***Official Left 4 Dead 2 Thread***

I'm missing this game so much now! Sky have told me it could take upto 90 days before I get DSL back....... 90 ******* days! Have even checked for unsecure wireless networks but there are none about :(

This calls for drastic action, you'll have to break into your neighbours house and run some CAT5 from their router, it's the only way.

I in no way condone this action but I fear it is your only solution

In all seriousness though that is a bit crap, are their no other providers who could do it for you quicker?
 
Can't say i'm surprised... things did seem a bit weird at times with infected hp.

Actually that doesn't make sense... you got Real Deal from it so why not the competion :S
 
Don't know, but under "Still something to prove" it's showing 0/5

I remember seeing two pop-ups at the end of the game as well, real deal and still something to prove with the latter showing a lock. Ah well, I'm sure I'll get it again at some point.

I do agree though, something seemed a wee bit weird when we were playing, the zombies seemed to be dropping too easily.
 
This calls for drastic action, you'll have to break into your neighbours house and run some CAT5 from their router, it's the only way.

I in no way condone this action but I fear it is your only solution

In all seriousness though that is a bit crap, are their no other providers who could do it for you quicker?

Only problem is they are moving the phone line as well (although I didnt ask them to...). Plus they have fitted the sky dish for free as I said I would put up with a bit of a wait. Didnt realise at the time it could be upto 3 months.

great idea, I have a 30 meter cat5 cable at my old place I will get that and then break some windows :D
 
Well I installed and played this for the 1st time last night - campaign pickup on easy mode (yeah yeah). 2 hours flew by and it was great fun (no stress compared to MW2). Didn't manage to do the fueling the car bit but had good laffs anyway.

Even though I own L4D I never installed it (probably WoW stopped me ;))

Works on my multi-gpu setup - I've got 2 x 280GTX and I'm running at 2560 and it looks fine no stuttering or anything.
 
Insanity Versus Updated:

General:
-Point system now tweaked. You are rewarded with higher bonuses for survivors and damage.
-Extra Cvars Introduced for possible future changes.
-No Mercy Now on Insanity Versus servers. More map updates to follow. (including Kearney and Hippos Version of No Mercy). (Download current No Mercy from here (v5) and the l4d2infected file, not the pak01 file however or it will cause crashes. http://nekoarcnetwork.com/l4donl4d2/index.html)

Survivors:
-Fire Now does expert damage
-Survivors now have more revive health

Infected:
-Witches inflict more damage per hit
-Witch health Increased
-Tanks take longer to burn
-Tank health decreased
-Tank Speed Increased
-2x Tanks now spawn on regular maps

Hope you enjoy.
 
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I can confirm (at least by playing campaign mode) that the no-mercy map now works and although there are a few glitches (guns at strange angles, clipping and sometimes the bots don't seem to know what to do) they don't cause any crash to desktop for me. I recommend downloading for L4D2.

The version myself and Kearney are working on is in some ways good and in others bad, I hope to wind up with something worthwhile though, it's getting there :)

Good points:

1) No need to mess around with your pak_ VPK files at all, the maps etc are all added into one VPK file that gets installed into your l4d2\addons folder
2) We have spawned new weapons, items, and on occasion new zombies such as the CEDA zombies/armoured police in place of the old stuff.
3) It has automatically added in new models for certain things, for example the minigun is the l4d2 version wherever it's used in the maps.
4) It's very dark, which is awesome imo, feels a bit darker than it was on L4D possibly due to the light differences in L4D1 and L4D2. However it's not too dark by any means really, feels atmospheric in my opinion :)
5) Removed med kit spawns from all maps I could find beyond the first ones. No defib spawns.

Bad Points:

1) Some of the events are a little sketchy:

a.) The intro on NM1 doesn't work at all, the helicopter flies etc but instead of the camera panning in at the start you start with a view at 90 degrees horizontal and then you "stand up" so you're facing level but the wrong way. Really odd :P doesn't effect the map itself though after this.
b.) Many of the events seem to have a few less zombies than normal, for example at the lift on NM4 the zombies stop arriving when the lift is a few floors from arriving and i'm sure in L4D1 they kept coming until a little after the lift stops.
c.) I can't really get the event on NM5 to fire at all, I press the radio once and it

2) Some of the sound files etc are missing, so it doesn't play exactly the same as in L4D1.
3) The maps we used were the .vmf files from the L4D1 SDK for the No Mercy campaign. The biggest problem here is that these are Campaign version maps and as such are not designed for VS very well. Have had to add in infected ladders etc to places, mostly it's ok but NM5 the place you defend at the end is a pretty different layout between Campaign and VS modes.

I think right now the biggest problem is the events, namely the intro on L4D1 (i'd rather just skip the helicopter intro completely if I can't get it to work) and being able to start the event on NM5.

If anyone here is experienced in mapping events in L4D using Hammer perhaps they would be interested in helping us a little with this? I have only just started to use Hammer in the last week but have already learnt a lot, but I don't understand much about how the events fire yet!
 
The version myself and Kearney are working on is in some ways good and in others bad, I hope to wind up with something worthwhile though, it's getting there :)

c.) I can't really get the event on NM5 to fire at all, I press the radio once and it


I've been working on a l4d map for the last few months,so I'll help out if I can.

As to the nm5 finale I just had a look and the sdk map appears to lack an info_director entity (might have missed it myself) This is needed for the ai to work at all (, if you noted a lack of zombies on the way to the roof adding one might fix it. Leeks in a map will stop entity IO from working correctly or cause random crashes, might be this stopping the finale.
you also need An area of the nav mesh marked with FINALE.

dead air also lacks an info_director entity in its finale, so maybe it isn't needed. I haven't got to work on a finale yet so I might be wrong.
 
I've been working on a l4d map for the last few months,so I'll help out if I can.

As to the nm5 finale I just had a look and the sdk map appears to lack an info_director entity (might have missed it myself) This is needed for the ai to work at all (, if you noted a lack of zombies on the way to the roof adding one might fix it. Leeks in a map will stop entity IO from working correctly or cause random crashes, might be this stopping the finale.
you also need An area of the nav mesh marked with FINALE.

dead air also lacks an info_director entity in its finale, so maybe it isn't needed. I haven't got to work on a finale yet so I might be wrong.

Nice one mate, I would appreciate any help I can get, from playtests it's pretty good so far but there's definitely a couple of improvements that could be made ;)

I'll be home from work in a couple of hours so if you're around at all this evening we could discuss it better? If you have Ventrilo probably would be good to use this, my steam id is [email protected] so send me a message on that or drop me yours and I will message you later!

RE: Info Director - oddly no on NM5 I have still found zombies, witches, and tanks on the way to the end, I believe the nav mesh is already ok but could be wrong for the FINALE mark :)
 
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