***Official GTAV PC Thread*** [Important warning updated in the OP]

Pretty much what mrk has said although not convinced there is any bugs, at least based on what I am seeing..... Shadows look more or less how I would expect them to look depending on the time of the day i.e. where the sun is, the weather and so on.

Forgot to have the phone out for first screenshot to show time of day but this was about 8-9 I think when the sun is pretty low in sky

bxXKYZd.jpg


Then when it raised to be higher up in the sky

tC0plOS.jpg


X9tB7ty.jpg

Definitely not noticed any noise either.

We have seen similar things being said about various RT effects for a while now, some are legitimate issues, main games I can think of is spiderman 2 and hogwarts where RT shadows was truly broke (got fixed though) but most of the time, it is just simply people being so accustomed to how raster effects look i.e. hard shadows, blurry reflections (when they should be cleaner looking etc.).





Photos will never do this visuals justice but god damn.... HDR looks so damn good at night with neon lighting :cool:

FCuTyKr.jpg
Nice. I was playing ghost of tsushima last night and i think you can add that to your list of games that do great sunsets (or at least looking great when the sun is low in the sky)
 
Nice. I was playing ghost of tsushima last night and i think you can add that to your list of games that do great sunsets (or at least looking great when the sun is low in the sky)

Ah yes, it is incredible too! That is one game that would massively benefit from RT shadows, I remember it being much like GTA 5 raster shadows were they just don't look good nor correct.
 
Aliased shadows fix is covered here
FAKE NEWS!


Extended shadows max:
RTShadows_OFF_Max-ShadowExtendedDistance.gif


Extended shadows 0:
RTShadows_OFF_Zero-ShadowExtendedDistance.gif


RT Shadows ultra:
RTShadows_Ultra.gif


Conclusion: RT Shadows is just superior at any time of day when the sun is out because you don't get janky shadow edges.
Screen space cannot solve this using any setting workaround.

In other news, now that I am playing with controller at all times, I figured I'd check out the extended driving features like wheelies, which lets you jump walls of height :cool:

BikeLedgeHop.gif



And yes the sunsets in this are rather awesome:

s7bZkxm.jpeg



Also is it just me or are the women in LS full of aggro :cry:

5wABc7E.jpeg
EtJTlnn.jpeg
zccEOPg.jpeg
fWj7Mnh.jpeg


At least the dogs are great...

nQ3mRpC.jpeg
 
FAKE NEWS!


Conclusion: RT Shadows is just superior at any time of day when the sun is out because you don't get janky shadow edges. Screen space cannot solve this using any setting workaround.
During your testing you likely saw lots of other examples where aliasing is greatly reduced with 0/10 shadow distance, so I can’t help but find it slightly amusing at how hard you’ve gone with that response capitals n’all lol but I guess my fault for describing it as “fixed” and not “reduced”. In any case I am not saying non RT shadows are better than RT shadows so take me off your list please :D
 
There is no alias issue anywhere else though, so no I have not see a reduction in aliasing using that method as there is no aliasing to reduce. DLSS 4 is being used as the AA method. Maybe at below 4K but at 4K the game is near flawless with RT fixing jagged shadows and DLSS doing the AA.
 
I had forgotten how boring and repetitive GTA gameplay is, had considered playing the single player again but got bored within an hour.

Stale gameplay loop is stale
 
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We have no idea what other settings are being used there though. My examples are all with everything as high as possible at 4K. Maybe that slider only has an effect below 4K and when not using RT, though why would anyone not be using RT in this when it's substantially better visuals unless the GPU can't hack it I guess. There is no alias issue otherwise when RT is being used in that use case as evidenced by my videos.

I had forgotten how boring and repetitive GTA gameplay is, had considered playing the single player again but got bored within an hour.

Stale gameplay loop is stale

Sure you played the same game? There are 3 characters to play with each having their own set of missions and objectives that are different throughout the 71% of the game I'd got to last time round.
 
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Sure you played the same game? There are 3 characters to play with each having their own set of missions and objectives that are different throughout the 71% of the game I'd got to last time round.

I've already completed the game many years ago, i smashed every single GTA game in my youth but the gameplay has not evolved at all and i just find it really repetitive now.

If they brought back cops and crooks from GTA4 I’d play the online again in a heartbeat though.
 
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Got the enhanced version up and running on linux through Lutris and Epic Games Launcher - need to add
Code:
-onSteamDeck
to the launch options from EGL. Seems to work and play fine.

The performance of enhanced version feels a lot smoother at higher FPS, graphics and textures look better than I remember too. Seem to be more world objects as well. I don't have an RT capable GPU but very happy with how it is playing. I'm running an AMD RX570 8GB.

The options for AA and scaling I need to play around with a bit more, as when I add these, I seem to lose some clarity. FXAA seems to look then best and perform well but isn't perfect. Shadows and object visibility still aren't ideal - need to tweak a bit more.

Enjoying playing through single player again. No interest in multiplayer stuff personally.
 
My view having tested it extensively is that it's a mixture of a shadows bug and how shadows would actually look because once again we've become so used to being shown out hardline shadows that are not accurate vs soft shadows that cascade depending on the solid object distance to the surface the shadow is being projected onto from the Sun.

Here are two examples, the first is static screenshots which is what most places seem to be showing to demonstrate "RUBBISH RT SHADOWS!!!!!":

F1U78Xm.jpeg

IMGSli comparison >>> https://imgsli.com/MzU4NDY0

Now in motion having RT shadows off shows the actual lack of quality of the shadow as it's too hard edged and contains stair stepping and obvious alias problems even though the other shadow settings are maxed out and set to softest:

(might still be processing, give it an hour)

The problem both video and stills show in the above examples is that depending on the object casting the shadow, some shadow edges are muffled into the overall "shadow", like the palm tree on the wall section the individual leaf cutouts are only visible with RT shadows off, now would these cutouts be visible in real life in the same situation? I didn't turn the camera around to see the distance of the palm tree b but it could be argued that it would not and you’d just see a general shadow cast on the wall as the distance from the wall to the tree vs The Sun is such that this sort of detail isn't optically possible?

The Ferris wheel however is much closer to the ground than the palm tree is to the wall and is a much larger structure so you would expect to see some soft shadow outlines of each spoke, which you actually do on the boardwalk decking for the most part but it's more obvious with RT Shadows off, though detail is better retained with RT Shadows on Ultra.

As I say, I think it is a mix of a bug with RT shadows, as some stuff should clearly still retain hard edge detail in the shadow being cast, meanwhile other stuff would naturally be soft in real life. All down to the object and distance between surface and the Sun.
To me, looking at the palm tree shadow I'd expect something in between those two images on your imgsli, RT off looks too 'clean', RT on looks like some has used the thick brush on paint. The bit on the small wall looks more like what I'd expect.
 
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Steam forums says patch was yesterday and nothing in the notes relates to performance?
 
There is no patch from today, like I said this patch was yesterday and the change notes don't mention any performance changes:


[March 12, 2025]

Fixes


  • Fixed an issue that resulted in a transaction error when requesting a Luxury Helicopter as a GTA+ Member (GTAV Enhanced only)
  • Fixed an issue that resulted in multiple character intros triggering after starting the Career Builder (GTAV Enhanced only)
  • Fixed an issue that resulted in players getting stuck in the Nightclub property after entering through the garage entrance during the introduction
 
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