do that? That would be very useful, as I have no idea what junk turns into aluminium. I assume you're using an auto of some kind if you're running out of ammo? I'm using a .308 rifle and a shotgun mostly, and having no ammo issues at all. And they both drop most things in one or two hits.

I may have hit a bit of a game breaking bug. Found my first power armour just now, got in it - and it doesn't show in the 'apparel' bit of my inventory. So I don't think there's any way to get out of it again. Unless I'm missing something. Will try again later when I have some more time to play.


It was just the 10mm because I found an auto weapon that eats it. It's my panic weapon when pistols, rifle or shotgun are not doing their job. Yes, I've been panicing too much!
 
I'm thinking of starting to carry around a submachine gun myself, as everything I have is slow firing - even my melee weapon.

Are there any guides to melee weapon dps, based on their damage and speed? I wondered about swapping to a faster, lighter, lower damage weapon than my axe.
 
Thanks @Semple

Just done the missing child quest in the water park, the one with robot Annie. Nice reward for me, I needed a new gun.
Struggling with the weight limit, but reading above everyone is.

Level 10 now and just plodding along, the quests seem to be coming thick and fast.
It plays like an early access game, but for £15 you can easily get a lot of game for your money.

Struggling for ammo and stimpacks though, Ammo especially.

Get yourself the ammosmith perk, also lead/plastic/steel are very easy to find. You should not be running out of bullets.
 
@Semple good session today! though if you could wear some clothes next time.. was most.. disturbing seeing you grace the wasteland in your tighty-whities..

https://imgur.com/a/0t7AqXi


@YoungBlood I suggest using a melee build for a while, its powerful and you can stock ammo easily :)

Hahaha that's hilarious! Not even a nice pair of tighty whities!! The game was glitching quite a bit yesterday then as I was either in PA or in my deep-pocketed leathers. There was quite a few times where you were invisible! Especially when we were searching through that abandoned shopping mall, and wataga high school.

It's a shame there was no nuke that had gone off, that would have been great for exploring. Once I get the hang of hunting for codes, we can go launch one.

I was trying my best to let you have a hit on all enemies so you get a good bit of XP. Looks like we got you up 3-4 levels yesterday?
 
I'm thinking of starting to carry around a submachine gun myself, as everything I have is slow firing - even my melee weapon.

Are there any guides to melee weapon dps, based on their damage and speed? I wondered about swapping to a faster, lighter, lower damage weapon than my axe.

There's 2 fallout wiki sites that list all the weapons dps/weight etc.

What's your current level?

Personally you'd be better off scavenging for steel/plastic/lead and making bullets, there's a lot of perks that allow you to make extra, and chance your luck at making double.
 
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