** Official Horizon: Forbidden West Complete Edition Thread **

Ok so tried out HDR (as well as RTX HDR) and there's something off with both. The built in HDR overblows highlights, look at the yellow sections of wall below, HDR should balance these out with the brightest points being actual light sources such as the Sun.

RTX HDR is more balanced but lacks the brightness of the Sun that you would otherwise expect. I suspect this is because the base game's tonal range and exposure data for HDR isn't accurate hence why the built in HDR mode isn't looking right, and RTX DR uses the baseline data to build the AI HDR. You can do only so much with the baseline if the data is incomplete, like upscaling at 1080p is far worse than upscaling at 1440p due to having less data to upscale with.

uVNQFBt.jpeg


As far as colours and dynamic range goes, SDR looks better. For reference I am in my monitor's most colour accurate mode for this observation as I don't like seeing things unnaturally vibrant or anything like that. I am also in native 10-bit colur so nohting is being missed assuming the game uses 10-bit output.
 
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before he realised that lying to the internet will plummet your game's player base which it did :p

I think the game did that all by itself :p

Yeah, they hyped that up and lied. It's like they did not learn from Cyberpunk. Or maybe they did. He thought lie now, get the sales and fix it over the next 3 years? :p:cry:
 
Ok so tried out HDR (as well as RTX HDR) and there's something off with both. The built in HDR overblows highlights, look at the yellow sections of wall below, HDR should balance these out with the brightest points being actual light sources such as the Sun.

RTX HDR is more balanced but lacks the brightness of the Sun that you would otherwise expect. I suspect this is because the base game's tonal range and exposure data for HDR isn't accurate hence why the built in HDR mode isn't looking right, and RTX DR uses the baseline data to build the AI HDR. You can do only so much with the baseline if the data is incomplete, like upscaling at 1080p is far worse than upscaling at 1440p due to having less data to upscale with.

uVNQFBt.jpeg


As far as colours and dynamic range goes, SDR looks better. For reference I am in my monitor's most colour accurate mode for this observation as I don't like seeing things unnaturally vibrant or anything like that. I am also in native 10-bit colur so nohting is being missed assuming the game uses 10-bit output.

I found the HDR in HZD better. But still, beats playing the game in SDR in my book :D
 
Can't use discord, it never verifies my email addresses as I don't get the email link to verify so I gave up on it!

Why can't people that create these fixes ever use a normal download link like the rest of the world :p
 
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Native HDR is working fine in the game. Only one of the settings is broken and it's most likely an accident. Hopefully it gets fixed soon in a patch, but until that's done, you can use this mod to enjoy the game in HDR as intended instead of using worse solutions like RTX HDR.

:cry::cry::cry:
 
Yet you use ultrawide though, when you know games are made for 16:9 :p
Maybe you missed the interview with Nixxes that I posted earlier in the thread, they specifically toothcombed the entire game and cinematics for ultrawide presentation, for all intents and purposes the PC version of this game is made for ultrawide :cry:
 
Maybe you missed the interview with Nixxes that I posted earlier in the thread, they specifically toothcombed the entire game and cinematics for ultrawide presentation, for all intents and purposes the PC version of this game is made for ultrawide :cry:

This game yes. But in terms of percentage how many games would you say can say that? :p
 
All but one game in memory? There was that one game you bigged up but it was forced 16:9 so I refunded it, I forgot the name it was that bad lol. Every other game I have played has been correctly 21:9 either out of the box or with a slight tweak in the game folder via a mod which corrected the FOV
 
All but one game in memory? There was that one game you bigged up but it was forced 16:9 so I refunded it, I forgot the name it was that bad lol. Every other game I have played has been correctly 21:9 either out of the box or with a slight tweak in the game folder via a mod which corrected the FOV

Patrick Den Bekker - Nixxes: Obviously, on all projects we like to have an ultrawide option, and the game content isn't built for that.

Nuf said really :p:cry:
 

At last, good luminance once again!

CUrT1L2.jpeg



Nuf said really
:p
:cry:

Cherry picking a portion of a quote making it out of context, what is this, speaker's corner?! :cry:

He was referring to the base game obviously for those reading this without prior knowledge of the interview, the PC port has been redone from start to finish to cater to ultrawide output up to 32:9 :cool:

Patrick Den Bekker - Nixxes: Obviously, on all projects we like to have an ultrawide option, and the game content isn't built for that. So we have animators and designers that go through all the cinematic content to make sure it's all clean on the sides - so you don't see popping, or characters not animating. That's usually the most time-intensive part. But it's always a really great addition to PC, so that's why we try to do it.
 
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Holy crap! It's so nice playing this game after playing the first one which I was hooked on...... Also yeh HDR does seem well off. So hoping the luminance fix works above :D

Addiction, here we go! :D :D :D :D
 
Probably one of the best games I have played for 3rd person combat. It's more than just button mashing (Arkham Knight etc), you have to be quick to react and dodge, then plan a strategy on the fly as the machines to gang up on you when they hear the commotion!

The human NPC AI during combat is a bit crap though, the machines are much more of a challenge.

With a gaming mouse you really get a better experience in combat, like when dodging runners and things, check this timestamped YT clip for reference, I couldn't do that sort of quick turning etc on the controller:

 
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At last, good luminance once again!

CUrT1L2.jpeg





Cherry picking a portion of a quote making it out of context, what is this, speaker's corner?! :cry:

He was referring to the base game obviously for those reading this without prior knowledge of the interview, the PC port has been redone from start to finish to cater to ultrawide output up to 32:9 :cool:

Those nasty SSR artifacts though :mad:
 
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