*** Official *** OcUK OpenTTD server

Soldato
Joined
2 Jun 2007
Posts
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Location
Mornington Crescent
http://i.imgur.com/GZXTj.jpg

Here's our new server in all its glory! Kindly hosted by FrenchTart, the OcUK TTD server is now up and running, and available for any OcUK members to join.

The server can be found in the multiplayer list, as the 'LinkTart OcUK server' or add linktart.co.uk if you can't find it. The server is passworded, to keep things simpler. The password can currently be found On the linktart website, and will be updated there if it needs to change. If you register on the linktart website and join the OTTD group then you can see it and there's forums and allsorts there.

We are using a modified client to include the day length patch to slow the game down a little for people. This will have a noticeable affect on production, naturally. It also means you will need a separate copy of the game I'm afraid, as it has to be patched into the source code, its not currently an in-game option (Though it is being worked on!)
It can be downloaded from here and it contains the opengfx, opensfx and the original music, as that is what I have. You should be able to switch over any original graphics, sound effect, or download the openmsx for it by copying files over from your current install if you desire, and the openmsx can be downloaded in-game.

newGRFs running on the server:
UK Railway Set
FIRS Industries
UK Town Set
FISH Ships
OpenGFX+ Trees
eGRVTS

Now, as for server rules, its just obvious things really:

Don't intentionally block access to industries, large areas of the map or areas that another player is building in. If you find another player is building where you wanted to create tracks or roads of your own, do not try to hinder their build progress, but build around, over or under it. If they have built it in such a way that this is not possible, and changing it would not be unreasonably expensive, you can politely request that they make a modification. Also, massive land buying is considered unwanted on most servers.
Buying exclusive transport rights in a town in which you do not have any stakes also counts as blocking access to industries and is also frowned upon.

Don't deliberately sabotage your opponents vehicles. In OpenTTD this amounts to deliberately building level crossings where your opponents are running road vehicles and attempting to destroy them with trains. Aside from being unpleasant it will damage your own ratings if you have stations nearby. Another way of sabotage is parking road vehicles in roads that are being used by other companies for the sole purpose of blocking their vehicles.

Don't cheat to advance yourself within the game. Joining a company operated by someone else or starting another company to transfer money to your own company is unacceptable behaviour, unless the originally owning player made it clear that he or she is leaving the game, has no intentions to return and offers themselves or their resources to anyone else who wants them.
If you discover an exploit which creates wealth, gives an unfair advantage against other players or prevents the normal operation of the game server, report it to the OpenTTD developers so the vulnerability can be closed.
Don't abuse bugs or exploits because this only harms OpenTTD gameplay and destroys the gameplay of other people.

Chat system When using the chat system avoid the use of inappropriately gruesome or hideous subjects; remarks which are sexually explicit, harmful, threatening, abusive, defamatory, obscene, hateful, racially or ethnically offensive or excessively obscene vulgar language. Also do not discuss the use or practice of any illegal activity or provide links to sites that contain any of the aforementioned. Remember that OpenTTD games are played by people of all ages.

Don't take revenge. If other people buy all land around your stations or cut you off with rails, road or with the buy land tools do not get "revenge" by blocking their stations or any of the above. This makes you one of them and the server administrators or operators may not be able to differentiate between who started it and may decide to warn, kick or ban both you and the other player who originally started it.

Keep company names clean please!

The server only runs when there is a player connected, otherwise it is paused. So go on, knock yourselves out! From time to time I'll try to update the map image as our industries start to build up.

So, its open! Go knock yourselves out! And have fun!

Original Server story:
Initial picture, unspoiled by tycoons: http://i.imgur.com/kmCS1.jpg
End of day 1: http://i.imgur.com/OVdLw.jpg

Current Server story:
Initial picture: http://i.imgur.com/GZXTj.jpg
End of day 1: http://i.imgur.com/jMtPX.jpg
End of day 1 graphs: http://i.imgur.com/sUdB0.jpg
End of day 2: http://i.imgur.com/W7gsj.jpg
End of day 2 graphs: http://i.imgur.com/cFG9h.jpg
End of day 3: http://i.imgur.com/1883W.jpg
End of day 3 graphs: http://i.imgur.com/gtrfk.png
End of day 4: http://i.imgur.com/uIj3E.png
End of day 4 graphs: http://i.imgur.com/GzjKq.png
End of day 5: http://i.imgur.com/kAR05.png
End of day 5 graphs: http://i.imgur.com/NOtzQ.png


Company listing:
Wizz Transport - superowl
SpaghettiOs Transport - SpaghettiOs
Iviv Industries Inc - Iviv
Going Postal - Phil678
Bankers Bonus Transport - Steeps
Misschief Transport - misschief
Nippon Transport - Timbo_La
Duke Transport - Duke
Viper Transport - Viper
Network Rail - Windle
Chuggington Ltd - CaptainPrimus
Blunder Buses - Dureth


FAQs:
I get a version mismatch when I try to join!
We're using a modified client! Download this client to be able to play!

