Associate
- Joined
- 14 Jan 2013
- Posts
- 1,413
- Location
- Horsham
I've gone back to non raytraced reflections for now since I've noticed reflections can look a little pixelated/low res, especially with DLSS running a lower internal res.
The main one I wanted was raytraced global illumination and ambient occlusion which I'm super happy with.
I just did a sell mission and had to enter a dark alleyway full of volumetrics which was surprising and then ran over a cat by accident, first encounter with animals in freeroam
The main one I wanted was raytraced global illumination and ambient occlusion which I'm super happy with.
I just did a sell mission and had to enter a dark alleyway full of volumetrics which was surprising and then ran over a cat by accident, first encounter with animals in freeroam
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