*** Official OcUK Minecraft Server - Discussion and Rules ***

I cannot build in the unstable lands and one of my plans was to build a small river village. I cannot do that, so I will not play on the server. Nor will I be able to act out my other plans. So when I can act out these plans I will resume playing actively on the server.

I am not judging before trying it, because by doing this you have effectively set limits to what I can do so I decided to remove these limits by playing on single player until you lift these limits. If you have a problem with me deciding to stop playing on your server actively, then please tell me.

I have no problem with you playing or not playing on the server. You're welcome to play on it but beyond that I don't really have an opinion on the matter.

You say I'm limiting your play style and you're right. The problem is that wiping the world will be limiting the play style of other players. With a multiplayer server there needs to be compromise and to just come out and say that we're definitely wiping the server for a questionable (it remains questionable until we have seen it in action) gain would be unfair on a lot of players that are in the middle of large builds - and I'm not just talking about the players that are posting in the thread at the moment.
 
Wouldn't a 2nd world increase your RAM overheads a lot? I meant to ask how much RAM that test server used (as a RAM Drive).

I'm not sure how much it peaked at but I gave it something like 4 or 6 GB to play with. Luckily, server RAM isn't much of an issue now I've upgraded it.

I imagine running an extra world would increase RAM usage by at least 2 GB, perhaps 4. I don't think this would be a problem and the only potential issues I see with having an extra world are those of plugin stability and splitting the player population. Neither of these are insurmountable, though...
 
Well if a creative mode is apparently going to be added in 1.8, why not have a creative portion of the map?

If a plugin exists/comes out that allows us to keep inventories separate between a creative area and the 'normal' world then I don't see why not. I'd have to look into it at the time really.

edit: Actually, did I understand your post correctly? Do you mean a creative mode world or something else?
 
Technically no. Dont forget a server does not run entire maps at a time only chunks that people are around. OFC there may be a slight performance hit as it wil have to load data from two maps but it should not be very noticeable.

Looking at the way the server has been running lately(fantastic unless an admin is online) also when the test server was running (i assume this was run on the same server as the main one) when they set of insanely stupid amounts of tnt not even a glitch occurred on the primary map.

Unless Bukkit/MC have fixed the annoying issue about chunks not unloading correctly we'll probably have slightly more overhead than that sadly - but as you say, not an amount that should cause problems.

edit: The problem with admins crashing the server is caused by me not updating plugins that I should do. It'll definitely be fixed once we move to the new server config/bukkit version (hopefully next week).

So, we could actually have a workaround by having 2 maps going? I'm sure more people would donate if we had to...I, for one, intend to when I've got some money, which should be soon haha!

Donations are always appreciated but there's not a sliding scale of stuff I'll do for you based on how much/often people donate :)

It's definitely a potential workaround but I don't want to promise it until I've had a chance to test things properly.
 
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I have stated time and time again why it would be beneficial to the server, I do not want to waste anybody's time by repeating myself. I would like it personally, as I am sure others, it is not only me French, who thinks this would be a good thing.

I'm not disagreeing with you that it could well be good for all the reasons you've listed - I'm just saying that I can't really jump on it without seeing it in action and/or evaluating things properly.

On the one hand I'll annoy half the playerbase if I leave the map as it is...and I'll annoy the other half if I reset it.

I think the multiworld solution might be the best one, if it works.
 
It is a good suggestion, but are you sure you would be able to cope with two active servers?

Multiworld would just be basically an extra plugin on the server. There would be a tiny bit of admin overhead but not much once the initial configuration was done - the worst of it would be for Maxi, who would have to make additional cartos :p
 
Plugin Testing!

Please can people jump on the test server and let me know how they find a few things:

The top ones are new to this latest batch of testing but I've also listed some of the new features that we've already tested a bit (re-testing would be awesome though, to ensure no conflicts).

CREATIVE WORLD
You can now access a creative world via a lapiz portal. Inventory should not be shared across this world and the normal worlds. Please test and let me know.

MOB ARENA
Mob Arena has been updated to 0.94. This build supports bosses (with special abilities!) and has various fixes. I have imported an example arena into the server for testing - we'll still build a custom one for the live server when we eventually go live. Instructions for how to join can be found at the spawn point.

PISTON PROTECTION
In theory, this plugin fixes a few piston bugs (toString and others have mentioned some). Please test and let me know.

FASTER MINECARTS
This plugin allows us to make minecarts (a lot!) faster - making travel much less annoying. However, I'm not sure that it's working properly.

--less new but still new plugins--

BARTER SIGNS
Trade items with other players via these signs.
http://forums.bukkit.org/threads/ec...ed-sign-shops-that-trade-in-items-1000.29085/

GLOBAL CHEST BANKING
Certain chests can be set as 'global bank' chests. You can access your item bank from anywhere in the world via these chests.


edit: I've not set up the new ramdisk system for some of the new worlds (creative and 'crazy' world). As such, these may load slower than we're used to with the test server.
 
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Also, although it was an amusing post I think it'd be best if we don't get any more 'fake griefing' shots here. If you catch an admin on a bad night you may end up losing server access if we don't realise that it's a joke :)
 
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