***Official Left 4 Dead 2 Thread***

Sorry for dragging things off-topic. I used to be a teamspeak user but it is pretty awful when you compare it to the other options out there.

Anyhow, Left4Dead2...zombies..nom nom..etc :)
 
it's was god awful when i used to use it in cs:s clans


high delay and poor quality.

its only like that when the server owner has got rubbish codecs in use in each channel, the higher rate ones are excellent quality with 0 delay what so ever (did someone above actually say 3 seconds ?).
 
This achievement evades me still, killing it while it charges with melee is either achievement hunting or pure fluke (i know some ******* in an 8v8 got this achievement by killing me as i rushed them :mad:). 99.9% of the time its easier, and safer, to kill it with a gun and melee it if it hits a wall near you.
it was the first achievement i got :D even before the spitter one
 
It's working for everyone else but as I said you and Tefal (who says now works) are the only people who have had a problem.

Some people on ADSL connections have had issues recently with latency but not connection issues.

Did you copy and paste the details? I had someone trying to connect to v27.darkstarl1c.com recently, because they can't read/copy properly :) Just a thought :D

Either that or there may be a dodgy route from your connection to my vent, who knows?

Can you try the DARKSTAR test server:

v27.darkstarllc.com

3784


Do you get any error messages or does it just sit waiting to connect?

the test server works fine, your server just hangs with no error message

EDIT: Fixed it, the post further up was spelt wrong. The following works:

v27.darkstarllc.com
port: 4025
 
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OcUK 3 + 4 are now running Insanity Versus and now have a new search key, sv_search_key ocuklink. For normal games please use the old search key (ocuk).

Insanity Versus Changes (from motd):

Insanity Versus:

General:
-Variable Tank spawn added
-Up to 2 hunters can spawn at the same time

Survivors:
-Survivors now revive and heal faster
-Fire does more damage

Infected:
-Ghost speed Increased
-Witch has double health
-Boomer Vomit delay removed
-Boomer can vomit when moving
-Smoker tongue range increased slightly, has more health and drags faster
-Smoker cloud now does damage
-Hunter claw does more damage
-Jockeys move faster and do more damage when riding
-Charges Charge further and do more max damage
-Tanks take longer to get frustrated
-Tanks take longer to Burn
-Tanks remain stunned for slightly less time when stunned by explosion
-Tanks health changed
-2 tanks now appear at finale at a time

Enjoy. :)
 
OcUK 3 + 4 are now running Insanity Versus and now have a new search key, sv_search_key ocuklink. For normal games please use the old search key (ocuk).

Insanity Versus Changes (from motd):

Enjoy. :)

I assume that means there are 3 Insanity Versus servers now?

Oh cool the Smoker Cloud mod has been done for this too.
Shouldn't the Jockeys damage stay at 3 though? Means he can ride them for longer since he isn't about damage, he's about splitting them up. His health should still be reduced though imo. Especially if he now moves faster.

I don't agree with the pickup/heal speed been increased though, that should stay on 8v8 imo. Survivors already have it easy thanks to the ridiculous amount of kits and possibility of Defibs.
 
The old Insanity Versus server will be stopped soon.

With regards to jockey damage, I'll probably change it back tbh.

With smoker cloud it's purely experimental. Will see what happens. Please not as well that if you play coop on these servers it may be harder than usual :p
 
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