have added the tank melee modifier now, going to look at the plugin code and see if there is anyway to tweak it further than cvars allow.
successfully modified the plugin to allow me to set the multiplier in the cfg (instead of fixed 50%). just got to work out if 1 or 0 is normal damage :|
successfully modified the plugin to allow me to set the multiplier in the cfg (instead of fixed 50%). just got to work out if 1 or 0 is normal damage :|
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but in the source he defines a constant of 0.5 as the reduction modifier.... trying to work out how it's used 
. For some reason I thought today was Tuesday and that tomorrow would be Wednesday, it being the day which has generally followed Tuesday for the last while or so. Unfortunately today is Monday but it did a damn good job at convincing me it was Tuesday hence the mistake.
Unless the infected respawn timer is halved, returning medkits and defibs is a waste of time. Everyone got used to only having saferoom kits and no second chances, this is just gonna seem like a joke.