***Official Left 4 Dead 2 Thread***

I'd say the infected spawn rotation annoys me far less than having a med pack around every ****ing corner in the new game.

Good attacks can come and keep coming, I'm happy to play the numbers game and take their health down to black and white and kill them off.

I'm not happy that they can happily bandage around every corner with a new med kit and due to the problems of THEN not having a decent infected spawn rotation to not actually be able to get a 4 man in cap organised.
 
Yeah I agree on the tank spawn should be static, while it does give an advantage to the second team its advantage to a team that gets it later is too great.


However I love the rest of the changes Especially the smoker tongue health increase, it means that you either have to kill it or bash them if you want to get it off before it does a faire amount of damage.

It's the perfect buff for the smoker as i think too long a tongue would be over powered.
 
also link, could you remove variable tank spawn location, it ruins the game when score is based on distance

I removed it last night. Insanity Versus tank spawns should now be default behaviour.

As far as cevolink is concerned I can look at medpacks and possibly look at installing the stripper plugin allowing me to remove some of the invisible walls, however I'll look at doing that after Christmas now. However, don't you just prefer having the other OcUIK servers as completely vanilla? As otherwise you have the issues of Team VS games being unfair towards the other team (in which case you deserve a Rage Quit)...

If the general concencous is for cevolink on OcUK 1,2 + 5 I can sort that of course (OcUK 6 and 8 are currently not running). The only public servers atm are OcUK 5, 7 and 8 (when it's running).
 
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