**** Official Microsoft Flight Simulator Thread ****

Hmm, some extensions I fancy like SLC (Self Loading Cargo) is not on FS2020. One company is doing an A380 plane for the sim, but PMDG and QualityWings haven't released anything? (actually PMDG have, but not the 777/747 I think).
SLC is available for MSFS, been using it pretty much since the game came around!


777 is next now they've got the 737NG out in full.
 
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Hi all. Ive been trying to get my settings dialled in on MSFS last couple of days, and whatever I seem to do, the game runs at 33-36 fps. (unless i do something silly like setting the super resolution higher).

Im on Oculus Quest 2 with 3070.

Ive followed youtube guides and downloaded openXR toolkit. This doesn't seem to do much over and above setting DLSS in MSFS itself.

And setting DLSS in MSFS, I can see a visual degradation between quality and performance, but it makes no difference to the framerate which appears to be locked at 36 max. Is this something to do with frame reprojection (but Ive tried to disable all these settings so not sure what ive missed).

Using DLSS seems better than using TAA.

And I can seemingly run the game on high settings with this hardware, and I still get 36 fps ish.

Edit - i changed the refresh rate in Oculus software to 80, and now Im getting 40fps in game, so exactly half of what the main refresh rate is set to. Im still using DLSS quality mode, with most settings set to high. Its smooth at 40fps the only time I notice stuttering is when I get lower and look down at the terrain, then it seems to get a bit jerky.
 
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I find the only thing that truly effects performance in a big way is terrain lod

Have that always on 100 and game runs mint even in places with intense photogrammetry like New York.

As soon as you crank it to 200 or above it tanks even the most beastly of PCs in places like NY
 
I'm seeing some strange terrain effects like for example trees sticking out the tops of buildings or buildings with one side missing so they look hollow. GPU vram isn't maxing out so can't be that.

The framerate doesn't seem to be an issue, the game appears smooth except if I'm flying low and I look down at the ground, then it's a bit jerky.
 
I'm seeing some strange terrain effects like for example trees sticking out the tops of buildings or buildings with one side missing so they look hollow. GPU vram isn't maxing out so can't be that.

The framerate doesn't seem to be an issue, the game appears smooth except if I'm flying low and I look down at the ground, then it's a bit jerky.

Post a screenshot, you need good internet connection to stream photogrammetry well. Photogrammetry also has various isses like you mention with tree's coming through buildings etc
 
Post a screenshot, you need good internet connection to stream photogrammetry well. Photogrammetry also has various isses like you mention with tree's coming through buildings etc

Bit tricky, in vr, screenshot doesn't do it justice and it's more of an effect I'm seeing when in motion rather than static. It's not terrible, just noticeable.

I've set terrain caching to high, on a 5ghz WiFi virgin broadband connection and running game off an SSD.
 
As imtoooldforthis said maybe it's internet problem then? I had drops in FPS when I had poor connection.

What's your Objects LOD? Apparently higher is better, as one of comments under fps videos says:

One small note to the Object LOD: This setting can have a huge effect on approaching big airports. This setting basically does not change the number of the objects, but rather the distance, at which the LOD quality of the objects will change, meaning at which distance they appear and get more detailed.

The issue here is often NOT, that it has an impact on the render performance, but rather overloads your hardware I/O. If the setting is set too low, detailed objects will get loaded pretty late. When having for example a big airport with a lot of ground vehicles, small building, fences etc. this can have a very bad effect on your FPS on approach, not because your graphic card has not enough power to render them, but because a very high number of those objects are loaded simultaneously at a pretty crucial state of the flight. That's why many people, that get very good frames all around the whole flight, experience extreme frame losses on short final or on landing: their CPU can't handle the sheer amount of all the data, that needs be loaded in a very very short time. Once all is loaded, the FPS are fine again as the CPU is free for the "normal" calculations and the GPU is probably far from limiting anyway.

So this is setting should never be too low. It's not affecting calculation/render performance too much (of course it will at some point), but is does massively affect I/O performance, even with newer hardware. And if the CPU is busy loading all those small little details, it is basically clogged, so you see the big FPS loss, until everything is in place and the CPU has again time to send your calculations through. Therefore it is often better to have higher setting, that may lead to lower overall FPS, but won't kill your FPS during approach.


 
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Hi all been continuing to tweak graphics settings for msfs in vr with my quest 2 and 3070.

It's working pretty well now Im just not sure how to use a combo of DLSS or FSR across the native msfs software or via openxr, because both of those pieces of software have upscaling settings. Can anyone help with this?
 
I'm convinced the marketing people are getting carried away with the 'completely new game' thing.

There's no way Asobo could stop development of FS2020 in its current state and move on to a new product, it would be a PR disaster. Equally, it doesn't seem remotely conceivable that they could manage to support two completely different titles.
 
On Avsim it's been suggested that 2020 will get the quality of life improvements from any changes to the core engine in 2024 but not the new features such as included activities and aircraft, similar to the operating model of Dovetails Train Sim.
 
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