regards the redstone.
I will take a look a little later today as they copied perfect with my build and with punkys build. could be because of crystal chests taking up a lot of resorces for copying. As i dont have any in my build and i think punky have very few in his.
for example when i copied in the Hunter-aire build it crashed myclient (not the server)
then i had a load of graphical issues. I would guess this will be part of the issue of redstone. Light do not always come on as this did happen with punkys build.
but again this may be down to the size of the copy. as mine is fairly small but punkys
is a large build.
For light issues when we do go live admins will be abount to aid in getting any redstone wires reconnected and light working in thoes builds before moving to the next one.
The crystal chest issue is more to do with the amount of them in one location
the more there is the more entities that get loaded.
This sort of information is very helpfull as it allows us to work on solutions
and to give proper time to resolving issues before moving to the next build copy.
I will take a look a little later today as they copied perfect with my build and with punkys build. could be because of crystal chests taking up a lot of resorces for copying. As i dont have any in my build and i think punky have very few in his.
for example when i copied in the Hunter-aire build it crashed myclient (not the server)
then i had a load of graphical issues. I would guess this will be part of the issue of redstone. Light do not always come on as this did happen with punkys build.
but again this may be down to the size of the copy. as mine is fairly small but punkys
is a large build.
For light issues when we do go live admins will be abount to aid in getting any redstone wires reconnected and light working in thoes builds before moving to the next one.
The crystal chest issue is more to do with the amount of them in one location
the more there is the more entities that get loaded.
This sort of information is very helpfull as it allows us to work on solutions
and to give proper time to resolving issues before moving to the next build copy.