I hope the panning is smooth unlike shown in the video.
That'll depend on your framerate... better get that 3090 ready
I hope the panning is smooth unlike shown in the video.
That's quite common in footage from VR sources, it'll look butter smooth in the headset but the external footage is very janky.I hope the panning is smooth unlike shown in the video.
Would love to know what the recommended specs are for this! Hoping my Ryzen 3600 32GB RAM and RTX 3070 will power a quest 2 and give a nice experience. Considering an upgrade to Ryzen 5600x too depending on whether a fast cpu will help VR.
I also have a 3090, but use a Quest 2, what sort of FPS do you get in a G2 (I assume with decent settings)? I ask because from my experience, low frame rates are a nightmare in VR.
Would love to know what the recommended specs are for this! Hoping my Ryzen 3600 32GB RAM and RTX 3070 will power a quest 2 and give a nice experience. Considering an upgrade to Ryzen 5600x too depending on whether a fast cpu will help VR.
Don't know what the framerates are sorry but it's very smooth. I have a 9700k CPU at 5ghz and my 3090 is a gigabyte gaming oc. Terrain resolution is ultra, and all other settings combination of high and medium. 150 for terrain data, 120 for buildings. So long as you don't fly in mega cities it's smooth as a babies bum. Oh render scale at 80, which on G2 is just about perfect. Airliners and third party aircraft, Mooney in my case, take a frame rate hit but not too bad.
Running most things on High/Very High and a few Ultras on an I7 10750, 32gb (3200mhz) and a RTX 2060
Hi all
Does anyone know what the anticipated DX12 update will actually bring to this game? Better multi threading, better framerates for a given visual quality, something else?
Running most things on High/Very High and a few Ultras on an I7 10750, 32gb (3200mhz) and a RTX 2060
DX12 won’t magically make it better with more CPU cores unfortunately.
It does enable them to make use of more cores though. DX11 doesn't really scale past 4 cores IIRC, whereas DX12 does support multiple threads, so hopefully they can work it to do so.