Poll: ***Official Formula One 2010 Thread***

What version of F1 2010 did you purchase

  • Steam / Digital Copy

    Votes: 225 57.8%
  • Retail Boxed Copy

    Votes: 164 42.2%

  • Total voters
    389
I,m going to presume this is going to be Grid with F1 cars and not a Forza/Gt type Sim.... Which is fine by me as Grid was superb but i dont think this will suit people expecting an F1 Sim.....

Ouch, I hope it doesn't go down to Forza/GT level as you really don't feel the cars in those games with a wheel. Driving just doesn't feel natural in Forza especially with faster cars. I'm expecting more from F1 2010 even if I already know it won't be a full sim.

I guess it's hard to satisfy everyone and it's usually the sim audience that gets ignored as we are vocal but very much a minority.
 
so why dont america get it the tuesday after or us the friday before?

some people even think its a law computer games can only be released on a friday lol

Its a retail thing as I said, not a law just they have designated days for distribution. CM are releasing that week so we get last drop, on friday.

Anyway, back to the game. I wasn't too keen on this at first. I thought CM were going to make it way too arcadey but it seems they've found a nice balance between arcade and sim so might pick it up afterall. Gonna still wait a bit to see what people think of the car AI though. Might be a good fill-in while I wait for rFactor 2.
 
I know how you feel Damien. I just want to load up the game and go around Monza to see how my times compare :p
 
The qualifying has set up this race great for tomorrow, with the 2 championship leaders off the front row could be full of incidents, so far this has been the most exciting championship in years, just can't wait for the game to try and live some of it mysefl!
 
For those worried about physics... seriously? I've seen two different clips now where real F1 drivers have lost it in corners, so I'm pretty sure its not like driving on rails, even if it isn't a full sim. I'd rather a more accessible game than something thats near impossible to drive without spending 2 hours on setup thanks very much.
A good racing driver does not make a good sim racer, Sim racing requires a lot of practice for real racing drivers to adapt to not having the physical feeling of gforces and being able to feel what the car is doing through you butt.

i know many real racing drivers who have recently taken up simracing and they are are far from being competitive in the leagues i race in.
 
i wouldnt call forza or gt racing Sims.

Agreed, GT has the better physics of the two but the cars are still far too dead and understeery. I still fear for the quality of physics/feel in this game! :mad:

I'm glad to see the return of the "Living track" that we had in GTR2 (another company I know). The edges of the track getting slippy was great fun and made you think much harder in an hour long race. IMO it kept you on your toes thinking "Run wide and I'm on those marbles and consequently I'll be in the dirt - how hard can I afford to push?".

Thats one thing I don't like about iRacing/rFactor, the grip levels are consistent. Whereas in GTR2/netKar the track was much more alive.

I hope there is still the option to fiddle with toe/camber/diff/bumps/rebounds and telemetry etc. etc.
 
If i buy this retail for £20 will i be able to use the S/N to activate it in steam like MW2 etc. or will i have to buy the steam version?
 
If i buy this retail for £20 will i be able to use the S/N to activate it in steam like MW2 etc. or will i have to buy the steam version?

It's not steamworks so yes you would need to buy it from Steam for game time tracking. But you can just link it as a non steam game which will let your friends know what game your playing and you'll be able to use the in-game interface.
 
Has anyone read anything about the system requirements for this game - i.e. what sort of performance on a gtx 460 at 1080p (trying to work out if I should get it on xbox or not)?
 
Has anyone read anything about the system requirements for this game - i.e. what sort of performance on a gtx 460 at 1080p (trying to work out if I should get it on xbox or not)?

There's one person in iRacing forums who just got his review copy and had the following to say:

I picked up my F1 2010 review code (PC) on Friday, and sunk about 5 hours into it yesterday. I can't go into too much detail for risk of breaking the embargo, but I can make a few general points:

1.) Eye watering visuals. Without doubt the sexiest racing game I've ever seen. I'm running all settings maxed, 1920 x 1080 with 4XAA, on my [email protected], GTX 470 and 8GB DDR3, and it run super smoothly. The rain effects are sublime, but the real star of the show are the tracks. There's just so much stuff in the background that I'm often distracted by the view.

2.) Handling is not as hardcore as iRacing. While the cars have a propensity to spin if you apply too much gas coming out of a corner, they don't appear to mind if you drive them across the grass at 150km/h. I've lost count of the number of times I've cut a corner, with hardly any slowdown as a result. The force feedback also isn't quite as lovely as iRacing - it is good, but iRacing's bumps and steering feel more realistic.

3.) Car damage is quite forgiving. At times it feels almost like bumper cars - I'll often make contact with other vehicles, rubbing tires, with no penalty. I've got damage cranked to full, and full race penalties enabled. I'm more often given a penalty by the stewards than seeing any physical damage.

4.) The sound engine is superb. The screaming whine of the F1 engines are captured beautifully, as is the trackside ambiance.

5.) The AI is brutally hard. I've set it to amateur, and have come last in every race so far. It's quite strange - while the handling seems easy when set to full real, the AI is still hard when set to its most basic.

6.) Overall the game is fantastic fun. While hardcore simmers may dislike the ability to drive over grass and bump and grind with other cars, most racers will love the way the game makes you feel like an F1 driver, piloting a rocket ship on wheels.

I can't say too much more, but I thought it'd be best to get people's expectations in line with the final product. The game is 95% there as a hardcore sim - it just needs the off-road and contact behaviour to be tweaked to make it perfect for iRacing fans. Hopefully this will be moddable by the community, or perhaps Codies could be persuaded to release a "Hardcore mode" as DLC that is much more punishing in this regard.

That touches a bit on the performance side of things as well as few other things. At least it's good to hear the AI is reasonably tough even though they only give us 5 difficulty settings for it. I've no idea why every racing game doesn't have AI option ranging from 50% to 150% for example with 1% increments. That way everyone could have exactly as hard AI as they wanted. Now there's once again a risk of even the hardest AI becoming too easy like has happened with so many other racing games before, notably Forza 3 where the hardest AI is ridiculously easy.

Handling-wise it sounds as if it is indeed good enough although mistakes don't cost you anything but we've seen that on the videos already. Grass has too much grip and car damage is way too forgiving even on full damage mode. That's another thing that baffles me - if you have different settings for car damage, why not make full damage actually.. well, full damage? Players can then choose to use that setting, or use something easier.

It's really a symptom of the console era. Taking away or severely limiting choices players can make when it comes to various settings in any given game.

Anyway, I'm now anxiously waiting for more feedback from sim racers.
 
Davidson said in that video that setup options have been gimped for average joe to play, so im not holding out much hope for the physics.
No, he said exactly what I'd expect. The engineers have a pretty good knowledge of what sort of setup each track requires, and the drivers just need to tweek it depending on what they feel. I can't imagine that in the real world, they get to each circuit and tell the drivers that they've no idea what to do with the car, you'll have to sort it all out!
 
Great find Phinor thanks :)

Your analysis contradicts the post in one point i feel. You have said there is a risk that even the hardest AI will be too easy, the post pasted says even the easiest AI level is brutally hard and this comes from serious sim racing types.

It woudl be great however if they could get it upto '100%' sim with options so everyone is happy. Me personally I think even 95% will be a bit too much for me, 2 weeks to go!
 
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