*** Official OcUK Minecraft Server - Discussion and Rules ***

Looks good but also looks very abusable.
Like being able to put redstone on glass?
torches can be put on anything again.

I like the idea of being able to make proper furniture but
this mod looks like it will allow many other things that should not be allowed.

Is it bad to be able to put redstone on glass and/or torches on anything?

Genuine question as I've not played much for a while.
 
I've stuck it on the test server that I've brought back up. I've had to delete permissions on it so it's likely that people won't have the proper abilities to do normal stuff though.

I'll post something here when I get a chance to make it more usable - will possibly be tomorrow now though.
 
I haven't tried it since the last test server. I don't even recall what the rewards were, but I would hate to see it used to farm items continuously and make that particular item then lose it's value in the server.

i.e. like logs were with autofarming, sand by zumiis worldedit etc

The way I've tried to balance it is that you'd have to spend a similar amount of time working at the arena as to how much time you'd spend looking for ore. For example, completing wave 30 gives you a single diamond ingot atm, wave 10 or 15 or something a gold one. I've no idea how well a properly organised group could survive - I'm hoping that most wouldn't make it to 30 but some dedicated/experienced players would be able to with a bit of work, getting them rewards on a similar level to those they would receive if they spent all that time mining.

To be honest, I imagine the way that I've balanced it most players would be better off mining but the arena could be a fun distraction and still net a useful reward.
 
That sounds like a plan.

To be honest I actually reckon that for the higher tier items I've made it too hard to get a decent reward vs time ratio. I'm hoping during the testing a couple of people will give it a really good go and see how far they can get :)
 
First report on the mod livingbuilding

http://forums.bukkit.org/threads/mech-livingbuilding-9-extend-your-creative-limits-1060.27510/page-4

the first impression is it was really good.
But so far one issue i have found is the the trap door fails to work.
i have tested this a lot and shown it to others. I currently dont use trap door much
but for those that do it will break them if they are powered by redstone or switches.

I have not checked yet to see if this is the case for piston's/door or any other item that
activates using redstone

Yeah, this has been reported to me by someone else too.

I've installed an updated plugin to hopefully fix the issue.
 
At some point I'll be moving the real world server into the directories and getting rid of this. Reason being that I've set up ram disk and scripts for this and it'll be annoying to re-make them all.
 
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