I get a 'your computer is too slow' message when I try to join!
Enter your password faster! Unfortunately this is an issue we're still looking into, not sure on the reason why, but that's the only solution I have at the moment

Everything's going so slowly!
Our server runs a patch to slow the game speed down to make it easier for people who can't get online as much. Days now take 5x longer, and since industries produce x goods per month, they will appear to take longer to produce the same amount of goods.

Look at all the industries! Its complicated!
Its a learning process I'm afraid. Essentially, there are some industries that produce goods. Lets call these A. Take what A produces to industries B. B produces stuff with these to go to C. And C produces things that go to A. And this makes industry A produce more! And so on. Its a cycle, you can see the detailed info by selecting an industry and hitting the 'display chain' button.

Screw you, I hate all these newGRFs!
:(
Unfortunately, a few people suggested them and said they were good, and nobody objected, so they've been added.
 
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http://i.imgur.com/OVdLw.jpg

That's the server as of when I just left. Duke's leading at the moment, with me, Superowl and Windle not far behind. Been a pretty interesting first day, normal breakdowns really aren't normal, though!
 
I'll try to build a company list into the first post as well. It'll be as accurate as I can make it, but no promises!
 
Yup! Just to confirm, there are no rules against competing for industries. Its not going to be profitable initially to compete as the limited materials will be split between two players, but eventually there's going to be no choice in the matter.
 
2075? Jeez! XD

I've not touched my company in 100 years D:

WRT newGRFs, I'll have a look into getting them setup on a server. The problem is that there's some people fairly new to the game, and I didn't want to overcomplicate it for them.
 
Right, I'm heading off to sleep, but it looks like at some point we'll wipe the server and start again with a larger map, more industries, low breakdowns (This is normal, apparently) and disasters off, as I've noticed the UFOs destroying rail tracks. And if you're not on, that's a huge issue and destoys your profitability.

I do really like the idea of changing the day length. Its not officially in the game as of yet, but here is a thread on the forums talking about it, and this post contains a fairly up to date patch which adds the option. However, as these are patch files, they are designed for only one specific revision of the nightly code, and have to be manually compiled. However, in this post someone appears to have compiled the r24093 build of openttd with the day/night patch. I'll give this a run tomorrow after work to see how it runs. I know that the 24093 build is from around 2 weeks ago, so should be pretty similar to the 1.2.0 release though I don't know the exact differences.
 
Turn breakdowns off, and allowing 90* turns - it's unrealistic. You might want to switch the town road layout to 'better roads', it fixes it. Also turn on manual primary industry construction and allow multiple similar industries per town.

Thanks for all the input! Tomorrow I'll try and speak with FrenchTart and get it all sorted out. Set the breakdowns to reduced, disasters, inflation and 90 turns are off, and the road layout is changed. Which is the better primary industry method? I'm liking the prospecting idea, but not tried it so can't really comment.

As mentioned above we'll try and get it working with the slower days mod to hopefully prevent people getting too far behind, though that will require some experimenting to get perfect.

With regards to the GRFs, is everyone happy with this list:

UK Railway Set
FIRS Industries
Total Bridge Renewal Set
UK Town Set
FISH Ships
OpenGFX+ Trees
Aviator's Aircraft.

As provided by MonkeyNut? Any others that should be included, or not? Also, looking at the FIRS, it replaces all the industries? And then you need to be running the ECS & FIRS vehicle set to allow you to outfit all the current in-game vehicles so they can handle the new cargo created? I assume this works with the UK Railway set as that adds new wagons and so on, its all compatible?
 
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What do you mean by default graphics? I had a try at running the grfs for a game, and had no real issues. The industries are all completely replaced with a new supply chain and new graphics for all the buildings. The UK railway Set adds a large number of trains, which all have new graphics. Ditto the trees mod.

I've also been experimenting with an earlier version of the time mod, pushing it up to a setting of 10 means that a day takes ~22 seconds to complete, as opposed to the ~2.2seconds that a day does in the original game. Which is obviously 10x slower. Vehicle movement appears to be completely unaffected, so you get between stations a heck of a lot faster than normal. However, the production rates do seem to be affected, so vehicles will be waiting in stations for much longer, meaning you need less vehicles overall.

Essentially, if a vehicle moved 10 squares in 20 of our actual seconds at normal speed, it will still move those 10 squares in 20 of our seconds at 10x slower speed, technically meaning it moves 10x faster than it should. However, if an coal mine produces 100 coal/month, it will still produce 100 coal/month, no matter how slow that month goes.

If nobody else has an opinion, I'd say lets try it out at 5, so a day takes 5x longer, and see how it goes from there.
 
