**** Official Microsoft Flight Simulator Thread ****

Well, when i was about to give up i managed to find the issue,
I was running Resource Monitor while playing to look for any thing that i could spot that may help me solve it,
I noticed that when this issue happened there was also a spike on my HDD,
I thought was odd as the game is installed on a NVME drive, not the one showing that spike,
Then i remembered the actual install of Steam was on that drive, but the game was not,
So moved the steam client over to the same drive and boom, issue completely gone,
Cheers all for the suggestions, now for me to enjoy the game :)
 
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HDD, called it :p
You did mate ha ha,
What a odd issue, well at least odd to me, I've never come across this before, I have been running my steam games on separate drives to the steam client for years and never come across this problem, just glad its sorted,
And something to remember going forward
 
Anyone use the Logitech G X56? I’m doing a bit of research on controllers and wondered if anyone had any opinions on this set?
 
So I have my G2 and my 3080, Vr later this month,
I'm not very hopeful of getting a good experience if I'm honest,
Given how many compromises I have to make in other sims like racing games and Elite Dangerous, I think this game will bring my system to its knees lol,
Will see though :)
 
Anyone use the Logitech G X56? I’m doing a bit of research on controllers and wondered if anyone had any opinions on this set?
I have the X56 Rhino, it's sturdy and works really well. The stick buttons on the top are quite high and I had to cut some packing foam to add to the wrist rest as had to stretch my fingers a bit. The throttle is a bit stiff, think it's the grease in it, but a couple of moves back and forward and it's fine. I'm happy with mine
 
So I have my G2 and my 3080, Vr later this month,
I'm not very hopeful of getting a good experience if I'm honest,
Given how many compromises I have to make in other sims like racing games and Elite Dangerous, I think this game will bring my system to its knees lol,
Will see though :)

agreed.
Doesn’t seem to run that well even on a monitor, so VR is going to be interesting.
Have to say, I was surprised that it was a DX11 engine.
 
It seems they are very happy with the VR beta feedback, which suggests they must have some suitably low performance options in place that people with current GPUs can at least run it... how they achieve it will be interesting to find out and I'm looking forward to the VR specific developer video on the 18th.

@Mr_Sukebe DX12 is coming, I saw an interview a while back where they mentioned when they started Dev, DX12 wasn't really an option. I think some of the performance wins of DX12U features could be significant around things like VRS, Sampler feedback, Mesh shading etc... hopefully the reason it's taken them so long to move over to DX12 is that they are doing a proper job of it to make all those optimisations available. Things on the CPU side are less clear, but the opportunity for significantly less draw calls must surely be a win.
 
I have the X56 Rhino, it's sturdy and works really well. The stick buttons on the top are quite high and I had to cut some packing foam to add to the wrist rest as had to stretch my fingers a bit. The throttle is a bit stiff, think it's the grease in it, but a couple of moves back and forward and it's fine. I'm happy with mine
Thanks. It looks like a good piece of kit and seems to score well in reviews. Hopefully when I get the spare room back (being used as an office by the wife) I can get a nice setup in there
 
It seems they are very happy with the VR beta feedback, which suggests they must have some suitably low performance options in place that people with current GPUs can at least run it... how they achieve it will be interesting to find out and I'm looking forward to the VR specific developer video on the 18th.

@Mr_Sukebe DX12 is coming, I saw an interview a while back where they mentioned when they started Dev, DX12 wasn't really an option. I think some of the performance wins of DX12U features could be significant around things like VRS, Sampler feedback, Mesh shading etc... hopefully the reason it's taken them so long to move over to DX12 is that they are doing a proper job of it to make all those optimisations available. Things on the CPU side are less clear, but the opportunity for significantly less draw calls must surely be a win.

As you say, we can but hope...
 
So I have my G2 and my 3080, Vr later this month,
I'm not very hopeful of getting a good experience if I'm honest,
Given how many compromises I have to make in other sims like racing games and Elite Dangerous, I think this game will bring my system to its knees lol,
Will see though :)

My new build including the G2 is now ready and I hope to be pleasantly surprised by what we get. :)
 
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