** Official Horizon: Forbidden West Complete Edition Thread **

At last, good luminance once again!

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Cherry picking a portion of a quote making it out of context, what is this, speaker's corner?! :cry:

He was referring to the base game obviously for those reading this without prior knowledge of the interview, the PC port has been redone from start to finish to cater to ultrawide output up to 32:9 :cool:

You playing HDR finally? ;)

There are many cut scenes in this where the game goes to 16:9. How do you even manage to put up with that? Knowing your affliction, that must be worse than the SSR issue that made Nexus uninstall the game. A small part of you must die a little each time a cut scene comes on the "wrong" aspect ratio :p:cry:
 
Only played for a bit, back to balanced SDR now :cry:

There are no cutscenes that go to a forced 16:9, every single cutscene was re-done for up to 32:9, all you need to do is turn off the cinematic letterbox option in settings. Nixxes said it's on by default as an artistic decision but go ahead and turn it off and enjoy cutscenes in ultrawide.
 
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Only played for a bit, back to balanced SDR now :cry:

There are no cutscenes that go to a forced 16:9, every single cutscene was re-done for up to 32:9, all you need to do is turn off the cinematic letterbox option in settings. Nixxes said it's on by default as an artistic decision but go ahead and turn it off and enjoy cutscenes in ultrawide.

I didn't know that. Awesome!

I always knew there would be an upside to interacting with you someday :p
 
Is when reading ******** about computer games. Not for anything actually important.
 
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  • Haha
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FW is worse than FW?

That's really something right there!

Edit* Ah I see you edited it now lol. You are wrong though, ZD is worse than this.
 
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Too bad the game's worse than FW, we could at least discuss something different but all that's left is reading five pages about SSRs:D

We can thank Nexus for that. Good job he uninstalled it now though :cry::p

Oh and so far I am enjoying it, but admittedly only played a few hours yet, of which half of it was messing about :cry:
 
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I tried out motion controls by putting the controller into Switch pro mode and it works quite well and just like on Switch/Emulated Switch games like Zelda TotK, motion is only usable when aiming and you lose analogue triggers too as they become digital on/off triggers only as per official Switch Pro controller. Precision aiming is easier with motion than with just the right stick though for sure.

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A novelty feature before going back to mouse and keyboard :p
 
I tried out motion controls by putting the controller into Switch pro mode and it works quite well and just like on Switch/Emulated Switch games like Zelda TotK, motion is only usable when aiming and you lose analogue triggers too as they become digital on/off triggers only as per official Switch Pro controller. Precision aiming is easier with motion than with just the right stick though for sure.

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A novelty feature before going back to mouse and keyboard :p

No HDR! :eek::o:p
 
I'm quite a few hours in now and still really enjoying it. I'm not going to quibble about minor graphical issues when the game looks, plays and runs so great. I've not seen such a decent PC port like this for a long time.

I would say that the keyboard and mouse controls and remapping system, while better than most ports still have issues, with some unbindable functions (why is crafting on right mouse?!), and some abilities that could do with their special keyboard shortcuts, as they can be awkward to use on keyboard due to having to press two buttons at once, due to being based on gamepad controls.
 
Really tempted to play through this again on PC, especially because I bought my OLED after this game. M&KB also worked fantastically for the first game.

How’s it running for you guys?

I think DF summed this up very well in one of their videos where raster can look outstanding but it's when you move about and change angles that same scene can go from looking great to seeing all the flaws and losing it's magic, like almost seeing the glue and all the strings that holds something together and to the point it then looks like a last gen game. Hfw is the perfect example of this especially with water, sometimes it can look incredible but a lot of the time it honestly looks ps 3/4 levels and no better than the last game. GI is a big issue too, it just doesn't look/feel right and I'm finding that the further I get in the game, the downsides of raster are standing out even more, almost like the Devs focussed on the opening part the most and less so as the game gets further on, probably to meet deadlines...

In terms of a jungle/open world, avatar has really set the bar very high now, not perfect by any means but it's a true next gen title when compared to hfw imo.

I mean FW is old now, but as an open world with so much detail it really impressed on release. Especially later in the game when you can travel more quickly. There certainly aren’t many games that look as good.
 
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