I'm honestly not sure what would happen if I edited the game settings like that in the middle of the game, if it would let the server be restarted loading the game with the different setting. FrenchTart is working on getting us the updated server with the day length patch and the newgrfs, which should be done tomorrow. People will need a separate client to play the game, since it needs to be recompiled with the day length patch, meaning you'll need 2 openTTD installs, assuming you want to keep the 1.2.0 version as well.

The grfs should be downloadable when you try to connect the server. Fingers crossed it will detect the grfs on the server and prompt you to download them to join, so that's not going to be hard to set up at least.
 
Ideally the new server will be up tomorrow evening.

Inflation will be off so that latecomers will still be able to actually play the game, and the breakdowns are going to be reduced because the current level is a bit silly. Disasters will also be turned off since UFOs were destroying pieces of track, and if you weren't online when it happened to you then you suddenly don't make any more money there.

Edit: And will make the map a little larger now as well, as there are so many people playing.
 
Sounds good. My query about the gfx was that, I like the originals for nostagia reasons so rather keep to that.. but sounds like it won't be compatible? If not then obviously will play with the new ones but just wanted to know :)

Can we agree no aircraft? I think we had that before, as its just too easy to make silly money and take over the whole map.

I think the point of trees is that they make the local authorities happy. Bulldoze all the trees around them and they'll hate you, plant some more and they start to like you more. Plus they present an extra cost (however small) to clear them when building.

You should be perfectly fine with the default graphics, Duke. The uk town set does add some extra buildings in towns, the bridge renewal adds new bridges/speeds to build, the trains set replaces the current trains with a large quantity of new ones, and the Industry set replaces all the industries. The rest of the graphics are untouched.

What you could try out is going into the in-game downloader, grabbing the mods, enabling them and trying them out on your own, see how much changes. A bit of a faff, but I use the open graphics set so can't tell you how much exactly has changed. (Still use the original music though, nothing beats that :D )

And if people are agreed on no aircraft then I'll disable them and we can drop the aircraft grf as well!
 
The server has been updated to use the newGRFs and to include all the changes mentioned a few posts ago. I'm currently looking into how to compile a windows version of it, which I'll post here and on the linktart website! In the meantime, the server will remain unconectable, I'm afraid.
 
Map size is up to 1024x1024, inflation is off. You will need a few newGRFs, though I believe you will be prompted automatically to download them when you join, so you don't need to worry about anything like that.
And yes, the server has been reset, as we're now running a different version.
 
We're not using the latest nightly, we're actually on one that's about 3 weeks old, and manually patched to include the slower day length patch as its not an officially supported feature.

I'm currently compiling a version that will contain the patch, and will post it once I'm done!
 
Its compiling! :D

And its a bit of a faff, I agree. However, when people can only play in the evenings, they play, say, from 8pm-10pm. Which is a couple of hours or ~100 years? But if people continue to play after they leave, and there's many who put in some hours during the day as well, you get on the next evening to find that everythings out of date, broken and you're possibly bankrupt. Slowing down the time will make it fairer for those who are unable to put in as many hours, while hopefully still making the game fun for everyone. It may require some tweaking of the speed factor, but hopefully not much!
 
Yup, just setting up all the newgrfs now! The compiled version of the game runs fine, just needs the grfs.

I've got to go to a meeting, will post more when its working :D
 
http://i.imgur.com/GZXTj.jpg :eek:

Right, just uploading the client and instructions for people! We've not got the bridge one because we can't figure out how to make it work. The other ones do work, so you'll just have to make do with the regular bridges. I'm sure you'll all survive :)

OP will be updated, and will also send an email out through the linktart website thing so it'll do to whichever emails you registered to those with.

There will need to be some learning of all the new industries, they all link together. A few of them seem to actually produce things on their own. You take this to other industries to naturally make them start producing, and then those produce more things which you can take to the first industry in the chain to increase production!
It will require some learning, though if you click the industry, there's a 'display chain' which shows you were you can take the products, and what can deliver stuff to it.

It will all be posted very soon! Paypal me £10 to get in right now and have a year of gameplay before everyone else!
 
Its up! And people have been emailed with the instructions on how to connect :)

Though I've just noticed that there are currently 29 people registered on the OcUK group on linktart. Since we can only have 15 companies at once, people are going to need to share, so please be prepared to! If you are trying to join and there are already the maximum number of companies, please post here and one of the current companies can let you in! Or if people leave their companies unpassworded, that would be easier! Either way, be prepared to share if needed :)
 
I'm in. Dunno about the map size either, I feel it's a little too large (and I can't connect ATM without timing out).

EDIT: http://wiki.openttd.org/FAQ_multiplayer#People_get_disconnected_while_joining.2C_how_to_fix_that.3F

Ah, that's you? I had an issue if I took too long entering my password.
Max_join_time is set to 500, max_password_time is 5000 which is tons of time.
What error are you getting? A timeout, or do you get an actual error message?

And regarding the map size, we're looking at having 15 companies playing at the same time.
 
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